My current game is coming to a close after saturday, and I'm having difficulty making my new character. My old toon was a Troll witch from a possesion tradition who would roll 32 dice to soak damage, had an initiative of 15+, and would deal 20 stun damage to any single target in melee range nearly without fail, and without drain (God, I love Knockout).
My problem is that the others in the game dont want to be the face becuase they A) are new to RPG's and dont want to be the center of attention B) have been a face and hated it or C) know nothing of shadowrun, and think "Mr. Johnson" is a euphemism.
That leaves me, which suits me fine. Half the time last game i was doing most of the face work with Edge, The Influence spell, text's to the actual "face" and my ignorance of the "only as much street cred as your CHA rule"... I look forward to it. I've read as many of the books as the GM. I love the setting. I can read the GM better than some. of course, the biggest advantage i have is that i bring food - GM's love that shit.
Mentally, I'm there - I'm up for it Where I'm having issue is on the character building. I had been playing a big female troll - and this new character started out as a former highclass escort from Hong Kong. Ive kinda decided that I'm not up to playing two female characters in a row, especially since the latter would be more than willing to use her feminine wiles - which i do not wish to role play against the GM. I've decided to make a bit more of a street swindler / conman.
I'm still having some issues though. As my primary role is "Face" how much do I have do dedicate to dealing out damage. I can't manage the same absurd damage as i was doing, nor can I soak as much, so even though I know the amount I was doing was excessive, I can't help but feel inept by comparison.
With a Charisma of 7, I could have an army of bound spirits available - Should I put resources to binding now or later? Focus on spellcasting?
Do I need a Pistol skill, or will Manabolt and commanding voice do since my main job isn't killing them?
Drop Will to 4 or Int to 3 to up Str to 2?
Contacts - To much overlap in the magical area? No real source for finding ware for my team, or let them find it themselves? Are 37 BP enough?
Influence group, Leave at 3, or up to four now?
Mentor Spirit: +2 Combat, Manipulation, Spirits of Man, Negotiation? Composure test to give something away for free (ala raven spirit)
Fashion Spell - Can it make the urban explorer jumpsuit look like an Actioneer Business suit?
Physical mask - worth taking dispite the low odds of me getting the hits to disguise myself well, or should I take some disguise and facial sculpt?
I miss anything?
The sheet:
[ Spoiler ]
Elf 30 BP
Bod 4
Agi 2
Rea 3
Str 1
Cha 7
Int 4
Log 2
Wil 5
Mag 5 3/2
Edg 2
~Skills~
Influence group 3 (+2/3)
Spellcasting 4
Conjuring 5
Binding 1
Counterspelling 2
Intimidation 1 (+2/3)
Perception 2
~Qualities~
Mystic Adept 10
First impression 5
Mentor Spirit 5
Impaired atribute (agi) - 5
Impared atribute (Str) - 5
Schorched - 5
Prejudiced (wageslaves)Mod-10
In debt (10,000k) -10
-15
~Spells~
Control thoughts
Alter memory
Manabolt
physical mask
Fashion
15
~~Adept powers~~
0.25 Commanding voice
0.25 Cool resolve (Lvl 1)
1.00 Kinesics (Lvl 2)
~Knowledge~ (3+3)*3
Fashion 3
Tea 1
Sports 2
Street scams 3
Literature 1
Buisness 2
Chinese 3
Japenese 3
English N
~Contacts~ L/C
Triad incense master 4/3 SR4 283 (mafia Consiglieri)
Paramed shaman 2/1 RC 142
Hermetic academic 1/2 RC 140
Armorer 5/5 CA 4
Talismonger 3/4 SR4 285
S.O.S. Gangmember 1/1 RC 140
Hacker 2/3 CA 12 (Spider)
7+3+3+7+7+2+5
~Gear~
Gear 40,000 NY
In debt (10,000NY)
(40-10)/5 = 6bps
Sustaining Foci rating 3 9bps
ELF 30
Stats 220
Skills 98
Quali -15
Spells 15
Contact 37
Gear 6
Foci 9
400
Gear
[ Spoiler ]
Armor Ballistic/Impact Avail Cost
FFBA half body 4/1 7 900
Sim-rig 1000
ST PPP Forarm guard 0/1 6 200
Flashlight [1] 25
ST PPP Shin guard 0/1 5 150
Urban explorer jumpsuit 6/6 8 500
Biomonitor/musicplayer *
Fire resist Rating 3 4 300
Chemical Protection Rating 3 8 750
Nonconductivity Rating 3 6 600
Autopicker [1] Rating 6 8R 1200
Keycard copier [?] Rating 4 8F 1200
*Re-fashined
6825 6825
Novatech Airware Response 3 signal 3 1250
Iris Orb Firewall 3 System 3 1000
Subvocal Mic 50
AR Gloves 250
2550 9375
Software
Lie detection Rating 3 1500
Empathy Soft Rating 3 1500
French Linguasoft Rating 2 1000
Shperial linguasoft Rating 2 1000
Gaz'et Linguasoft Rating 3 1500
Denver mapsoft Rating 3 15
Seattle Mapsoft Rating 3 15
UCAS Mapsoft Rating 3 15
Tir Tan'real mapsoft Rating 2 10
Globe mapsoft Rating 2 10
6565 15940
SIN Rating 3 3000
Fake license Spellcasting Rat 3 300
SIN Rating 2 2000
Fake license Spellcasting Rat 2 200
Certified Credstick X 3 75
5575 21515
glasses 50
Imagelink 25
Thermographic +6 100
Vision enchancemt Rating 3 +4 300
Vision Mag +2 100
575 22090
Earbuds 10
Audio enhancement Rating 3 +2 300
Spacial recognizer +6 100
410 22500
Stimulant patch x 2 Rating 6 12 300 (total)
Trama Patch x 2 2 1000 (total)
1300 23800
High lifestyle 10,000 33800
+12dice starting cash 1200 35000
Thundercloud Contrail
Handling +1 Acel 20/40 speed 180 Pil 1 Bod 6 Arm 6 sensor 1
5000 40000
Starting NY (4D6 Base +12d6 bonus) x 500 = 28,000*
*based on an average D6 dice roll.