QUOTE (Patrick the Gnome @ Dec 20 2009, 08:06 AM)

Why would they want the mindlink power? If they're PC free spirits they should get a friendship spirit pact by default, otherwise play will be kind of weird (No gaining Karma naturally, have to leave the physical plane for 31 days whenever one of their tracks fills) and friendship pact grants the equivalent of mindlink automatically to pact members.
In addition to what MithrilGear said, the guy is playing a possession-based spirit in a Plasteel Homonculus, giving him a really high Body and the potential for incredible amounts of armor and ItNW that ignores a good deal of weapons fire on top of it. It also has the downside of not being able to vocalize, with means he needs a way to communicate other than sign language. He's got a spirit pact(his free spirit pact at character generation) that's a spin on the Friendship pact. It binds two spirits in commraderie, "Hand to hand we stand, and side by side. Though my brother and I may quarrel, none may quarrel with my brother and not quarrel with me. This is my oath: friendship, assistance and the blessings that come of both, until the year has spun anew. May our prosperity desert us, and our talents fail us, should we break this vow of brotherhood." It establishes a mental link, just the same as in the Friendship pact, and allows them to take a complex action to know the location and condition of the other, so long as they're on the same plane of existance, and should one take enough damage to disrupt one the other may choose to take the excess damage that would disrupt them. Example:Spirit A has 10 boxes in his damage track, and get's hit for 13P, Spirit B could choose to take the 4P excess damage that would disrupt his brother. With that in place the 2 spirits in the group can communicate, with Mindlink, the other 5 memebers of the team can communicate with him as well, and each other as well. Something you can't do with the friendship pact.
QUOTE (Patrick the Gnome @ Dec 20 2009, 08:06 AM)

As for Vanishing and Fey Glamour, they shouldn't be given a power point cost because they shouldn't be obtainable by PC free spirits. Both of those powers belong to the Fey spirits that are NPC only for good reason. A free spirit is a spirit that was at one time summoned by a magician and then set free by circumstance, making it only possible for said spirit to have powers that spirits of its tradition have.
I realize that they are listed in Running Wild, and are generally considered NPC critters, but at one point so were ghouls and vampires. The rules listed in Runner's Companion for "Free Spirirts" don't really fit the prior rules for creating Free Spirits. However, they do fit the description for Wild Spirits as described in Street Magic, which are also considered as Free Spirits.
QUOTE (Patrick the Gnome @ Dec 20 2009, 08:06 AM)

If you really must allow these powers to be usable by PC free spirits, I would reduce the cost for Fey Glamour (it only affects terrain, therefore it can't be used for Aura Masking, Realistic form, and would only be a limited Phantasm Spell) and Vanishing would easily be 1 or 2 points (provides complete immunity from all kinds of attack and perception, making it great for infiltration and a quick escape from combat).
Since the GM can allow anything they want, it then just comes down to a matter of game balance, which is what I was asking for help on. I didn't realize that Fey Glamour only affected terrain when I read it, at which point I could see justifying the cost at 3 Power Points. As for Vanishing though, it essentially just accelerates what the spirit could do normally. Which is along the lines of Improved Reflexes, but doesn't allow the spirit to attack anymore than it already could. I could understand it costing 2 power points.
QUOTE (Patrick the Gnome @ Dec 20 2009, 08:06 AM)

Also, why do they only have 350 BP? Standard is 400 and the Free Spirit build alone costs 250 BP, leaving a mere 100BP left for everything else. Effective Free Spirits are hard enough to build with max BP.
We like to challenging games(and lower powered games), and part of this game is making characters with fewer points(350 BP). You can always get 35 BP from negative qualities, and our GM is awarding extra Karma(not BP) for good lengthy backgrounds in the neighborhood of 2 pages.