I am a long time GM and played Shadowrun since early 2nd edition, my wife hates Shadowrun because of the groups she has played with went very badly. Shes also not a fan of Gibson style cyberpunk but she does like Ghost in the Shell: SAC. I tried to run 4e once but it failed miserably. She has agreed to a one on one session to help me hammer out the rules and her to understand the game better. I have decided to run the mission adventure Parliament of Thieves and she has decided to play the pre-gen smuggler (perhaps with a couple modifications) so I can focus on the rules and she can not get frustrated by character creation (she likes things like Vampire, Warhammer Fantasy RP and other things with "classes" not GURPS)
So my question is what rules do I need to be most aware of for this scenario? Will I need to tone down any parts for 1 starting character to be able to survive? Any other things I need to look out for?
Thx