I've had an idea for a while now for a street samurai who starts with a bunch of genetic enhancements but no 'ware - awesome eventually, but relatively wimpy to start. It began as a way to get around the money wasted in the long run by starting with inferior 'ware and upgrading to beta or delta, and it grew from there. Here's what I ended up with, using 600 Karmagen (I used 599) with full (BP x 2) race costs. He's optimized for a long campaign in which he can go for a full-body cyber replacement, preferably with a houseruled essence discount per limb for bodyware. With 4.2 essence left, he could easily get full-body betaware limb replacement, probably eschewing skull replacement - At .47 essence and

9900, it's not worth it for 2/3 of an armor point (assuming averaged armor values and averaged attributes which don't include the skull), and I don't see a cyberskull significantly discounting bodyware essence like limbs or torso would.
Gunther Hermann
Ork
Resources 220k, total starting cash 250k (in debt)
Lives in the Ork Underground
Qualities:
[ Spoiler ]
Biocompatability (Cyberware)
Black Market Pipeline (Wares)
Genecrafted
In Debt (30,000) - 0 point quality (houserule)
Addiction (Mild) [Cram]
Uncouth
Wanted
Contacts:
[ Spoiler ]
Fixer - Community leader (Ork Underground) L5/C4
Shadow clinic director (Ork Underground) L3/C5
Attributes:
[ Spoiler ]
Body 5 - He's hardy for a human, but low average for an ork
Agility 4 - The wiry, nimble type
Reaction 3
Strength 4 - As with body, he's strong for a human, but low average for an ork
Charisma 1 - He doesn't really "get" social stuff
Intuition 4 - Street smarts & survival instinct
Logic 2
Willpower 4 - You have to have a strong will to survive SINless on the streets of Seattle
Edge 4 - You also have to be lucky
Active Skills:
[ Spoiler ]
Automatics 3 (Assault Rifles +2) - AK's are cheap and easy to acquire, and very powerful for the price
Gymnastics 3 - For ranged defense
Close Combat Group 2 - Primarily for melee defense (I plan to get a melee hardened weapon and parrying spec)
Pilot Ground Craft 1 (Bikes +2) - Offroad bikes are the most affordable and useful transport in the Underground and Barrens
Etiquette 1 (Barrens Ork +2) - Double Cost (Uncouth) - Basic survival skill
Con 1 (Fast Takl +2) - Double Cost (Uncouth) - Basic survival skill; VERY handy for avoiding fights
Intimidation 1 (Physical +2) - Double Cost (Uncouth) - Good for extortion & getting people to back down
First Aid 2 (Combat Wounds +2) - People get hurt where he lives, and clinics are few & far between (not to mention expensive)
Electronics Group 1 - Basic survival skill
Automotive Mechanic 1 (Bikes +2) - Potentially a literal lifesaver
Running 1 (+2 Sprint) - Basic survival skill. Remember that he gets +1 to Athletics from Neo-EPO.
Infiltration 2 (Urban +2) - Basic survival skill
Thrown Weapons 1 (Lobbed +2) - I'd rather not get blown up by my own grenades
Languages & Knowledge Skills:
[ Spoiler ]
English N - Most commonly used language in the greater Seattle area
Or'zet 2 - Handy for swearing and proving orkiness
Tunneltalk 2 - Spoken by many of the underground's denizens
Street Knowledge:
Seattle Underworld Politics 1 (Ork Underground +2) - He's pretty apolitical, but he's picked up the basics
Security Companies 1 (Knight Errant +2) - Do I really need to explain this one?
Seattle Safehouses 1 (Ork Underground +2) - For when the shit hits the fan
Metahuman Politics 1 (Ork +2) - He's pretty apolitical, but he's picked up the basics
Seattle Street Gangs 3 - Basic survival
Current Events 1 (Seattle Sprawl +2) - Basic survival
Seattle Shadow Clinics 1 (Ork Underground +2) - For getting patched up after a scrap
Interests:
Music Groups 1 (Underground +2) - Everyone needs to party sometimes
Seattle Underground Personalities 2 - He grew up in the underground, but he's never been very social - he knows a lot of people, but few of them well
Street Drugs 1 (Combat Drugs +2) - Handy for someone without 'ware to boost IP's
Wares (prices include black market pipeline & genecrafted):
[ Spoiler ]
Genetic optimization boosts his augmented max, which is VERY handy for customized limbs:
Genetic Optimization (Agility) - .2 Essence;

32,400
Genetic Optimization (Body) - .2 Essence;

32,400
Genetic Optimization (Reaction) - .2 Essence;

32,400
Genetic Optimization (Willpower) - .2 Essence;

32,400
Daredrenaline - .1 Essence; :nuyen 28,800 - Primarily for spell resistance
Neo-EPO - .2 Essence; :nuyen 25,200 - Boosts athletics & fatigue, including gymnastics (for gym. dodge)
Reakt - .4 Essence;

32,400 - Dodging bullets is a GOOD THING
Synch - .3 Essence;

28,800 - Perception is VERY handy, and +1 to ALL combat tests after the first round is priceless
Gear:
[ Spoiler ]
Meta Link with Vector Xim
Browse, Command, Edit, Encrypt & Scan all 1; Scan free (I don't have the citation handy, but scan 1 is included with all commlinks by default)
Armored Jacket with Insulation 1 (It gets cold on the streets) - intimidating style
SecureTech PPP (obvious/intimidating style):
Forearm Guards
Leg & Arm Casings
Shin Guards
Vitals Protector
Total armor 10/10, +1 vs. cold-based attacks
AK-97 with flashlight, personalized grip & underbarrel laser sight ("Gemetzel")
150 regular ammo (10 rounds loose, 140 in 5 clips of 28 each)
5 clips (see above)
2 cram slap patches
1 R3 stimulant patch
5 cheap clothing outfits
Wire clippers
1 frag grenade
Flashlight (low-light)
R2 Medkit
Lifestyle:
[ Spoiler ]
Ork Underground (Paid for 1 month @ 1100/month):
Comforts 2
Entertainment 1
Necessities 2
Neighborhood 1
Security 2
Inconspicuous Housing (Physical) - Living literally underground tends to make you hard to find
Inconspicuous Housing (Matrix) - Ditto - the underground presumably has its own cobbled-together grid, which makes it effectively "off the grid" to outsiders
Network Bottleneck - Ever try to get a signal underground?
Rough Neighborhood - A large ork population in a small space. Do the math.
Living By Committee - Ditto
Pest Magnet 1 - Ditto ditto
Gunther doesn't really "get" other people; he tends to be socially inappropriate, displaying some of the hallmarks of high-functioning autism or Asperger's Syndrome. He tends to shoot his mouth off at inoppertune moments, and doesn't seem to understand social graces.
One possible background: Gunther was a megacorp experiment, one of many babies who were genetically altered as fetuses. The original program called for the babies to be brought up in various enviornments and observed. However, the patients' files were corrupted during a botched datasteal - in Gunther's case, they lost all the information they had about him for the past decade or so. The corp's been trying to find them ever since - but the project data was leaked, so everyone else is too. (This explains the Wanted quality - they have some pertinant medical information, including age and metatype, as well as his probable location [somewhere in the Seattle metroplex], and they can extrapolate probable height/weight/etc. from his medical records, but they don't know more than that, and they're also trying to find the others)
Alternate possible background: Gunther's parents were successful, retired Shadowrunners, members of the Ork underground who had him after they settled down. Wanting the best for their child, they paid for the best in-utero genetic enhancements they could afford. One of their old enemies found them shortly after Gunther was born, but nobody outside the Underground knew about him, so when they were killed, Gunther (still an infant at the time) was raised by old friends of his parents'. (This background would require replacement of the Wanted quality with something else)
Neither of these backgrounds is complete; either way I'll have to flesh it out. I'd appreciate suggestions towards improving whichever backstory I end up using (I favor the first).