- Dice of every shape, regardless of the fact that shadowrun only requires d6's
- Snacks
- Pencils, though often we forget until the last minute and I have scrounge around the house, or else someone ELSE remembers, and has pencils for us, to my great relief.
- Stack of printouts for the adventure: as useful as a laptop is, i can't stand trying to use it for -everything-
- Laptop: relegated to PDF's of any rulebooks i don't have hardcopiess for. Sometimes used to google images of something i want the players to really understand a description of.
- Dice pit: this is awesome, as dice stay on the table, but sadly I seem to have misplaced it...
- I recently picked up a hexxed wet-erase battlemat, which we'll use during combat situations for tactical reasons.
- scrap paper
- i would LIKE to start making little cards for weapons, etc. instead of using weapon listings on character sheets; this makes equipment less permanent. A character can toss a shotgun to an unarmed buddy, and the player only has to pass the card over. My obstacle is the time required to actually make the damned things...
- cheat sheets (The Veg-Packet) so most of the mechanics are easily found
- hardcopies of all the rulebooks, with important sections cleverly marked with stickynotes or those stick-on page tabs
edit: extra characters for each player in case somebody bites the bullet, so nobody gets bored / left out