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  1. Blast from the past (1 reply)
  2. Salvaging from enemy drones (210 replies)
  3. Modern Era Shadowrun (1 reply)
  4. Yamakasi Shadowrunner (8 replies)
  5. Need help on a slight combo... (52 replies)
  6. Interesting Run Locations (7 replies)
  7. Increase [Attribute] (26 replies)
  8. Trid Show Ideas (5 replies)
  9. Dancing in the Shadows (8 replies)
  10. anyone for some hmd ski goggles? (4 replies)
  11. Remote Control Deck (3rd) (13 replies)
  12. Why buy life styles? (218 replies)
  13. Glitches- kinda glitchy (40 replies)
  14. Fight Club Scenario (14 replies)
  15. Question re: roles needed to be filled in a military / mercenary squad (41 replies)
  16. Manabolt (45 replies)
  17. Improving the AI Character (6 replies)
  18. Matrix Related Adventure Help (7 replies)
  19. Shadowrun using Skype? (15 replies)
  20. Ghoul Street Doc Contact - Need Picture (45 replies)
  21. Karmagen and SR4A (8 replies)
  22. Would like some critiques on an adventure. (7 replies)
  23. Christmas Break Run (2 replies)
  24. Red Bull in 2072 (11 replies)
  25. Campaign Setting: Vancouver? (5 replies)
  26. Character sheet for spirits. (2 replies)
  27. gimme gimme gimme... (26 replies)
  28. Man Controls Cyber Hand (8 replies)
  29. Club fashion in 2072 (26 replies)
  30. SR4A: Consealment Rule Change (26 replies)
  31. Getting glam (3 replies)
  32. Free spirit PC: Vanilla flavor VS possession (1 reply)
  33. Cyberlimbs (8 replies)
  34. Gameplay examples? (12 replies)
  35. Do you have to activate Improved Reflexes? (54 replies)
  36. Can you trace a commlink via its commcode? (38 replies)
  37. Gear add-on Availability (1 reply)
  38. Shapeshifters and Home Rules (17 replies)
  39. Happy Holidays (3 replies)
  40. Buying Lots of Contacts (113 replies)
  41. New gang (29 replies)
  42. A real life shadowrun event (213 replies)
  43. What is NERPS? (38 replies)
  44. How does ultrasound work, in game mechanics terms? (58 replies)
  45. How to deal with a Reaction Maxed character? (87 replies)
  46. [RL] Piracy Exchange (20 replies)
  47. 10 players! (28 replies)
  48. Cyberlimbs and the non-physically fit. (56 replies)
  49. Favorite AAA CEO? (59 replies)
  50. Commlink basic software (11 replies)
  51. That Crazy Wizworm! (30 replies)
  52. Mages and AR (14 replies)
  53. drone rigger (17 replies)
  54. [SR4] - Direct rigging without a commlink? (16 replies)
  55. Magicians in SR4 (11 replies)
  56. The Tournament Request (71 replies)
  57. Dryad Summoner (4 replies)
  58. Taking a trip to the Cyberdoc (7 replies)
  59. Astral Tracking and Spirits (9 replies)
  60. Firearms and Melee (21 replies)
  61. Ritual Casting (28 replies)
  62. What would you do with 15 million :nuyen:? (70 replies)
  63. Probably a stupid question (3 replies)
  64. Hacker qualities at creation (22 replies)
  65. Probably a stupid question (1 reply)
  66. Matrix Revisited (44 replies)
  67. Arcana (1 reply)
  68. The Wake (17 replies)
  69. Maximum augmented attribute ratings of critters? (19 replies)
  70. A few rules questions I could use a little help with. (8 replies)
  71. Quick SR4A Question (5 replies)
  72. Sixth World Almanac (22 replies)
  73. Newb Question (24 replies)
  74. Karma - is it mystic? (7 replies)
  75. Healing, Medkit, First Aid, Healing Mod Table (9 replies)
  76. Attunement (Animal) (91 replies)
  77. Spirit - telepathic link (3 replies)
  78. Combat Sense Spell (5 replies)
  79. Need some suggestions people. Help! (15 replies)
  80. New here, need some help debugging. (22 replies)
  81. Extraction Reaction (47 replies)
  82. Creating a diva (29 replies)
  83. Analyze Device (3 replies)
  84. creative goons (7 replies)
  85. Converting SR2/SR3 matrix sites to SR4 (7 replies)
  86. Shadowrunners, Bystanders, Security, and You (273 replies)
  87. Vehicle Damage question (34 replies)
  88. Where too, boss? (51 replies)
  89. Sensors as scopes? (3rd) (8 replies)
  90. I miss cyberdecks.. and Fuchi (27 replies)
  91. Deathly Aura vs. Astral Hazing (15 replies)
  92. IPs- how many? (23 replies)
  93. Making "Black Dynamite" (3 replies)
  94. Favorite Bad guys (16 replies)
  95. Funny idea or just ridiculously stupid? (49 replies)
  96. Grand Theft Auto (16 replies)
  97. In the news: Montreal firebombings (10 replies)
  98. shooting articulated arms (4 replies)
  99. Vampires and vulnerability to wood (56 replies)
  100. Viewing AR with different eyes (23 replies)
  101. With all the talk of vampires and ghosts of lates..... (21 replies)
  102. Newbie Question - Acquiring contacts in game (9 replies)
  103. Image Link Contacts (0 replies)
  104. Binding spirits (27 replies)
  105. Voluntary Gease Ideas (3 replies)
  106. Two men enter...one man leaves! (7 replies)
  107. Lighting Changes (3 replies)
  108. Enchanting Forms (6 replies)
  109. Design, Implementation, and Resolution of the 'Invisible Puppet Master' Enemy Archetype. (15 replies)
  110. A Q&D review--Running Wild (2 replies)
  111. Questions about spirit security (12 replies)
  112. Inhabitation Free Spirit (8 replies)
  113. Another player who's new to SR4 (2 replies)
  114. real life refit kit turns car into drone (2 replies)
  115. Agents and Commlinks (29 replies)
  116. AR and VR jamming (18 replies)
  117. Teleportation spells? (80 replies)
  118. I was looking at the infected... (119 replies)
  119. Shadowrunners outside of Seattle (33 replies)
  120. SR Equilibrium Adaptation (23 replies)
  121. Exceptional Attribute & max cost? (3 replies)
  122. What would happen if you crushed a vampires throat? (15 replies)
  123. A Tank Character (via Pain Editor) - Am I missing something? (18 replies)
  124. Help! qualities gained during play (specifically Vampire) (30 replies)
  125. Unarmed Combat-related adept powers and Shapechange spell (21 replies)
  126. What would happen if you crushed a vampires throat? (5 replies)
  127. Spirits and Traditions (7 replies)
  128. Necromancy (17 replies)
  129. Renraku Arcology: Shutdown (15 replies)
  130. I have a meet with a Johnson-what should I wear? (32 replies)
  131. Are Spirits Immune to Toxins? (128 replies)
  132. 4th ed ally spirit (6 replies)
  133. Running Wild (0 replies)
  134. more RL hacking stories. (11 replies)
  135. Weapons of Old - Conversion (13 replies)
  136. Events so far (6 replies)
  137. Corpote etiquette guide to shadowrunning (3 replies)
  138. RL Airburst Link (2 replies)
  139. Assassin Gear (36 replies)
  140. getting a girls number (18 replies)
  141. Tamanous IRL (6 replies)
  142. Hacking basics (7 replies)
  143. How do Cyberlimbs stack? (90 replies)
  144. Getting Away With It (28 replies)
  145. Alternate Shadowrun Themes (28 replies)
  146. Datajacks (12 replies)
  147. Men in Black (12 replies)
  148. Geomancy and Reagent (3 replies)
  149. New Toys and two new guide lines (0 replies)
  150. Sacrifice Metamagic..... (27 replies)
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