QUOTE (FrankTrollman @ May 19 2008, 01:12 AM)

And in 18 years, this may or may not pay off. There was a story about this kind of thing that didn't quite make it into Augmentation. There are limitations.
-Frank
Sure, I never said it was guaranteed. Was just asking if something inherent in the cloning process made it impossible.
A medical facility costs 200,000

and a single clone costs 25,000

A medical facility can support 8 patients at a time, so 8 clones seems like a good number.
Let's go with 500 facilities for easy numbers. Base cost is 100,000,000

and you can produce 4,000 clones at a time. Sure you are talking an 18 year lead time on the project but in then you get 4,000 soldiers every 9 months.
To buy a medium lifestyle for those 4,000 soldiers costs 20,000,000

and that covers all their expenses for life. Each batch costs 100,000,000

Now what do you save? How about 2,430,000

per solider on just his bioware? And thats assuming that cultured bioware can't be massed produced for a specific DNA type. Assuming it can (which makes plenty of sense) you save another 2,900,000

per solider.
And if genetweaks carry over to clones (which makes sense) then you save 110,000

per solider as you only have to perform the alterations once.
So economically, you are better off making a clone army than you are making the same army without clones. The only real problem could be just what can be done with ritual magic and a material link (i.e. a blood sample). Basically, can you make a ritual that effects every clone with just 1 sample from 1 clone or can you only target 1 clone at a time and use a sample from any clone? Both are interesting.
If you can effect all the clones with 1 ritual then all the soldiers will have some
very nice magical defenses but you also have the potential for your whole army to be killed off with 1 spell. If its just 1 target at a time then they don't have magical defenses but your whole army also can't be killed with 1 spell.