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HentaiZonga
Cyborgs as PCs
The total cost of a CCU is 250,000 Nuyen, and the Availability is 18. Starting characters may waive the Availaibility requirements for their CCU and Drone body only, but must pay double the nuyen cost for their Drone body.

Cyborgs do not have to pay double for Mental attributes; their lack of physical attributes to purchase is offset by the incredible amount of BP they must spend on their CCU and drone body. 400-pt Cyborgs may spend a total of 250 BP on Attributes + Gear, with the CCU alone eating up 50 BP worth of this cost. However, Active Skills do cost double BP, as a cyborg typically just uses Skillsofts, and are not operating a “natural� body in any case. Likewise, non-Matrix and non-vehicle skills max out at 5 instead of 6 - maxing a skill to 5 costs double BP or Karma.

Characters who wish to play adult-brain cyborgs should purchase a number of additional Negative Qualities from pg. 163 to 164; every 5 BP of additional Negative Qualities purchased provides no BP, but allows one skill to be bought at “normal� BP/Karma costs. These skills should be noted on the character sheet as skills acquired before the cyborg procedure; these are the only skills that can ever be increased to 6 (or 7 with the Aptitude Quality). The character’s physical attributes are based entirely on their drone body, as follows:

Body - Drone Body (Damage Overflow = brain’s Willpower)
Strength - Drone Body + Limb Strength enhancements
Agility - Drone Handling + Limb Agility enhancements + 2
Reaction - Drone Response + 3

The Cyborg bodies listed in Arsenal all have an Availability of 24R, and the following Attributes:

Evo Consort
Body: 5
Strength: 10
Agility: 8
Reaction: 8
Reach: +0
Other Features: Mimic (Human, Dwarf or Elf)
Cost: 125,000 (50 BP)

Otomo
Body: 6
Strength: 13
Agility: 8
Reaction: 7
Reach: +0
Other Features: Mimic (Human, Elf or Ork)
Cost: 150,000 (60 BP)

Monobe Mimic
Body: 7
Strength: 10
Agility: 8
Reaction: 7
Reach: +0
Other Features: Mimic (Human, Elf or Ork)
Cost: 175,000 (70 BP)

Otomo-Oni
Body: 8
Strength: 15
Agility: 7
Reaction: 7
Reach: +1
Other Features: Mimic (Troll)
Cost: 200,000 (80 BP)

Akyama
Body: 4 (+4 Armor)
Strength: 7
Agility: 10
Reaction: 9
Reach: +0
Other Features: Chameleon Coating
Cost: 250,000 (100 BP)

Akyama-Chibi
Body: 4 (+4 Armor)
Strength: 7
Agility: 10
Reaction: 9
Reach: +0
Other Features: Mimic (Dwarf, Human or Elf Child)
Cost: 250,000 (100 BP)

Tomino
Body: 10 (+10 Armor)
Strength: 17
Agility: 9
Reaction: 9
Reach: +2
Other Features: Weapon Mount on each arm w/Gyro-Stabilizer
Cost: 350,000 (140 BP)

Ares Madcat
Body: 10 (+15 Armor)
Strength: 18
Agility: 6
Reaction: 10
Reach: +2
Other Features: Weapon Mount on each arm w/Gyro-Stabilizer, Heavy Weapon Mount on torso
Cost: 375,000 (180 BP)

These Attribute ratings automatically factor in all bonuses from the CCU’s Control Rig and Hot Sim VR link, so the cyborg may effectively be played as a character from this point forward (albeit a character with vehicle-grade armor, no Astral signature to speak of, and near-total immunity to Stun damage). Cyborgs, Anthroform Drones and roughly humanoid Walkers use the character Hit Location and Called Shot rules, but do not suffer any organic effects from Damage Resistance glitches. Cyborgs still receive additional Stun damage from head hits, due to biofeedback-based sensory overload. “Mimic� drones tend to place the CCU inside the drone’s head, while dedicated combat drones such as the Akyama, Tomino and Madcat all place the CCU as deep inside the drone’s armored body as possible.

Riggers jumping into Anthroform Drones use the following stats:

Body: Vehicle Body
Strength: Vehicle Body + Limb Strength enhancements
Agility: Vehicle Handling + Limb Agility enhancements + Hot Sim bonus + Control Rig bonus
Reaction: Vehicle Response + Hot Sim bonus + Control Rig bonus
Reach: -1 to +2, depending on Body (Body 0-2 = -1, 3-5 = +0, 6-8 = +1, 9-10 = +2)

Initiative: Full VR Initiative (use drone's Response rating)
Perception Skill: Intuition + Perception + Sensor – 2 (+ target Signature modifiers)
Physical Skill: Vehicle Attribute + (lower of Skill rating or Pilot Anthroform Skill rating)
Other Skill: Character’s Attribute + Skill

Pilot autosofts use the following pools:
Initiative : Pilot + Response
Perception Skill: Sensor + Clearsoft (+ target Signature modifiers)
Physical Skill: Vehicle Attribute + (Lower of Pilot or Autosoft rating)
Other Skill: Pilot + Autosoft

What do you think, Sirs?
Mordinvan
Most of it sounds ok, but I don't understand the a) charging double for the cost of the body, and b) the limiting of skills learned after implantation to 5? I know you didn't come up with the last one, but is the CCU is always in the body, and the brian is in a continous state of hot sym, I see no reason why it couldn't learn higher end skills, especially if it stopped using the skillsofts as a crutch in a given area, and was intentionally deactivating them so they could train their brain with a given skill.
HentaiZonga
QUOTE (Mordinvan @ May 21 2008, 12:36 PM) *
Most of it sounds ok, but I don't understand the a) charging double for the cost of the body, and b) the limiting of skills learned after implantation to 5? I know you didn't come up with the last one, but is the CCU is always in the body, and the brian is in a continous state of hot sym, I see no reason why it couldn't learn higher end skills, especially if it stopped using the skillsofts as a crutch in a given area, and was intentionally deactivating them so they could train their brain with a given skill.


The doubling of the body cost is to counteract the fact that every single one of these drone bodies has an Availability of 24.
Mordinvan
CCU 250K, Otomo 150K X 2 = 300K
550 K = 110 Bp, thats not too bad. Just still wondering about the 'skill' issue

Also you did the agility on them wrong, it should actually be way higher
Pilot 5 () 7

Hot sym 2

Control unit 2

manouver 1

Agility = 12
HentaiZonga
QUOTE (Mordinvan @ May 21 2008, 12:57 PM) *
CCU 250K, Otomo 150K X 2 = 300K
550 K = 110 Bp, thats not too bad. Just still wondering about the 'skill' issue

Also you did the agility on them wrong, it should actually be way higher
Pilot 5 () 7

Hot sym 2

Control unit 2

manouver 1

Agility = 12


I'm not using Pilot as the basis for Agility. I'm using Handling + cyberlimb enhancements + hot sim bonus.
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