QUOTE (DamienKnight @ Dec 29 2009, 12:47 AM)

Does anyone see a balance issue here? Allowing the armor to not be averaged means that a character could have MORE armor with hidden cyberlimb armor than they would get with Heavy Military Grade armor and a Military Grade helmet. All that, and they can pass visual inspection.
Contrary to MilSpec Armor, Cyberlimb Armor is not Hardened. Every damaging attack has to be soaked completely. There will be unlucky rolls sooner or later.
There are also several attacks that ignore armor (toxins, direct combat spells, etc.) or don't do damage and thus are not resisted by armor (Illusion spells, Manipulation Spells, hacking sensors etc.).
Confrontation in SR is an avanced form of Rock-Paper-Scissors, nobody has the resources to defend against everything. If someone uses most of his resources(as Medicineman pointed out earlier) to be good at soaking physical damage, so what?
QUOTE (DamienKnight @ Dec 29 2009, 12:47 AM)

Consider this: The heaviest possible dermal sheath, which covers the entire body, only confers a +3/+4 armor value.
Dermal Sheath is a thin layer of energy resisting fabric. Cyberlimbs are fully synthetic maybe metallic constructs which may have a thin coating of synthflesh. Don't you see that in a cyberlimb there is a lot more room to fit materials that slow bullets before they reach relevant parts?
QUOTE (DamienKnight @ Dec 29 2009, 12:47 AM)

Cyberlimbs are already adding to characters hitboxes, giving them options for amazing attributes, and allowing them to do physical damage in melee.
Those are only hit boxes for Physical Damage. High armor values will most likely convert damage to Stun. Amazing attributes are more easily achieved with other augmentations. Characters with cyberlimbs may only do Stun damage in Unarmed Combat via subdual. Oh an not to forget they set off MADs pretty good.
QUOTE (DamienKnight @ Dec 29 2009, 12:47 AM)

Are they underpowered, and in need of 19 or 22 points of armor in order to be useful?
This makes them viable as they provide something that is not available through other means at a lower cost. Was it a yes to this question, Stahlseele?
@Using pistols with one arm: That this is a possibility is largely due to the fact that the example for Unarmed combat in the description of cyberlimbs contradicts the previous rule. Unarmed Combat is a full body action but the example states that the STR of a single Cyberlimb is used to determine damage. If however you would strictly adhere to this rule, single cyberlimbs would be mostly useless unless the rest of the body is augmented as well, since most actions require the use of more than one limb. Even full borgs (2 Legs, 2 Arms) still have a problem, because either they need to augment their meat of torso and head, or need to get cyberlimb enhancement for those parts as well, which don't fit.
What's more straining to my suspense of disbelief than large amounts of armor, is the fact that a shot up Joe Average (all Attributes at 3 and no 'ware) recovers in the same way as Carl Cybaverage (Full set of unenhanced uncustomized Cyberlimbs and natural Attributes of 3), needing no medical care or maintenance.