QUOTE (JoelHalpern @ Dec 19 2009, 10:40 PM)

Two questions prompted by this:
1) Different people seem to have different takes on whether a player can write software above rating 6.
In particular, since the optimize component is separate, it seems that in order to test the program one could conclude that one has to be able to run it at its rating. If so, how do you do so? (It is also reasonable to say that is not a problem, that you can run it degraded, and still test it thoroughly. It probably depends upon your mental model of all these things, and is not described in fluff.)
2) Except for a couple of high end rating 7 corp (Zurich) systems, I don't think there is much above rating 6. Is there a way a player can get above 6, without an AI to help out, either starting or during play?
Thanks,
Joel
Well, let me see if I can help here...
First, System Architecture indicates that you can indeed get beyond Rating 6 for Hardware and software packages on a system... see Zurich Orbital (Rating 9 Firewall, Rating 8 System and Response) statistics in Unwired... and the entry on Ultraviolet systems requires that the systems have ratings of 10 (in all categories except Signal) to qualify, so there is crunch that indicates that the barrier of 6 is only a barrier for character creation... if you want higher rated hardware/system resources, you would have to build them yourselves...
Second, Software design indicates that there are software packages rated above 6 in the Cutting Edge Sidebar of Unwired... Ratings of 7 or higher do exist (Usually used by government and military operatives, special hacker units or corporate operatives... you wnat such high-end software, you create it yourself...
Are these common... NO... Could you program them in your basement... Maybe... there are real world examples of elite hackers that program high end worms/viruii in their basement...
But that is not how it works in our game... you need specialized systems (rated at Shop level as a minimum, and preferably a facility) to create such software, and you must follow the time intervals to do so... took me 9 months to craft a Rated 7 Agent with options... it is a very worthwile piece of software, as it is not common, and is very useful... some sfotware can be programmed in short order (intervals of a Month) while others take a while (intervals of 3+ Months), and the thresholds are difficult for the higher end stuff; combined with the decrementing Extended Roll Rules (-1 Dice per roll, Cumulative) you may or may not have wasted your time in the creation of the software you are interested in...
It has been very well balanced in our game, and is no more powerful than the Technomancer who can thread to 2x their Resonance in their CF's (as a relatively quick action in comparison No Less)... and keeps the hacker who really cares at the cutting/bleeding edge of the power scale (if you are using the hacking rules in the first place, which apparently a lot of people do not, if the comments on Dumpshock are any indicator)...
I like the fact that they left it open to allow the hacker to do such things in cannon... and it makes a lot of sense... If some people see it as beeing overpowered, maybe they are not using the Matrix to its full potential...
As for Hacking taking up a lot of time, I have yet to truly see that at our table, but that is of course subjective... everyone participates in simultaneous actions within meat/matrix/astral space on their actions... but then again, we have an exceptional GM as well, who is capable of running a seamless integration of the various themes in the game... the character that I am playing has been doing so for 28 months, and it is only getting more interesting as time goes along...
The question arises then: What about astral/Resonance Quests? Well, when we have a character (2 mages and a Technomancer) who wishes to peform a quest, the rest of the characters tag along as either astral entities (on the Astral Quest) or Resonance Memories (ont eh Resonance Quest) so that no one is left out... we still play our characters, but they take on different aspects of memory from the initiating character of the Quest (Hell, sometimes on astral quests, we even go as our physical selves due to the Astral Gateway Power)... this has left everyone very happy indeed...
Hope that I have answered the questions put forth JoelHalpern... if not, let me know...
Keep the Faith