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  1. Bait and Switch (41 replies)
  2. WikiLeaks: Real Life Shadowrun Generaotr (0 replies)
  3. Need help coming up with ideas for a game session (6 replies)
  4. Pimp My Gun (6 replies)
  5. Bands! (14 replies)
  6. Clean Sweep (37 replies)
  7. Sensors and Scatter (5 replies)
  8. Is the matrix getting too magical? (194 replies)
  9. Glasses vs. Goggles (239 replies)
  10. Rocket Damage to vehicles, question (41 replies)
  11. Tell me about your Character's Grimoire (45 replies)
  12. Metagame issues with character behavior (119 replies)
  13. Shadowrun Rules & Alternate Settings (25 replies)
  14. Newbie Questions on Character Build: Vehicle Adept (14 replies)
  15. Rigging Confusion (7 replies)
  16. Character Concept Help - Gone in 60 Seconds Meets SR (6 replies)
  17. Skillsofts - programs or not? (64 replies)
  18. Little Lost Robot (55 replies)
  19. movement and action phases (18 replies)
  20. Question about Max Skill Rating (11 replies)
  21. SR3: Troll Mage Tank (5 replies)
  22. Detection Spells (Dev Response requested) (5 replies)
  23. "Christmas in Shadowrunland" (7 replies)
  24. Hacker's Despair (15 replies)
  25. shapechange & sapient critters (73 replies)
  26. Wolverine (38 replies)
  27. Satellite Links (14 replies)
  28. Demon Hunter (16 replies)
  29. Tachnomancing like a man possessed (23 replies)
  30. Casting LOS Spells via videos (24 replies)
  31. Gear Every Runner Should Have (122 replies)
  32. Karma Spending advice (9 replies)
  33. Dig Out Your Fiction (6 replies)
  34. Spirit Search Power (61 replies)
  35. Minimum needed to be an effective hacker (3 replies)
  36. Aztechnology Series 5 Iron Bomb (24 replies)
  37. The Laws of Sorcery (9 replies)
  38. GM Question: Money (19 replies)
  39. patching programs lifestyle cost help needed (3 replies)
  40. Question about buying programs (5 replies)
  41. How much karma does it take... (2 replies)
  42. Vehicle Launche missiles (16 replies)
  43. WHY can you get extra IP's in AR? (34 replies)
  44. Knasser's Site (65 replies)
  45. Infected + Technomancer (34 replies)
  46. Spirits + Materialization (59 replies)
  47. Aspected Domains (1 reply)
  48. Welcome to AR, steampunk style (37 replies)
  49. "Fluff From the Shadows" (9 replies)
  50. Pre-Awakening Knowledge (27 replies)
  51. Have you ever drawn up a character based on characters from other works? (34 replies)
  52. cannon lifting and carying = Stoopid (17 replies)
  53. It’s a Monkeywrench for Shadowrun Missions SRM3-04! (0 replies)
  54. Help a newb out? (35 replies)
  55. The Perfect Run (20 replies)
  56. Cthulutech Dice Rolling (3 replies)
  57. Armor Penetration Vs Mystic Armor (20 replies)
  58. Tech demos of AR, VR, interactive hologram (5 replies)
  59. Shadowrun - Between Science Fiction and Fantasy (29 replies)
  60. Program Cost (18 replies)
  61. Hollywood has discovered the shift in the mayan calendar (38 replies)
  62. AAA (22 replies)
  63. "The Perfect Run...?" (3 replies)
  64. New CAS flag? (15 replies)
  65. AR/VR GUIs (5 replies)
  66. Info on Tir Tairngire (7 replies)
  67. Aspected Domains (1 reply)
  68. Ammunitions + Armorer Skill? (28 replies)
  69. IC in AR? (13 replies)
  70. Character creation FAQs? (7 replies)
  71. Hacking Remotely - Clarification (23 replies)
  72. Character Idea (3 replies)
  73. Possession Spirits Overpowered (127 replies)
  74. Newb Techno (coming from Hacker) need HELP! (10 replies)
  75. Summoning with magecuffs/mask? (22 replies)
  76. New Player Looking For Advice (49 replies)
  77. hacking your own cyber limb... (24 replies)
  78. Mundanes and Anchoring (15 replies)
  79. Am I the only one here who thought this? (6 replies)
  80. Why Train in Hacking When You Can Default? (55 replies)
  81. What would be a fair cost for Binding? (1 reply)
  82. Starting Skills and Complex forms? (4 replies)
  83. Using a projectile weapon (bow/crossbow/slingshot) - what action type? (10 replies)
  84. Miniguns (92 replies)
  85. Auditory signature of drones. (8 replies)
  86. Matrix rules accurate (26 replies)
  87. Transitioning to a Hacker Role... (24 replies)
  88. help me with my legacy character. (6 replies)
  89. Help me with my Legacy character part 2. (6 replies)
  90. Wasp Tree (0 replies)
  91. Can skinlinked peripherals be spoofed ? (21 replies)
  92. SR4 Quality Question (4 replies)
  93. Adept mentor spirit (35 replies)
  94. Grapple Hands (11 replies)
  95. Getting defenses for the defenseless (18 replies)
  96. Help with character concept please (6 replies)
  97. Micro Transceiver (7 replies)
  98. Move-By-Wire quick rules question (2 replies)
  99. Battlerun needs you! Gain immortality on the Wall of Honor! (27 replies)
  100. Rigging (and Hacking) from home (34 replies)
  101. Allergies and Addictions (23 replies)
  102. Shadows of Eastern Europe (6 replies)
  103. didn't someone say somthin about new novels (4 replies)
  104. Eureka in the Cal Free (5 replies)
  105. Adding sensors to my drone (4 replies)
  106. Shapeshifter question (11 replies)
  107. Magic armor/barrier VS Armor Piercing (3 replies)
  108. got homebrew? (32 replies)
  109. SoE PDF? (14 replies)
  110. Nodes. Once IC finds you. (18 replies)
  111. Move-by-Wire (20 replies)
  112. Metaposeur (14 replies)
  113. BBEG's Lieutenants (3 replies)
  114. Outer Limits of Hacking (16 replies)
  115. Genetic Heritage and You(r parents). (25 replies)
  116. Urban Tank (44 replies)
  117. #GMing - Reasonable Resistance (134 replies)
  118. #GMing #Rules - Vehicle Combat (4 replies)
  119. Astral Hazing for a Magician (131 replies)
  120. Perception tests (5 replies)
  121. Useless above force one, (22 replies)
  122. Commlink screen image (16 replies)
  123. Cyber Implant Weapons (50 replies)
  124. Ghouls and Masking (9 replies)
  125. Grace Jones - Corporate Cannibal (0 replies)
  126. First time Shadowrun GM (8 replies)
  127. Return to Shadowrun v4A (5 replies)
  128. Question on a tiny bit of fluff... (1 reply)
  129. Why have a Datajack? (115 replies)
  130. Running Sensor Programs on Cyberware (20 replies)
  131. High Level NPC's in game (6 replies)
  132. Vehicle Armour Houserules (17 replies)
  133. Original 20 questions (4 replies)
  134. I can't find it! (10 replies)
  135. Gas Vent versus Suppressor (51 replies)
  136. knasser's campaign log (24 replies)
  137. Drone Sensors (2 replies)
  138. New magic tradition (20 replies)
  139. noob question-just starting the game (5 replies)
  140. Best vessel for inhabitation? (24 replies)
  141. Prison Scenario (24 replies)
  142. Capacity of Smartgun cam (11 replies)
  143. Question about metahumans (21 replies)
  144. does counterspelling work against critter powers? (16 replies)
  145. Do your runners have contingency plans to kill their team mates? (92 replies)
  146. cyberlimbs... sigh (23 replies)
  147. Attacking foci from astral space (38 replies)
  148. Identity Theft (15 replies)
  149. why is shadowrun so cool (79 replies)
  150. Dawn of the Artifacts (4 replies)
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