QUOTE (masterofm @ May 20 2008, 02:03 PM)

You don't need a far out reason why they chose not to get any cyber or bio. Not everyone and their mother has it. Not everyone wants it. Not every runner has it. Cyber and bioware is very nice, but it is not the end all be all and you don't need a far out story to explain it. If you want to have the runners feel disjointed from the setting then there are ways to do that. It also might help the players get integrated into the world at the same time the characters are.
I like the idea that there are no actual contacts except the ones that the GM has provided. They are literally stranded and have to kind of dig around before they find their old contacts (and the GM can then assign an importance and loyalty rating to this person.) Contacts are people you can basically phone up on the spot and request their services. You know where they are and what they do. I like the fact that they will start out with nothing and it will actually require them to get a grip on how to do investigation and leg work in the Shadowrun setting.
What types of characters do you have in the setting? I think that is very important to note. Do you have a gun adept? A mage? A technology expert? Have you thought about your characters working at a zero point facility? It would explain why they are completely out of the loop as far as the history is concerned, and at the same time not let them be totally ignorant on the changes in technology. I guess the space station could be a zero point facility that has fallen out of the corps favor, or even better they proved that what they were working on is actually impossible and tried to ride the wave of funding for as long as possible (the director of the project is horribly killed and everyone working there is told to get lost as the company doesn't want to have any affiliation with them ever again.)
What are the characters your party has written up and how many of them are vets of SR?
I'm sitting down with the players today again, I lent them some of my books to let them go over the skills and get better idea on the setting all 3 of my players are new to shadowrun, I've played 3rd but not heavy enough to know all the in's and out's. they are vets of D&D 2nd and 3rd and Rifts.
two of my players want to remake their characters which is fine, since i never really launched the Initial Story arc, and one wants to play the same character with some minor adjustments.
I just got off the phone with them all, we are meeting in a few hours to get everything ready for next tuesday, I told them as well i would have the story arc ready for them as well by the weekend and would call them or email them a basic outline.
That being said; Characters are 1: Sammy Type, 2: Rigger Type and the third wants to play a mage now which im really happy about and so is he, I've been working with him alot on his mage via the computer and phone. Again the characters are all happy with starting with no cyberware/bio and want to roleplay getting it. I told them this time around they could and they rather enjoyed the idea i presented to them with being new to the game them selves that their characters starting without it and roleplaying getting it after Chargen.
I really liked Method's Idea of the Cross Seraphim *not 100%* decided but I think im running with the idea the team was Seraphim trainee's being trained as direct action - counter intelligence team, they were shipped out for their training in 2063 around the ages of 18 - 20 the training facility being cut off from most contact to insure proper training and in the case of wash outs who know to much easy deniable asset, if know one knows who or where they are. After 5 years of intense training, they were sent on deep space mission to a remote relay station/research facility.
The round trip of the mission taking almost 2 years, *The mission was targeting an *Ares* relay/station, unknown why it was so far out or what it was doing, the team was to investigate. After reaching the relay/station they find a abandoned, or so they thought, after boarding the station and restoring power to the rest of the station and searching they find evidence of it being some sort of research facility, and all personnel dead. Once securing the command center the hacker tried to break into the system and download all the information on the facility, most of the information being damaged or deleted, the hacker tries to piece together anything left... only getting a transmission from earth, stating that the facility was to cease all research, that a ship was coming to debrief them secure the facility, and the station was to be destroyed, along with all evidence and data and non-essential personnel were to be neutralized.
Few minutes after reading the log, the station's security systems activate and the station goes into Self-Destruct mode, The team making their way back to their ship get attacked, by a group of Mages out of know where. after all is said and done, most of the team is dead... only 3 members of the 7 man team make it, finding a data disk on one of the mages the remaining 3 flee to their ship and make their way home.
After another long trip and reading the data on the disk, they find out a little about what was going on their, Seems the facility was used to staging ground for awakening and training mages via spacial distortion exposing the young minds to a distortion not far from the station produced an effect similar to the original awakening in meta-humanity only it was unstable and killed most subjects or caused them to go insane. The R&D team was trying to focus in on the distortion and control its effects so they could breed and train an army of mages.
The only other information on the what was going on was a Project code name - Helios
Thats all i got, how's it sound any ideas or to change or better clarify would be appreciated again the below entry is one of the options i could give them.
(Upon reaching their destination they team finds out that, their station and home is now under the control of Ares, having no idea whats going on now, and knowing they been gone for awhile the team is left with a choice, Board the station or attempt to land safely on earth.) ??? Maybe or something else...
I'm at a lost now, if anyone could contribute or help polish it up some would be great...
Thanks