QUOTE (Jaid @ Dec 31 2009, 12:20 PM)
*or* you can get a gun with full auto and stick-n-shock rounds (and use suppressive fire), and not take *any* drain, which means that when you get hit for a few points of stun later, you don't risk death. crazy, no?. or, we can go even crazier and just chuck a flashbang grenade. or a pepper punch grenade. there are many superior ways of hurting large numbers of people, many of which have a better chance of success.
also, the stunball is not particularly likely to cause as much drain (it's only 1 point of drain more) and if there is any decent counterspelling (for example a supporting spirit or critter with magical guard), half of those stunbolts will fail.
Risking death a few points of stun later? You have the whole Physical damage track to go through still, and that's what the Heal spell is for (takes seconds) and Medkits (not much longer). As to your other points:
Full auto + stick n shock: Suppressive Fire isn't very good at hitting things, or doing much damage. Full auto, you have a better chance at hitting someone, but at one complex action we're still just looking at either 1. 6s + net hits - damage resistance roll for that imitative pass - Good luck getting more than 10 stun that way against anyone competent; or 2. 15s + net hits - damage resistance. This is better, but still doesn't reach the mages capabilities.
Flashbang Grenade: Net hits don't add to damage for grenades (they reduce scatter) so the best you're doing, ever, is 12s, with each grenade being resisted separately.
Pepper Punch: Power 7 is not that great, and again, see Flashbang for grenade drawback. The real nice thing about PP is the Nausea effect; however, it takes a full
Combat Turn to have any effect, damage or no. So, yeah, pepper punch fails pretty hard in that respect. I'd use it in the last IP.
Stunball: It's actually 2 more drain; F/2 + 1 v. F/2 -1.
Anything that survives a mage hitting them with 7 stunbolts either has counterspelling out the ass or is likely sitting in a friendly aspected mana static. Everything else stands no chance.