Ranger
Jan 7 2010, 04:17 PM
In SR4A, some critters have the Enhanced Senses power. For example, dogs have Enhanced Senses (Smell). What modifier does this give the dog? The power's description makes no mention of game mechanics for using this power.
Warlordtheft
Jan 7 2010, 04:30 PM
GM Fiat/Call. Really situation dependent.
Example1: Dog tracking a person through the woods (+2 to its perception check due to the enhanced sense of smell, my call) to track the person gains a bonus.
Example2: Bat flying hunting for insects near an outdoor rock concert (-2 to its survival heck due to the enhanced sense of hearing, my call) gains a penalty for the distraction.
Ranger
Jan 7 2010, 09:04 PM
Thanks, Warlordtheft. That sounds about as good as any ruling I could fathom.
Dragnar
Jan 7 2010, 10:17 PM
Critter and adept powers are assumed to be as strong as the best tech version, so enhanced sight would give you +6 (as that's the max cyber or glasses would give you). There's no reason enhanced smell should be weaker, so I'd advise on giving out the full +6 as well (really, 2 dice isn't even a success on average).
Dragnar
Jan 7 2010, 10:17 PM
darn double post...
Ranger
Jan 7 2010, 10:43 PM
QUOTE (Dragnar @ Jan 7 2010, 02:17 PM)

Critter and adept powers are assumed to be as strong as the best tech version, so enhanced sight would give you +6 (as that's the max cyber or glasses would give you). There's no reason enhanced smell should be weaker, so I'd advise on giving out the full +6 as well (really, 2 dice isn't even a success on average).
Is that stated in a book somewhere, or did you glean that from reading these forums?
BishopMcQ
Jan 7 2010, 10:47 PM
If you grab your handy copy of Running Wild, and turn to page 205, you will see that it was cleared up.
The Dog would gain a +2 dice pool modifier, and could use the Scent tracking (Tracking + Intuition) based on the thresholds and modifiers from page 206.
A Bat's echolocation functions as Ultrasound, and would suffer identical penalties to ultrasound usage.
Ranger
Jan 7 2010, 10:51 PM
Awesome; thank you, BishopMcQ. I guess I should finish reading Running Wild!
Dragnar
Jan 8 2010, 01:10 PM
QUOTE (Ranger @ Jan 7 2010, 11:43 PM)

Is that stated in a book somewhere, or did you glean that from reading these forums?
It's actually written somewhere, but I don't quite remember where. If I had to guess, I'd say it's in the errata for the adept version of enhanced senses, although I'm not sure.
Thanee
Jan 8 2010, 01:15 PM
QUOTE (Dragnar @ Jan 7 2010, 11:17 PM)

Critter and adept powers are assumed to be as strong as the best tech version, so enhanced sight would give you +6 (as that's the max cyber or glasses would give you).
+6? Isn't it +3 (at least audio/vision enhancement is max +3)?
Bye
Thanee
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