I stated up some allies and adversaries for my runners to interact with. I need help from you guys to point out any potential weak points or strong suits. Thanks!
P.S. How is Blood Magic different than normal magic? I only have SR4, and it does not touch upon Blood Magic expect as flavor text (i.e. no game stats). I am planning on using Aztechnology as an antagonist in my games.
Aralina
Race: Ork (20 BP)
Attributes (230 BP): Bod: 6 Agi: 5 Rea: 5 (+2 dice) Str: 5 Cha: 4 Int: 3 Log: 3 Wil: 3 Mag: 5
Edge (30 BP): 4
Initiative: 10
Initiative Passes: 3
Physical Damage Track: 11
Stun Damage Track: 10
Active Skills (52 BP): Athletics skill group 2, Close Combat skill group 4 (6 w/ Blades), Firearms skill group 3, Influence skill group 2, Perception 2
Knowledge Skills (18 Free BP, 2 BP): Club Music 4, Seattle Street Gangs 4, Security Companies 2, Security Design 2, Street Drugs 4, Underworld Politics 3
Language Skills (6 BP): Or’zet: N, English: 4, Spanish: 2
Qualities (35 BP): Adept, Ambidextrous, Guts, Quick Healer, Toughness
Adept Powers (5 Power Points from Magic): Enhanced Perception 2, Improved Attribute (Agility, Reaction), Improved Reflexes 2
Gear: Melee Weapons: Forearm Snap-blades x2; Ranged Weapons: Ruger 100 Rifle with 20 spare clips of regular ammo, Hammerli 620S Pistols x2 w/ 20 spare clips
Notes: Natural Low-light Vision, Fairlight Caliban Commlink
Sam
Race: Human (0 BP)
Attributes (240 BP): Bod: 3 Agi: 3 Rea: 3 Str: 3 Cha: 3 Int: 5 Log: 5 Wil: 3 Res: 5
Edge (30 BP): 5
Initiative: 8
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 10
Active Skills (88 BP): Biotech skill group 3, Cracking skill group 3, Electronics skill group 4, Firearms skills 2, Mechanics skill group 4, Perception 2, Tasking skill group 4
Knowledge Skills (30 free BP): Club Music 4, Engineering 6, History 4, Matrix Games 6, Security Procedures 4, Security Design 4, Military 2
Language Skills: English (N)
Qualities (5 BP): Technomancer
Gear: Skinlink, Fairlight Caliban Commlink with Novatech Stock Operating System, Melee Weapons: Stun Baton (6Se); Ranged Weapons: Hammerli 620s w/ 20 clips, J&K 227-X w/ 20 spare clips; Accessories: AR Gloves, Satellite Link; Storage Media: 30 Datachips; ID/Credsticks: Fake SIN (Rating 3); Sensor Functions: Camera, Directional Microphone
Gary
Race: Troll (40 BP)
Attributes (180 BP): Bod: 7, Agi: 3, Rea: 5, Str: 7, Cha: 3, Int: 3, Log: 3, Wil: 3
Edge: 3 (20 BP)
Initiative: 8
Initiative Passes: 3
Physical Damage Track: 12
Stun Damage Track: 10
Active Skills (96 BP): Athletics skill group 2, Biotech skill group 2, Close Combat skill group 4, Firearms skill group 3, Gunnery 2, Infiltration skill group 1, Intimidation 3, Perception 3, Pilot Aircraft 2, Pilot Ground Craft 2
Knowledge Skills (18 free BP): Seattle Street Gangs 4, Military 4, Security Procedures 4, Security Design 3, Street Drugs 3
Language Skills: English (N)
Qualities (35 BP): Guts, High Pain Tolerance 2, Quick Healer, Toughness
Cyberware: Eyeware: Vision Enhancement (Rating 3, 4500); Earware: Balance Augmenter (5000), Sound Link (250); Wired Reflexes 2
Gear: Melee Weapons: Katana (7P), Stun Baton (6S(e)); Firearms: Remington Roomsweeper w/ flechetes w/ 20 magazines with flechette ammo, FN HAR Assault Rifle (6P) w/ 20 spare clips; ID/Credsticks: Fake SIN; Vision Enhancement: Binoculars; Survival Gear: Climbing Gear; Grapple Gun: Grapple Gun; Biotech: Biomoniter, 1 Medkits (Rating 6), Medkit Supplies
Notes: +1 Reach, +1 Natural Armor, Natural Thermographic Vision
Nazghul
Race: Troll (40 BP)
Attributes (200 BP): Bod: 9, Agi: 3, Rea: 3, Str: 9, Cha: 3, Int: 2, Log: 2, Wil: 3
Edge: 3 (20 BP)
Initiative: 5
Initiative Passes: 3
Physical Damage Track: 13
Stun Damage Track: 10
Active Skills (60 BP): Athletics Skill Group 2, Close Combat Skill Group 4, Firearms 3, Intimidation 3, Perception 3
Knowledge Skills (12 free BP): L.A. Street Gangs 4, Sons of Sauron 4, Underworld Politics 4
Language Skills: English (N)
Qualities (35 BP): Pain Tolerance 2, Toughness, Will to Live 3
Cyberware: Wired Reflexes 2
Gear: Battle Axe (9P, 2 reach), Remington Roomsweeper (8P) with 5 spare clips of flechette ammo, Leather Jacket (2/2)
Notes: +1 Reach, +1 Natural Armor, Natural Thermographic Vision
Red Sorcerer
Race: Human (0 BP)
Attributes (240 BP): Bod: 4, Agi: 5, Rea: 4 (+2 die), Str: 4, Cha: 2, Int: 3, Log: 3, Wil: 4, Mag: 6
Edge (20 BP): 4
Initiative: 9
Initiative Passes: 3
Physical Damage Track: 10
Stun Damage Track: 10
Active Skills (88 BP): Athletics skill group 4, Close Combat skill group 4, Firearms skill group 4, Perception 5, Stealth skill group 5
Knowledge Skills (18 free BP): Renraku Enterprises 6, L.A. Street Gangs 4, Business 4, History 4
Language Skills (6 BP): Japanese: N, English: 4, Spanish: 2
Qualities (15 BP): Adept, Ambidexterity, Mentor Spirit (Cat[+2 Infiltration tests])
Adept Powers: Attribute Boost (all physical scores) 4, Great Leap 2, Improved Physical Attribute (Agility) 1, Improved Reflexes 2, Combat Sense 1
Gear: Two Fore-arm snap-blades (4P, reach 1), Renraku Sensei Commlink with Renraku Ichi Stock Operating System, Two Yamaha Sakura Fubukis (4P) w/ 10 spare ammo drums, Chameleon Suit (6/4)
Notes:
Conductor
Race: Elf (30 BP)
Attributes (265 BP): Bod: 3, Agi: 4, Rea: 3, Str: 2, Cha: 5, Int: 4, Log: 5, Will: 5, Mag: 6
Edge: (0 BP): 1
Initiative: 7
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 11
Active Skills (56 BP): Conjuring Skill Group 4, Perception Skill Group 4, Sorcery Skill Group 6
Knowledge Skills (36 free BP): Matrix Games 4, L.A. Street Gangs 4, Club Music 4, Street Drugs 4, History 4, Philosophy 4, Business 4, Security Systems 4, Security Designs 4
Language Skills (4 BP): English: N, Sperathel 4
Qualities (25 BP): Focused Concentration 2, Magician, Addiction (Alcohol, Mild), Gremlins 1
Spells (24 BP): Death Touch, Manabolt, Manaball, Combat Sense, Armor, Mana Barrier, Heal, Improved Reflexes (Uses Willpower + Intuition to resist drain)
Gear: Colt America L36 (4P) with 2 spare clips of ammo, Leather Jacket (2/2)
Notes: Natural Low-light Vision
Sons of Sauron Gang Member, Orc (Professional Rating 1, Grunt)
B: 5, A: 3, R: 3, S: 5, C: 2, I: 2, L: 2, W: 2, Ess: 5.8, Init: 5, IP: 1, CM: 11
Skills: Blades 2, Clubs 2, Intimidate 2, Unarmed Combat 2
Cyberware: Implanted Meta Link Commlink
Gear: Club (4P) and Colt America L36 (4P)
Sons of Sauron Gang Member, Troll (Professional Rating 1, Grunt)
B: 6, A: 3, R: 3, S: 6, C: 2, I: 2, L: 2, W:2, Ess: 5.8, Init: 5, IP: 1, CM: 11
Skills: Automatics 2, Blades 1, Clubs 2, Intimidate 1, Unarmed Combat 2
Gear: Club (4P) and AK-97 Carbine (5P)
Aztechnology Thugs (Professional Rating 4, Grunt)
B: 3, A: 3, R: 4, S: 3, C: 3, I: 3, L: 2, W: 3, ESS: 5.4, Init: 5, IP: 1, CM: 10
Skills: Athletics 3, Blades 3 (Activesoft), Pistols 3 (Activesoft), Aztechnology (Professional Knowledge) 2, Intimidate 3
Cyberware: Skillwires (Rating 3)
Gear: Survival Knife (3P), Colt Manhunter (5P), Armor Clothing w/ helmet (5/2), Activesoft (Firearms, Rating 3), Activesoft (Clost Combat, Rating 3)
Aztechnology Lieutenant (Professional Rating 4, Lieutenant)
B: 3, A: 3, R: 4, S: 3, C: 3, I: 3, L: 3, W: 4, ESS: 5.2, Init: 7, IP: 1, CM: 10
Skills: Blades 3 (Activesoft), Intimidate 3, Automatics 3 (Activesoft), Aztechnology (Professional Knowledge) 4, Perception 4
Cyberware: Fairlight Caliban Commlink, Skillwires (Rating 3)
Gear: Survival Knife (3P), AK-97 Carbine (5P), Armor Clothing w/ helmet (5/2), Activesoft (Automatics, Rating 3), Activesoft (Blades, Rating 3)
Aztechnology Blood Mage (Professional Rating 6, Lieutenant)
B: 3, A: 3, R: 3, S: 2, C: 4, I: 5, L:4, W:4, M:5, ESS: 6, Init: 8, IP: 1, CM: 10
Skills: Assensing 4, Astral Combat 4, Conjuring 4, Perception 2, Sorcery 4
Gear: Knife (2P), Hammerli 620s (4P)
Spells: Shatter, Powerbolt, Powerball, Decrease (Body, Reaction, Willpower), Confusion, Mass Confusion, Chaos