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  1. Spirit Identities (3 replies)
  2. Info about Tir Na Nog (15 replies)
  3. Burning a SIN (10 replies)
  4. The Super-Sam (42 replies)
  5. Signature Phrases (112 replies)
  6. Help with Character Concept (4 replies)
  7. Karma for Cash (9 replies)
  8. Drone v. Pilot Skill Breakdown? (8 replies)
  9. Mage Initiation Group (8 replies)
  10. Character Critique? (22 replies)
  11. Man this game has changed (40 replies)
  12. Empress Hitomi (4 replies)
  13. Jacobs Ladder (29 replies)
  14. Paracritters! (6 replies)
  15. Street Date: Shadowrun Anniversary Edition and Dawn of the Artifacts: Dusk (103 replies)
  16. House Rules - What are yours? (37 replies)
  17. Best Corporate Listing (5 replies)
  18. Armor Suit Capasity (4 replies)
  19. SR awsomeness (24 replies)
  20. Blade Runner Synths possible in SR? (7 replies)
  21. solty rei (2 replies)
  22. [Shadowrun 4]Skills: Active and Knowledge (4 replies)
  23. Chemestry and cumulative -1 rule ? (7 replies)
  24. Question about Drain (5 replies)
  25. Called shots in Melee (3 replies)
  26. Breathtaker duration? (5 replies)
  27. Nerve Strike Adept Power (10 replies)
  28. Sprites (60 replies)
  29. Matrix, got spotted. Then what ? (3 replies)
  30. Product Available in limited quantities at Gen Con (57 replies)
  31. Touch spells (5 replies)
  32. Magic Background. (8 replies)
  33. Licenses (16 replies)
  34. Streamlining the game (61 replies)
  35. Essence reduction calculation (80 replies)
  36. Question on vehicle and or drone, (2 replies)
  37. Time lapse games. (3 replies)
  38. Night of Rage Part 2 coming to Seattle? (44 replies)
  39. Opening Weekend (Synopsis) (27 replies)
  40. Biowire and emulating skillsofts (30 replies)
  41. Real Life BTLs (12 replies)
  42. AI madness? Powerlevels in the matrix (36 replies)
  43. Runners Toolkit (2 replies)
  44. Gen Con News (96 replies)
  45. Corporate Discriptions (5 replies)
  46. Advise on some Lone Star issues (11 replies)
  47. Survival Tests (65 replies)
  48. Alternative Mentor Spirit use for Adepts (4 replies)
  49. Shadowrun...everyone a Sniper? (109 replies)
  50. Two New Foci (6 replies)
  51. Will they ever learn? (2 replies)
  52. Stripped Books (38 replies)
  53. Bone lacing and full cyberlimbs (8 replies)
  54. Street Docs (3 replies)
  55. Six legged wall climber (4 replies)
  56. Cracking and Copy Protection in SR4A? (5 replies)
  57. Help Needed With Elf Mage Character (27 replies)
  58. Genetic Heritage (5 replies)
  59. Shadowrun via a intresting system [Recruiting (0 replies)
  60. Matrix assistance (5 replies)
  61. running IC on your commlink (40 replies)
  62. Advice Please? (42 replies)
  63. Monster Tree (7 replies)
  64. Empower Animal Metamagic (5 replies)
  65. Map scale (11 replies)
  66. Playing SRs with a platoon instead of individual PCs (23 replies)
  67. Black Ops Safehouse (33 replies)
  68. Runner's Companion - Karma Build system (10 replies)
  69. A couple of rules clarifications (38 replies)
  70. Suppressive fire (31 replies)
  71. Libya (5 replies)
  72. Question for the Devs (6 replies)
  73. Assult Cannon question (24 replies)
  74. GenCon Thanks! (1 reply)
  75. Need a favor please (47 replies)
  76. Concealability (36 replies)
  77. Top 10 (215 replies)
  78. Really Quick Question (3 replies)
  79. Magic in the Shadows (56 replies)
  80. Help on streamlining a playboy hacker character (9 replies)
  81. [Ghost Cartels] Making things a bit tougher for my players (12 replies)
  82. Limiter (44 replies)
  83. Combining things with other things (9 replies)
  84. details about Sovereign Tribal Council? (2 replies)
  85. move-by-wire reaction bonus (7 replies)
  86. Real life comlink (0 replies)
  87. Inspiration in the oddest places (53 replies)
  88. Custom Technomancer Stuff (7 replies)
  89. Armored Kilt (25 replies)
  90. Some cyber eye questions (28 replies)
  91. FastJack Lore (82 replies)
  92. Canon Check on Isle 3! (21 replies)
  93. Texas Border guards (19 replies)
  94. For those of you who like to have character art.. (24 replies)
  95. Maxing Cyberlimb Capacity (2 replies)
  96. 2e vs 3e (or sell me on 3e, im mostly sold) (22 replies)
  97. Modern Day Shadowrun (1 reply)
  98. Intuition Traditions (20 replies)
  99. Gamer Attitude Calibration (61 replies)
  100. Infected (13 replies)
  101. Wendigo advice please (29 replies)
  102. Fun With Maps! (31 replies)
  103. Newfoundland (7 replies)
  104. What is the best way to die? (27 replies)
  105. "No Sir, I am not a Technomancer" (17 replies)
  106. [SR4] - maximum dice (51 replies)
  107. How'd the freaking eskimos take Iceland? (3 replies)
  108. Spell Force (2 replies)
  109. How Do I Play a Mage? (54 replies)
  110. Wards (19 replies)
  111. Info about San Fran (4 replies)
  112. SR3: Detect Individual (24 replies)
  113. Custom Gear (14 replies)
  114. Shamans and Mages; What's the Difference these days? (14 replies)
  115. ideas for a technomancer build (6 replies)
  116. Last Mission Gear (76 replies)
  117. Runners Companion (24 replies)
  118. What to run? 3rd or 4th edition that is the question... (15 replies)
  119. Cleaning up after ecological disasters. (16 replies)
  120. Not surprising, but interesting it's on CNN (2 replies)
  121. Technomancers and AI (11 replies)
  122. Ranged Combat Tactics (60 replies)
  123. Clones (28 replies)
  124. Bait and Switch (41 replies)
  125. WikiLeaks: Real Life Shadowrun Generaotr (0 replies)
  126. Need help coming up with ideas for a game session (6 replies)
  127. Pimp My Gun (6 replies)
  128. Bands! (14 replies)
  129. Clean Sweep (37 replies)
  130. Sensors and Scatter (5 replies)
  131. Is the matrix getting too magical? (194 replies)
  132. Glasses vs. Goggles (239 replies)
  133. Rocket Damage to vehicles, question (41 replies)
  134. Tell me about your Character's Grimoire (45 replies)
  135. Metagame issues with character behavior (119 replies)
  136. Shadowrun Rules & Alternate Settings (25 replies)
  137. Newbie Questions on Character Build: Vehicle Adept (14 replies)
  138. Rigging Confusion (7 replies)
  139. Character Concept Help - Gone in 60 Seconds Meets SR (6 replies)
  140. Skillsofts - programs or not? (64 replies)
  141. Little Lost Robot (55 replies)
  142. movement and action phases (18 replies)
  143. Question about Max Skill Rating (11 replies)
  144. SR3: Troll Mage Tank (5 replies)
  145. Detection Spells (Dev Response requested) (5 replies)
  146. "Christmas in Shadowrunland" (7 replies)
  147. Hacker's Despair (15 replies)
  148. shapechange & sapient critters (73 replies)
  149. Wolverine (38 replies)
  150. Satellite Links (14 replies)
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