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  1. shooting articulated arms (4 replies)
  2. Vampires and vulnerability to wood (56 replies)
  3. Viewing AR with different eyes (23 replies)
  4. With all the talk of vampires and ghosts of lates..... (21 replies)
  5. Newbie Question - Acquiring contacts in game (9 replies)
  6. Image Link Contacts (0 replies)
  7. Binding spirits (27 replies)
  8. Voluntary Gease Ideas (3 replies)
  9. Two men enter...one man leaves! (7 replies)
  10. Lighting Changes (3 replies)
  11. Enchanting Forms (6 replies)
  12. Design, Implementation, and Resolution of the 'Invisible Puppet Master' Enemy Archetype. (15 replies)
  13. A Q&D review--Running Wild (2 replies)
  14. Questions about spirit security (12 replies)
  15. Inhabitation Free Spirit (8 replies)
  16. Another player who's new to SR4 (2 replies)
  17. real life refit kit turns car into drone (2 replies)
  18. Agents and Commlinks (29 replies)
  19. AR and VR jamming (18 replies)
  20. Teleportation spells? (80 replies)
  21. I was looking at the infected... (119 replies)
  22. Shadowrunners outside of Seattle (33 replies)
  23. SR Equilibrium Adaptation (23 replies)
  24. Exceptional Attribute & max cost? (3 replies)
  25. What would happen if you crushed a vampires throat? (15 replies)
  26. A Tank Character (via Pain Editor) - Am I missing something? (18 replies)
  27. Help! qualities gained during play (specifically Vampire) (30 replies)
  28. Unarmed Combat-related adept powers and Shapechange spell (21 replies)
  29. What would happen if you crushed a vampires throat? (5 replies)
  30. Spirits and Traditions (7 replies)
  31. Necromancy (17 replies)
  32. Renraku Arcology: Shutdown (15 replies)
  33. I have a meet with a Johnson-what should I wear? (32 replies)
  34. Are Spirits Immune to Toxins? (128 replies)
  35. 4th ed ally spirit (6 replies)
  36. Running Wild (0 replies)
  37. more RL hacking stories. (11 replies)
  38. Weapons of Old - Conversion (13 replies)
  39. Events so far (6 replies)
  40. Corpote etiquette guide to shadowrunning (3 replies)
  41. RL Airburst Link (2 replies)
  42. Assassin Gear (36 replies)
  43. getting a girls number (18 replies)
  44. Tamanous IRL (6 replies)
  45. Hacking basics (7 replies)
  46. How do Cyberlimbs stack? (90 replies)
  47. Getting Away With It (28 replies)
  48. Alternate Shadowrun Themes (28 replies)
  49. Datajacks (12 replies)
  50. Men in Black (12 replies)
  51. Geomancy and Reagent (3 replies)
  52. New Toys and two new guide lines (0 replies)
  53. Sacrifice Metamagic..... (27 replies)
  54. Mission ideas? (3 replies)
  55. New Character Build 400BP System (24 replies)
  56. Dumpshock I plead your aid (100 replies)
  57. Buying Successes (27 replies)
  58. Greater Spririts (2 replies)
  59. Tracing Hackers (2 replies)
  60. Hardware Skill and Infiltrators (13 replies)
  61. Cyberware Sensors (8 replies)
  62. AoE and multiple planes (22 replies)
  63. Stun SOP (125 replies)
  64. SR4 Limited Edition - any proof of its existence ? (17 replies)
  65. AI question (26 replies)
  66. Using two weapons (62 replies)
  67. Building a Face: (30 replies)
  68. What's the deal with monofilament swords? (59 replies)
  69. A few AI related questions (11 replies)
  70. Lucky Charm (1 reply)
  71. The Face (59 replies)
  72. Hart, Sam Verner, Dodger and Ghost (9 replies)
  73. New encounter for the PC's (3 replies)
  74. Ammo cost & caseless (7 replies)
  75. Free shadowrun character art. (17 replies)
  76. Drakes and Cyberlimbs (38 replies)
  77. Knight Errant in Seattle (33 replies)
  78. bad GM? (40 replies)
  79. Hand Razors: Which skill?!?! (43 replies)
  80. Do drones benefit from smarlinked weapons? (15 replies)
  81. The Dresden Files based game (49 replies)
  82. Wordman's Shadowrun auctions (29 replies)
  83. Orgasm Program/Complex Form (4 replies)
  84. Alamos 20,000 Does Not Exist (44 replies)
  85. Setting up shop (33 replies)
  86. Homebrew Race: Sauric (29 replies)
  87. Clockwork Shadowrunner (18 replies)
  88. Using your brains (94 replies)
  89. MCT pull out of Tsimshian (5 replies)
  90. Effective Melee Characters? (79 replies)
  91. Setting Up A Buisiness... thoughts? (5 replies)
  92. Toxic Metaplanes? (14 replies)
  93. Booby Traps (17 replies)
  94. Playing the Stock Market (36 replies)
  95. Runs with a time limit (38 replies)
  96. Astral Space and dual-You:Otherwise known as... (11 replies)
  97. Rebalancing Cyber/Bioware Costs (26 replies)
  98. Can my spirits do this? /Stunned mage (11 replies)
  99. question about spell resistance (52 replies)
  100. Flying around Seattle (45 replies)
  101. Building a Street Samurai: (45 replies)
  102. Input on campain idea (8 replies)
  103. Funny Stuff (32 replies)
  104. Cursed Belt of Gender Change (29 replies)
  105. IRL Addictive Brain Implants! (8 replies)
  106. GM needs help. (24 replies)
  107. Quick Question (6 replies)
  108. SR4 Combat Rules Double-check (16 replies)
  109. abbreviations and acronyms (40 replies)
  110. SR4A Pos & Neg Qualities (2 replies)
  111. Ares Firewatch Teams? (6 replies)
  112. Real Life Imitating Shadowrun (5 replies)
  113. Welcome to Dumpshock Noob Question..x2 (13 replies)
  114. Spoof Command (21 replies)
  115. GM question (13 replies)
  116. Area Divinations in the Astral? (4 replies)
  117. How fast do magic fingers fly? (2 replies)
  118. Judgment Day - what if? (18 replies)
  119. quick draw pencils (45 replies)
  120. First Edition Character Sheets (2 replies)
  121. Downtown Seattle Map? (3 replies)
  122. dual natured mage question (7 replies)
  123. Critical Strike Penetrating Strike etc. and Shock Gloves (4 replies)
  124. Cyberwares? (11 replies)
  125. Prepping my 1st run ever as a gm (10 replies)
  126. Seattle Ley Lines map (0 replies)
  127. Matrix Conversion Advice (6 replies)
  128. Blood Mage (23 replies)
  129. Monk style characters. (22 replies)
  130. Infiltrator Critique: (56 replies)
  131. Roleplaying "Creepy" (15 replies)
  132. Spellcasting from a Vehicle (17 replies)
  133. Emergence run design help (13 replies)
  134. Skateboard 2072 (26 replies)
  135. Cyberware/gear legality/street index (7 replies)
  136. Pilot-Upgraded Smartguns (6 replies)
  137. Multiprocessing and Rigging (1 reply)
  138. Gaining Critter Powers (22 replies)
  139. Martial Arts Maneuver Two Weapon Style from Arsenal (1 reply)
  140. One of the items from this list of odd keyboards made me thing of Shadowrun... (15 replies)
  141. how do i keep shadowrunners alive? (47 replies)
  142. Vampires, Matrix and Other Hacking Questions (13 replies)
  143. Objects and damage (2 replies)
  144. Targeting around corners with a smartgun (8 replies)
  145. New Nanocybernetics Bodyware (4 replies)
  146. Possible non-crappy Shadowrun video game? (51 replies)
  147. Shooting Around Corners (31 replies)
  148. Spells that are useful at low Force (41 replies)
  149. cyber tech getting ever closer (7 replies)
  150. Stasis booth (3 replies)
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