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  1. Mystic Adept Face (7 replies)
  2. Patrolling IC (4 replies)
  3. Theory of everything (9 replies)
  4. By the Prickiling of my thumbs (29 replies)
  5. Advice on remote players (4 replies)
  6. What modifier does Enhanced Senses provide? (9 replies)
  7. Dragon ownage? (90 replies)
  8. Some street elements... (20 replies)
  9. Bone Golem (12 replies)
  10. Running Wild (371 replies)
  11. Thoughts on Encryption/Decription (140 replies)
  12. Armor build for a diffrent type of firefight. (31 replies)
  13. Ammunition Calibers (107 replies)
  14. Question regarding programming (4 replies)
  15. What to bring to a fire fight (Might be overpowered) (4 replies)
  16. Highest Rating Self Programed Software (42 replies)
  17. Your very own drone - controlled with an iphone (1 reply)
  18. I need some answers about Initiative. (7 replies)
  19. The oddities of house rules (4 replies)
  20. Qualities and Handicaps (38 replies)
  21. NukeŽem (53 replies)
  22. Why is Shadowrun 'fun'? (80 replies)
  23. BP Costs for Homebrew Races (31 replies)
  24. Blood Transfusion From SURGEd donnor... (31 replies)
  25. Newbie Questions (16 replies)
  26. Character Gen: Crash 2.0 (1 reply)
  27. Unarmed Adept Advancement (57 replies)
  28. Demolition and Explosive Calculation (1 reply)
  29. GMC Semi-autonomous Repair and Recovery Vehicle (10 replies)
  30. Crime Keeps the Financial System Afloat (1 reply)
  31. Does this deserve a notoriety point? (74 replies)
  32. Mystic Adept / Magician functional differences (42 replies)
  33. nonstandard SR guns (44 replies)
  34. Building the Nethermancer.. (8 replies)
  35. I told my players... (44 replies)
  36. Questions about Distance Strike (64 replies)
  37. Playing a Low Power game sorta (32 replies)
  38. Paranoid Technomancer (4 replies)
  39. Magic Tattoos (61 replies)
  40. Rookie asking for character advice (31 replies)
  41. Implanted foci, anchoring foci. (7 replies)
  42. spellcasting specialization and multiple spells (14 replies)
  43. New technomancer, looking for some feedback. (15 replies)
  44. Will we ever dump the matrix map (25 replies)
  45. Nuke Aquisition (30 replies)
  46. Spell Formular Review (4 replies)
  47. some reading material about potential SIN problems (12 replies)
  48. What edition do you use? and why? (56 replies)
  49. Same System, Different Setting (46 replies)
  50. Vehicle Chase Combat (18 replies)
  51. Need clarifications on Subscriptions (9 replies)
  52. Cyberlimb Armor (44 replies)
  53. In-Debt (66 replies)
  54. Custom Lifestyles (11 replies)
  55. Empathy Software (57 replies)
  56. Heightened Concentration(Digital Grimoire) (0 replies)
  57. Running SR4: What Do I Need To Know (15 replies)
  58. DNI for Dummies (6 replies)
  59. Technomancers and Programming (15 replies)
  60. Glitches (3 replies)
  61. Cyberarm (0 replies)
  62. Man of Action, Program of Actions (1 reply)
  63. Quirks (1 reply)
  64. To the writers of Seattle 2072 (3 replies)
  65. Running on a Grid (3 replies)
  66. The Salamander (18 replies)
  67. Limited adept powers. (7 replies)
  68. Directly Controlling Agents? (10 replies)
  69. Real life contact lenses with Image Link? (2 replies)
  70. Modular Cyberhand question. (5 replies)
  71. Swag (44 replies)
  72. Melee focused troll adept? (25 replies)
  73. Hacking Vehicles (10 replies)
  74. Build advice (6 replies)
  75. glitches and teamwork tests (3 replies)
  76. Initiation at Character Creation (10 replies)
  77. Piloting Origin and Autosoft. (4 replies)
  78. Dispelling foci (17 replies)
  79. Airburst Grenades (4 replies)
  80. Campaign Idea (5 replies)
  81. What is your favorite class to play (67 replies)
  82. Future Plans for PDFs of Past Books (19 replies)
  83. More real life DNI (13 replies)
  84. Domains / Background counts (4 replies)
  85. Building a better character (6 replies)
  86. Skill cap for specializations? (2 replies)
  87. How do sprites/agents get remote jobs done? (17 replies)
  88. Airburst Grenades (0 replies)
  89. Realistic situation? (13 replies)
  90. Orichalcum (5 replies)
  91. Sunglasses-chic accessory or sign you've not cool? (35 replies)
  92. Blasting rods and other focus-do you use them? (30 replies)
  93. boondock saints in trid (13 replies)
  94. Merry Christmas (3 replies)
  95. The worst flaw in the world (180 replies)
  96. Shadowrun Podcast (5 replies)
  97. Producing BTLs (12 replies)
  98. 24 December 2072 (4 replies)
  99. Happy Holidays from Catalyst (5 replies)
  100. just for fun, new magical tradition (12 replies)
  101. Underbarrel Weapons (12 replies)
  102. Titanium Bone Lacing (86 replies)
  103. Advancement for Adepts (33 replies)
  104. Satyr Magician Build Check (7 replies)
  105. I Believe. (20 replies)
  106. Mystic Adepts (5 replies)
  107. Conversion from D20 system to Shadowrun (7 replies)
  108. Thrill Seeker/XXX (10 replies)
  109. Mr J and his/her Ork Bodyguard build (1 reply)
  110. Immunity does not make immune (259 replies)
  111. OK, AR seems to kick off (18 replies)
  112. Spellcasting specialization (24 replies)
  113. When did your Pbp game(s) die? (11 replies)
  114. Schematics (5 replies)
  115. Best way to use my spirits (6 replies)
  116. Experiementing with Play by Animation (9 replies)
  117. Seattle "police"? (29 replies)
  118. Surf's Up (20 replies)
  119. first step on the way to a datajack? (1 reply)
  120. Inhabitation Ally Spirit PC (5 replies)
  121. Trying to recall an old mission (7 replies)
  122. NPC Creation Help (1 reply)
  123. Quick Technomancer Question (2 replies)
  124. character specialization (1 reply)
  125. Spirits starting with a Vessel (2 replies)
  126. Tracking and its limits (12 replies)
  127. Looking forward to Vice (1 reply)
  128. Free Spirits and Running Wild (5 replies)
  129. House Rules to Make Free Spirits Viable? (21 replies)
  130. Would You Allow an LS or KE character... (15 replies)
  131. dodging bullets (1 reply)
  132. All Hacker Game? (28 replies)
  133. Volunteer wanted for official CGL project (46 replies)
  134. SR3 Magician Build Help (6 replies)
  135. Criminal Organizations Playing Nice (15 replies)
  136. Mystic Adept / Magician functional differences (1 reply)
  137. Priest Character (42 replies)
  138. Pulp Shadowrun... (4 replies)
  139. Invoking and Inhabitation (28 replies)
  140. Playing Help (3 replies)
  141. Sythblood (62 replies)
  142. Which to choose? (37 replies)
  143. Celerity Quality (25 replies)
  144. Defence sounds like thunder (10 replies)
  145. Insurgents hack U.S. drones (30 replies)
  146. What don't you allow? (224 replies)
  147. riggers / drones really that fast? (65 replies)
  148. Technomancer and Bio-nodes (4 replies)
  149. Shadowrun Underground (11 replies)
  150. Astral Perception vs Chameleon Suit/Infiltration (18 replies)
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