i thought it would be worth discussing this issue.
QUOTE
The only thing that actually increases body is the gland, the adept power, a spell and drugs to my knowledge...
why the hell did they even change that? if natural max is 10, then how is a troll supposed to ever hit the cap of 15 body without being an adept or taking drugs like crazy or having some mage beef him up some more, which is incredible unlikely as i believe the target for the mage to be the base attribute?
in SR3 the numbers were rounded up and you still got to the limit in character generation if you really wanted to . .
but if i am understanding this right then in SR4 Trolls get +4 to body, meaning natural 10, exceptional rises that one to 11, gen thingy to 12 and the gland to 13 . . but with the exceptional and gen thingy your maxed augmented body is actually 18 again 12+(12/2=6) . . and you are stuck at body 13 without magic or taking enough drugs to kill you . .
granted there's things that add Dice Pool Modificators to damage resistance tests, but no way to get the body higher than that?
even replacing most of the body with metal bits (limbs) only gives + boxes to damage track . . and because you have to up those stats per limb the average is more likely to get lowered with limbs too . .
so, what do people think about that?
why has that one happened?
did it happen to stop people from tanking up even more?
did it happen to make chem-tech that is resisted with natural body and maybe some dice-pool modifiers from more or less exotic cyber/bio stronger?
to stop people from shape-shifting into dragons and turning them into goo?
discuss! ^^