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dionysus
<noob>

Perhaps I'm being stupid to ask this, but has anyone ever looked into a pacifist character in Shadowrun?

This might range from someone who tries to only do stun damage, to someone who tries to offer no violence at all. I know this is a philosophy very much out of place in a cyberpunk dystopia, but I thought it might be a good mental exercise.

Or maybe just cannon fodder, I don't know.

</noob>
cristomeyers
It'd be an interesting concept, for sure. But you're looking at a number of hurdles, most notably of which is that no one is going to care that you don't kill, they're going to try and kill you regardless.
dionysus
QUOTE (cristomeyers)
no one is going to care that you don't kill, they're going to try and kill you regardless.

:chuckle: Right, but this is the problem pacifists always face, right?
Kyoto Kid
...pacifism aside, not leaving a high body count behind is still a good practise. Helps keep the Star & other sec agencies off your tail.
ThreeGee
I've DM'd pacifist characters on a couple of occasions, both with and without the Pacifist flaw. Works OK for certain types of characters. A Shamanic specialist healer, basically an extreme combat medic, can get away with it, he can be useful enough to the party that it doesn't matter that he can't harm anyone.
cristomeyers
It would really depend on how extreme you want to play it. A mage/shaman could take Stunbolt (or, as it's known in our group: Orgasm ohplease.gif ) and other non-lethal spells exclusively and anyone else could just take gel rounds.

But if you're the type that doesn't want to cause ANY harm, that's a different story.
Mistwalker
A hacker could get away with it too.
Backgammon
SR3 (and SR2 also I think) had the Pacifist Flaw.

IMO not a good character concept unless you really put some thought into it, and the GM runs a campaign that can accomodate you.

Pretty iffy all in all, but yeah, its possible to pull off.
lorechaser
As long as you don't try to enforce your pacifism on the other characters, you can easily do this - just play the Face/Decker/Greaseman.
mfb
i don't think pacifism should be an on/off switch. for instance, you could run a Humanis runner who considers himself a pacifist because he doesn't kill humans. you could run an anti-Humanis character of any race who doesn't kill people, but doesn't consider Humanis scum to be people. you could run a PETA extremist who refuses to kill animals, but considers metahumanity fair game. you could run the Pet Professional, who only kills animals. and so on.
JongWK
Sam Verner is a pacifist runner, IIRC.
fistandantilus4.0
Was just going to mention him. He doesn't kill, uses the narcojet guns. He's a dog shaman in the Secrets of Power trilogy. Also shows up in an interview in the Sprawl Survival Guide (IIRC) discussing the very issue.

A pacifist would really depend on the syle of game as well. So ask your GM what they're going for. I;d say for instance that in my games, a acifist wouldn't last a long time. They would last for a little while, but eventually it's kill or be killed. But that doesn't apply for all of my games. Some campaigns have a different feel or type.If your character and the game type mesh, then yeah it could work. Pacifist working with a standard runner team, as long as the have "marketable' skills, yeah that could work. A pacifist in a real gritty street level game is going to havea much harder time. An organized crime game even more so. A group of runners that specialize in wetwork, not likely.
dionysus
QUOTE (fistandantilus3.0 @ Mar 9 2007, 12:27 PM)
So ask your GM what they're going for.

Love to, unfortunately all of my shadowrunning is in my head or on my laptop right now, my gaming group is involved in a long-standing star wars d20 campaign. Mostly I was just curious about other peoples' experience and thoughts.

What was the pacifist flaw from the earlier versions?

:edit: no, no I can spell. Really.
FrankTrollman
Having PCs run around with Stunball and Narcoject is entirely reasonable. It doesn't work against structures or enclosed vehicles, but it's relatively quiet and doesn't generate a trail of blood or a high body count. There's a lot of places you can go with that - indeed entire teams can be done out in this fashion to quite decent effect.

On the other end of the scale, having an Insect Magician on your team can be quite efficacious as well. He'll kill a substantial (but not amazing) number of people and then he'll go hide the bodies by having them eaten by insect spirits. That's pretty useful too, albeit in the other way where CSI isn't tracking you through the bodies because one of your teammates is hiding the bodies.

Ironically, the guy who has the hardest time finding teams is the stone cold slice-and-dicer. A guy who runs around with a titanium razor who cuts people up and leaves their bodies to rot in the street - that guy leaves what we call "enemies" and also what we in the biz call "clues" - that's bad.

It all depends upon play style. A pacifist character is going to probably have problems with a stone cold slice-and-dicer or an Insect Mage. But that doesn't mean that any of those three characters are "wrong". Really, as long as you know what everyone else is doing and they all know what yu are doing, you can probably make a working Shadowrun team.

---

Interestingly, it is for this reason that I don't find that "pick-up games" of Shadowrun work terribly well. It's not like D&D where you can logically assume that all the players are intent upon breaking into peoples' basements and then stabbing them in the face for money. Some Shadowrunners do that, others do not - so if you throw down a couple of characters sight unseen there's no telling whether the characters can work together or not.

-Frank
fistandantilus4.0
QUOTE (FrankTrollman)
Some Shadowrunners do that, others do not - so if you throw down a couple of characters sight unseen there's no telling whether the characters can work together or not.

-Frank

Sometimes that's part of the fun. New games with new and old characters can be that way as well. I actally like it because , well, a shadowrun can be that way sometimes. Interesting to see what characters can be "profesional" and deal with it who can't, and who decides to kill a team mate in the end. Makes for memorable games.
deek
I think it really depends on how you want to define it...

By definition, a pacifist is opposed to war/violence. I would say that regardless of lethal/non-lethal combat, its all still violence. So, a character that runs the shadows but just doesn't kill, could be debated on whether that is a pacifist or not.

As to the concept in SR4, I agree with a previous post mentioning a GM-tailored campaign. It can certainly work and I think it would be fun, as you have additional strategy in order to complete objectives without violence.

I don't think it would be as easy if the whole group wasn't of similar mindset...just thinking back to prior games I have run, there's usually always a non-lethal way to deal with the obstacles I have thrown at my players. A group relying on stealth, should always be striving to get in and out without anyone noticing and therefore without violence...I think the difficulty in the pacifist concept is two-fold:

1) When the drek hits the fan, is s/he just going to take the punishment, try to help the group without attacking or what?

2) Motivation...I think this is my biggest sticking point. If one is against violence, why be a shadowrunner? Even if you are not directly the cause of violence, most of the missions and plots have you indirectly causing some sort of violence to someone...so philosophically, it just doesn't seem to blend.
nathanross
Just adding my 2cents, though we've already plenty

Shadowrunners should never limit themselves to pacifism or not. I think making a character that avoids killing people is professional, better for real roleplaying, and more ethical. However, if you don't blow a hole in the sammys head who is about to kill you, you are just stupid. You should also never limit your professional repertoire. Everyone has to wet work now and again; Its how you deal with it that seperate the boys from men. I think Blackjack summarized it best

What it Means to Murder
dionysus
QUOTE (deek)
2) Motivation...I think this is my biggest sticking point.  If one is against violence, why be a shadowrunner?  Even if you are not directly the cause of violence, most of the missions and plots have you indirectly causing some sort of violence to someone...so philosophically, it just doesn't seem to blend.

I'd agree with this, which is pretty much why I posted the question. I think it could work well as an NPC, sort of a universal foil, but I'm not sure it would work so well unless the campaign/group was set up to make it work, as others have suggested.

That being said, a recurring nonviolent NPC (maybe using spirit possession to soak damage, I think I remember reading something about that) might be an interesting campaign trick. Or perhaps a nonviolent resistance (to what, I don't know) group might spring up, a cult or some such.
pbangarth
My wife and I just started a couple of characters in the Missions arc. Her character could be described as a pacifist, as she does not enter combat by choice and has only Dodge and a minimal Unarmed Combat skill if she has absolutely no choice. She is however, an adept focused on 'Face' skills and has helped every run we have gone on, and increased our profits greatly.

We haven't heard any complaints yet. Of course, no team we have played on has ever suffered from a lack of shooters. biggrin.gif
cristomeyers
As to motivation: they could be a decker, first and foremost, deckers can be about as removed from actual combat as you can get. They could be attached to a member of the group, unable or unwilling to leave their side. Hell, they could just be the uber-medic, completely self-sacrificing in giving aid, though that's a bit of a stretch.
dionysus
QUOTE (nathanross)
However, if you don't blow a hole in the sammys head who is about to kill you, you are just stupid. You should also never limit your professional repertoire. Everyone has to wet work now and again; Its how you deal with it that seperate the boys from men. I think Blackjack summarized it best

What it Means to Murder

Great link, thanks for posting.

Playing devil's advocate re. the charging sammy: there are definitely ethical codes that say it's not ok to kill even to save your own life. It'd require putting together a character that was very difficult to hit successfully (marital arts adept, perhaps), could get out of situations quickly and/or soak a lot of damage. I'll bet in shadowrun it mostly just makes you go through character sheets faster, since as deek pointed out, SR is a specifically criminal philosophical model.
Kyoto Kid
...maybe a new Flaw/Quality, (Similar to and old Champions/Hero System Disadvantage)

Personal Code Against Killing. Mental -1 (SR2/3) -5 (SR4)
Character avoids killing and always uses non lethal means to deal with opponents (stun spells, stun weapons/ammo, etc).

Just a thought.
Crakkerjakk
My Opinion:

If I were to play a pacifist character in SR, I would define pacifism as the desire to do no harm. This doesn't eliminate the right to self defense, but if someone does attack me and I drop em, I'm not gonna put a round into their braincase. In all probability, I would stabilize them if there was time at all. Only doing non-lethal seems like a bit of a copout. After all, pummeling multiple people into unconsciousness with your bare fists is not typically a sign of pacifism. It's not the mechanics that would make someone a pacifist. It's the roleplaying.

Again, just how I'd play it. Not necessarily the right or only way, just mine.

*EDIT*

For guidance, I think taking a look at the pacifism codes from GURPS might be a good idea. They had total non-violence, self defense, and no killing as three separate tiers IIRC.
Drraagh
You can have a criminal who doesn't kill but still goes on runs. Think of the whitehats, or even the grey hats. To use a comic book example, think of Spiderman and the Black Cat versus the Punisher. Spiderman is a good guy, who while he doesn't kill he beats up the bad guys and then hands them to the police or what not. The Black Cat is a professional thief, and I don't believe they've ever killed anyone. However, the Punisher was going out of his way to kill people. And I think you could see all on a Shadowrun team.

Basically, high stealth, decent unarmed or even melee combat skills, things like that and you can make a pacifistic character.
cristomeyers
Hmm, interesting character concept approaching...

(psuedo) Buddhist phyical adept. Combat oriented powers. Pacifist to a point.

"The Buddha will forgive you three times." The character does not take action to being struck the first three times. After the third time, the Buddha will no longer forgive, he initiates all stat buffs and powers and annihilates any opposition.

Most likely very short lived (esp when the first strike is from, say, an assault cannon), but interesting nonetheless.

Side note-watch the anime "Flame of Recca" to see this concept in action, it's a good fight.
mfb
QUOTE (FrankTrollman)
Interestingly, it is for this reason that I don't find that "pick-up games" of Shadowrun work terribly well. It's not like D&D where you can logically assume that all the players are intent upon breaking into peoples' basements and then stabbing them in the face for money.

it's worth pointing out that, especially as you start getting into the supplements, this no longer really holds true. even within the basic game, having (say) a paladin and a rogue in the same party doesn't always work out well.
nathanross
Which part/character of Flame of Recca? Its been a while.

Also, Ive tried to do the Buddist mage, but as someone who respects the philosophies of the Buddha, I cannot bring myself to degrade it by classifying it within the rules of Shadowrun. I guess I just dont see it as being equal with the other traditions as I believe that someone who seeks to understand the universe as it is would also develope magical power much quicker and channel it more effectively, all of which unbalance the concept, and so it stays just that.
Protector152
how would you cope with a ex-military assassin who only kill officers? i am only asking because i am a new GM with no prior experience and i think only one of my players has played pen and paper RPG's before.
Ravor
Well I suppose it all depends on how dark your DM imagines Shadowrun as being. For example allot of people will talk about how not killing people will make the Megas go easier on you if/when you are caught, ect... Well I disagree, let me explain the way I see things as working...

Life is cheap unless you've got the coin to back it up. If a group of runners sucessfuly hit a corp, the exec in charge doesn't care whether they used gel rounds or simply geeked every Joe Blow Sec-guard they ran into. In fact, if they killed a bunch of losers who appearently couldn't do the job they were hired to do in the first place then the runners actually saved him from firing them for failing in the first place. After all, there is always ten other poor slots begging for a chance to raise themsevles off of the streets and land corp employment. (Little do they realize that even if they do land a job all they can ever hope to manage is to trade thier freedom for a massive debt as the corps take full advatage of the old coal miners and share farmers 'company store' policies and their families will be forced to settle after their own death, even if it means a one-way trip to the organ bank or research lab.)

No, what the exec is primarily worried about is whether or not his hoop is in any real danger and his actions will be based off of that. Does it seem likely that tracking the runners down in hopes of recovering the loot will cost the corp less then simply writing off whatever they stole? Did they geek anyone that either the exec knows personally or might actually be considered of value to the corp? Is he pissed off that the runners most likely have cost him a promotion and his yearly bonus?

As for geeking citizens on the streets, once again it depends on who they geek and whether the Corp being paid to play cop thinks that it is a worthy investment to respond and actually try to catch those responcible instead of the first Sinless scum they lay hands on.

Now don't think for a minute that the Sinless and the poor are any better then the heartless bastards that run things, no, if given half a chance they would knife your eight-year-old daughter for her coat and that soy-dog she was eating, and then feed her corpse to the nearest Ghoul pack in exchange for a promise to leave their squat alone. (And that is assuming that they don't decide to 'have a little fun with her' first.)

So no, in my Shadowrun campaigns pacifist characters can try and strive for their ideals, but the very depts which meta-humanity itself has fallen conspires to defeat them at every turn, because the restraint that the pacifist shows is seen as weakness to be exploited.
knasser

I think a pacifist character can work well in Shadowrun and be a very successful runner, too. The issue would be one of working with teammates. I am, I suppose, a real life pacifist, now. I believe in non-violence on both logical and religious grounds. I don't think any realistic pacifist character would take a view of "it's okay if my teammates kill someone, just so long as I don't." This would still be a violation of any but the most hypocritical pacifist's morality.

My take on the setting is also a dark one, but I disagree with Ravor's negation of any positive gain from not murdering people. I think Lone Star would take a different approach to a group of individuals that slaughtered people to those that left them quietly nacrojetted. So would the families and loved ones of those who were left mostly unharmed. I also don't see most corps employing any old person for guard duty. The big corps maintain private armies and the skill and loyalty of a soldier is not something built up overnight or without investment. If such a person is killed, it's a big financial cost to the corporation, whilst the one who gets narcojetted might get a disciplinary or lose a promotion, but I'm sure the corp is still glad to have them. It's their manager / officer who will most likely get the severe dressing down or suspension.

So I reckon a pacifist character can be successful. They might even be more successful if they don't have to put 40BP into the firearms skill group. wink.gif But the problems are going to be integrating with non-pacifist players and for the GM to find ethical runs for them to go on. I think only the first one is a genuine obstacle, though.
Crakkerjakk
I'm not a pacifist. Frankly, I don't understand the logic behind it. However, I do think a pacifist character is playable in SR. And, no offense, Ravor, but I couldn't disagree more with your view of the SR world. Sure, corps are manipulative bastards, and they promote the most power hungry amongst them, but that doesn't mean that there aren't human beings in them. I think the biggest departure from your worldview that I have is the level of dystopia. I don't think people are inherently good, but I don't think they're inherently evil either. I think desperation can make people do deplorable things, and lust for power can twist humans into almost unrecognizable parodies of what they once were. But I guess I don't see the SR world as a vassal state, where corps pay people a pittance for their services/loyalties. After all, consumer goods are a huge market, and without people getting enough money to play with, the whole market collapses. People aren't THAT desperate. After all, the cost of giving up your freedom has to be somewhat attractive, or else everyone would be a shadowrunner. I dunno. Plus, purely from a logical standpoint, even from your point of view, if you whack some random sec guard, there's a chance that he has a wife that uses the life insurance to put out a contract on you. Killing folks(especially relative innocents and civilians) makes waves, and runners try to be as unobtrusive as possible. If someone wants to run a campaign where they just blow the shit out of everyone they encounter on a run, more power to em.

I dunno. I guess what I'm trying to say is that I agree with you in principle, Ravor, just not to the extent. Even assuming that Lonestar doesn't really care that you're killing folks in the streets, the good citizens of seattle are gonna freak out and demand arrests if you engage in a running gun battle through the middle of downtown. And there will be people on the force(probably lower down, before all the idealism has been squeezed out of em) who genuinely care that people have died, and will try to stop it, because not only is it technically their job, but because they're morally opposed to murder. The key to being a successful shadowrunner is being unobtrusive, in my mind. Mass murder generally doesn't accomplish that goal.
tisoz
QUOTE (nathanross @ Mar 9 2007, 08:43 PM)
Which part/character of Flame of Recca? Its been a while.

Also, Ive tried to do the Buddist mage, but as someone who respects the philosophies of the Buddha, I cannot bring myself to degrade it by classifying it within the rules of Shadowrun. I guess I just dont see it as being equal with the other traditions as I believe that someone who seeks to understand the universe as it is would also develope magical power much quicker and channel it more effectively, all of which unbalance the concept, and so it stays just that.

I'm sorry, but I've got to call bullshit.

In the game, there are lots of different types trying to realize how things really work to harness their power - magicians foremost among them. The problem is that magic works according to your perception and does not grant perks for understanding it the true way. Actually IMO, in the game, the buddist magician is going to be hampered or helped just as much by trying to understand magic in the unverse as it is as the one that ries to define it with mathematical formulas.

[edit] rant about buddists [/edit]

Changing focus...

I think it was unfortunate that the authors of Shadowrun gave in to the thought that all PCs are criminals. I suppose it saved space. I think when SR first came out there was a feeling of playing a futuristic Robin Hood or Zorro type that was fighting against an injust system. However, 'hooders became a derogatory term and in the time between 1st and 4th edition even videogames were being made where the player played an outright criminal.

I don't think I would want to GM for a player, much less a group, that just wants to play criminals for the sake of roleplaying the breaking of laws. I don't think I'd want to play in such a game either. I surely wouldn't want to try convincing an impressionable players mother that I wanted to corrupt their child by playing such a game.
cristomeyers
QUOTE (nathanross)
Which part/character of Flame of Recca? Its been a while.

He was the leader of one of the groups in the tournament. The huge bald guy with the large beaded necklace that was also his modogu(sp). Recca has to fight him, refuses to kill him, and so forth. I can't remember which episodes exactly, somewhere in the middle.

Back on track...

I have to agree that SR has turned into a setting where it seems like you can't be a good person. Which is alright, but that should make it all the more interesting to play a character that actually IS trying to be a decent person. I remember that not all of the characters in the novels were just outright bastard, Sam, Fastjack, and Wolf and Raven are the first to spring to mind.
knasser

I run my games with a good focus. I don't require players to be good, but I make sure that there is hope in my game. The point of the dark setting for me, is to make the lights shine a little brighter. Really, good and evil are based on what is actually good for the community and what is actually bad for the community. Good is logically supportable with the assumption that the community matters. And if the community doesn't matter to you and you are content to live in a despair filled warzone, then I don't see that character has much intelligence or longterm thinking coupled with that self-interest. So I see characters who try to be good as more interesting than those who do not, because the good ones are the ones that are taking on a challenge to change things.

As to this:

QUOTE (tizoz)

 
QUOTE (nathanross @ Mar 9 2007 @  08:43 PM)

  Which part/character of Flame of Recca? Its been a while.

Also, Ive tried to do the Buddist mage, but as someone who respects the philosophies of the Buddha, I cannot bring myself to degrade it by classifying it within the rules of Shadowrun. I guess I just dont see it as being equal with the other traditions as I believe that someone who seeks to understand the universe as it is would also develope magical power much quicker and channel it more effectively, all of which unbalance the concept, and so it stays just that.


I'm sorry, but I've got to call bullshit.

In the game, there are lots of different types trying to realize how things really work to harness their power - magicians foremost among them. The problem is that magic works according to your perception and does not grant perks for understanding it the true way. Actually IMO, in the game, the buddist magician is going to be hampered or helped just as much by trying to understand magic in the unverse as it is as the one that ries to define it with mathematical formulas.


I believe what Nathan Ross said was that he personally has emotional or intellectual ties to buddhism and therefore would feel bad about putting it in the game. I can relate to that as I personally avoid having spirits in the forms of angels or any strong implication that the main religions of the book are based on a false premise. it's not an expectation that anyone else will play that way, but it's non-negotiable with me.

But assuming that your "bullshit" related to the idea that Buddhism would inherently be a better basis for magic than other magical traditions, I can see ways in which that would be logically so. As follows:

There's an increasingly prevalent assumption on Dumpshock that magic is invoked through belief and that it conforms to people's expectations. I blame Mage: The Ascension as that was certainly not the case in 1st and 2nd edition Shadowrun and I don't see it explained as being definitely that way in SR4. However, if that is the case then what is the basic difference between a buddhist outlook and say an hermetic's point of view, or a Wolf shaman's? The buddhist outlook teaches that everything is an illusion (or at least the physical world). The hermetic has a set of rules that he believes define how magic works. The Shaman absolutely believes in the reality of his totem (I'm referring only to SR shamanism, not real world). In both cases these other groups have restrictions upon what they believe is and is not possible and constraints on how they can act. The buddhist however is taught as part of their tradition that all is illusion and that their belief shapes magic. Hence Nathan Ross would likely be correct as the buddhist tradition is teaching the actual way things are and this should translate into greater power.

It doesn't work for me though, as I don't use the paradigm of magic just follows your expectations in Shadowrun. But I can see where he's coming from.

-K.
tisoz
Street Magic, page 36.

[edit] The idea of magic being different for everyone and based on their perception has been around since SR's inception, as noted by the quip:
How does Magic work?
Ask ten different magicians and you'll get twelve different answers. [/edit]
mfb
if belief shapes magic, then it doesn't matter what you believe--only with how much conviction you believe it. the fact that a buddhist believes it's all illusions has no impact on how powerful his magic is, only on how his magic expresses itself. even if we accept that belief shapes magic, it doesn't necessarily follow that the right belief makes one's personal magic stronger. this is backed up by the fact that Buddhism in SR is no more powerful than any other magical tradition.

i don't necessarily think that just because one believes something hard enough, magic will conform to that belief. however, i think that belief can definitely shape one's personal magic. someone who believes that no one else is trustworthy, that it's not worth helping people because they'll always fail you--that person's never going to be a Dog shaman. a Christian isn't going to Awaken as a wujen mystic. how do i know this? because, in SR, there are many, many examples of people Awakening into a tradition that closely matches their personal beliefs. the Order of St. Augustine would have trouble filling its ranks if people Awakened into random traditions. the only belief-Awakening discrepancy i've ever heard of is some native americans who Awaken as hermetics. that can easily be ascribed to centuries' worth of exposure to western thought.
fistandantilus4.0
QUOTE
There's an increasingly prevalent assumption on Dumpshock that magic is invoked through belief and that it conforms to people's expectations.


QUOTE (Street Magic pg 34- Heading The Self-Taught Magician)

Since magic remains very much a personal and subjective experience, rooted in innate talent, such magicians often find them selves walking self-deised paths of magic (conciously or not). Awakened characters who develop their own traditions - the mental and symbolic constructs necessary to predictably wield magic- are not uncommon, just exceptional.


QUOTE (Street Magic pg 34 - Heading The Practice of Magic)

Magical development required years of diligent study stressing the understainding of magic through the specific perspective of one's tradition. This makes the conceptual framework that constitutes the tradition's paradigm self-reinforcing.


mrslamm0
Just had to throw in my two nuyens worth.

We do have a shaman who doesn't like to kill so he gave the character all spells that wont kill ( stun bolt,mind control, control emotions ect.). This really all depends on who you are playing with as well. He tends to get a lot of shit from the combat monsters of our group every time he busts out the healer/medic shaman. The chars still a criminal according to one group member because the char runs a under ground clinic for the poor. So I don't know its doable but finding reasons not to lecture the group in game about how it wasn't necessary to unload 27 clips into one sammy can be hard at time. Still a fun character to have in the group though.
Nightwalker450
My technomancer is a non-combatant. The most lethal he's gone is using drones to shoot spirits. He can deal with that though, because like the trid games they just evaporate when shot. Up until the last session he has succeeded at avoiding ever being near any violence.

During the last session our face uplinked a surveilance he was running where a runner team blasted its way through a baricade, and then burned one of their fallen chummers. Characters reaction was throwing up over the side of the truck.

Then we get to a crash sight of a private plane where the face and doc perform disection upon the pilot to get his internal comm, and any necessary pieces and then light the body on fire. I missed out on this, because I was directing centipedes and dragonfly drones at dismantling the plane searching for our payload.

And the last part where I am left with the unconcious mage (at this point unconcious due to astral combat not due to astral projection), while the other two members go after the other runner team. Via surveilance drone I watch as a Guardian spirit grapples the throwing adept, and the rival mage binds the face, while their rigger just lays into him with the taser... Since this is all happening a km or so away from where I am, I grab rations and water and one of the adept throwers extra hoverboards and take off (I don't have time or means to transport the mage, besides they know there's a mage with the team). We're in the middle of nowhere in africa right now, nearest city is more than 150 km away, all my combat drones had to be left in Seattle, and this other team locked down all their wireless communications (they knew we were coming after the mage battle of course, entering a mage battle without a mage was a bad idea, hindsight tells us that, but the face was metagaming and was going on the session was only to last another hour or so, and before we were planning on switching to something else next session...). So watching was the best I could do to help them.

The kids naive, and has avoided these occurences fairly well thus far... Once I get some distance he's going to work at tracking his team and if circumstances present themselves.. hopefully get them out.
ArkonC
Pacifism is, IMO, almost impossible as a runner, even Robin Hood, do-goody-two-shoes, wasn't a pacifist...
But not killing is perfectly possible and does make you a low priority target over the killing-spree teams...
In our current group, I think a total of 4 people died because of us...
I'm Face/Medic and I usually take a few second to make sure everyone is down, but not dead...
However, a pacifist would look for non-violent solutions, which is nearly impossible (nearly, not totally) in today's (2070) world...
Wesley Street
Pacifism in SR is entirely possible if your job and environment allow it. Technically, narcojet and gel rounds aren't pacifistic, they're just non-lethal unless you use them solely in self-defense (and even then I find that questionable because, as a pacifist, you should never have put yourself in a situation where you needed them). If you have the ability to "ghost" your way past enemies to reach your goal... it's do-able. Also, non-striking martial arts like judo would work. It's hard but do-able.
ElFenrir
Complete pacifism would be fairly challenging. Now, non-lethal? Technically, that's the way you want to run. Playing folks who don't mind fighting, but don't like to kill, is almost EASIER than playing killers from a technical standpoint(there are tons of melee and ranged ways to hurt without killing. And remember, the stun damage bar is shorter most of the time.) In fact, the way armor vs. damage works these days, you have to practically freaking go out of your way to kill people.

But yeah; someone who is under the terms of the old SR3 Pacifist and especially Total Pacifist would be a challenge. Total Pacifists, if I recall, don't even like to harm insects, let alone people. Pacifists tried to choose the non violent method, but would fight as a very last resort(and then they'd try to do it non-lethally.)
ArkonC
QUOTE (Wesley Street @ May 19 2008, 10:04 PM) *
<SNIP>
Also, non-striking martial arts like judo would work.
<SNIP>

While it may be the nice way to fight, it is far from pacifist...
Deimos Masque
Wow, makes me feel like a weird gamemaster to hear everyone act as if killing is always part of the game. In my current Shadowrun game (we just started it about two months ago) they've gone on several runs and only one run were they actually expected to kill anyone. In fact, they have been given bonuses for not killing people as it sort of hits the radar a bit higher when fatalities start occurring.

A pacifist character would be a real challenge. I'd actually question on why such a character would pick Shadowrunning as an occupational choice, especially since there are better occupations that would never challenge his beliefs.
Fortune
Kill 'em all! Take their stuff! smokin.gif
CanRay
QUOTE (Fortune @ May 19 2008, 06:16 PM) *
Kill 'em all! Take their stuff! smokin.gif

Stun them all, take their stuff, sell them to the Ghouls as "Fresh Meat on the Hoof".
Deimos Masque
Wow you guys are morbid wink.gif
CanRay
I'm a GM for Paranoia and Deadlands. I leave it at that.

The group will be happy if I DON'T start porting things from those games into Shadowrun!
Fortune
QUOTE (CanRay @ May 20 2008, 12:28 PM) *
Stun them all, take their stuff, sell them to the Ghouls as "Fresh Meat on the Hoof".


Dude! Ghouls eat dead meat! They don't need fresh anything, as they are just as happy digging up a week-old grave. Just kill them in the first place. You can still sell them off, but you save yourself the trouble of dealing with a living package, and the added expense of stun rounds.
CanRay
But the enjoyment and look on their faces when they realize they're being sold to Ghouls is more than worth the price!

Wow, we are morbid!
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