Need help figuring how much explosive is needed to make a hole using Arsenal advance demolition rules. I also need help figuring out how Cutting saves explosives.
Stats:
- Heavy Structure (armor 16, structure 13), ie need a final DV 17 to make the hole.
- Need a hole 0.5m x 0.5m (Radius is 0.25m)
- The explosives will be untamped (to keep simple)
- Will be using explosive rating 4
Arsenal p.92, Calculating the Charge:
- DV required = (Rad x structure rating) + (Armor Rating / 4)
- DV required = (0.25m x 13) + (16 / 4) = 7.25 (rounding up to
- Explosive weight = (DV / DV Multiplier / Explosive Rating)sq
- Explosive weight = (8 / 1 / 4)sq = 4KG
Cutting p.93 (will be using the same explosive weight, ie 4KG)
- Need 2m of cut (0.5m x 4 sides)
- Demolition test to place the charge is (4, 5 min)
- Any extra hits becomes AP
- DV required = root(KG) x Explosive Rating
- DV required = root(4) x 4 = DV 8
If I understand Cutting, I would need to generate 13 hits on the Demolition test (to make -9 AP) so that Cutting becomes the same as simple breaching. Am I missing anything ??