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  1. Movement making sonic booms? (12 replies)
  2. Contacting Contacts (11 replies)
  3. Cracking Programs (42 replies)
  4. Gymnastic Dodge Question (9 replies)
  5. The Nation's Favourite Character Generator? (4 replies)
  6. Longarms vs. Automatics? (34 replies)
  7. How can I make the Barrens dangerous again? (96 replies)
  8. 2nd Ed coverart, who's who? (28 replies)
  9. Worst Way To Die In the Sixth World (105 replies)
  10. Sexual "oddities" in SR... Redux (114 replies)
  11. The Matrix Crash (13 replies)
  12. Sensor Errata (15 replies)
  13. Memory Materials (3 replies)
  14. Cybermancers (21 replies)
  15. Spell combos (13 replies)
  16. Availability Tests and Extra Spend Bonuses (13 replies)
  17. the Future is now (9 replies)
  18. Rabbit Mentor spirit? (37 replies)
  19. New Damage Track Proposition (15 replies)
  20. DeLeon's Dream (26 replies)
  21. Some Sort of Tribute to Gary Gygax (6 replies)
  22. Debugging the Proto-Ghoul (38 replies)
  23. No more room, more stuff! (19 replies)
  24. My Favorite RL Drone (11 replies)
  25. Methods of 'doing' a character (31 replies)
  26. Pneumatic presses/spreaders, bows, and you (22 replies)
  27. How do you hack a technomancer? (35 replies)
  28. Cyberzombies (10 replies)
  29. Revising the Parachuting skill (19 replies)
  30. When do wound modifiers take effect? (8 replies)
  31. The Cyclops GunWheel (21 replies)
  32. Made a Yahoo group (1 reply)
  33. Cyber/Mage (53 replies)
  34. The SR3 Legend Of Automatic Fire (20 replies)
  35. Need help understanding how the blast elemental effect works (4 replies)
  36. Riggers and Remote Operations (72 replies)
  37. Thermal Damping (19 replies)
  38. Help me see the balance here (147 replies)
  39. Demo / Introductory Rules (5 replies)
  40. Stationary retransmission Units (5 replies)
  41. Vessel Trading and Astral Projection (1 reply)
  42. Is Horizon evil enough? (156 replies)
  43. To build a Green Beret... (192 replies)
  44. Cain Challenge Redux (73 replies)
  45. Best Synergy Concepts (11 replies)
  46. Obvious rule problems (568 replies)
  47. Expectations for Unwired (50 replies)
  48. Street Magic Errata (59 replies)
  49. What to watch out for (5 replies)
  50. Disarm Question (5 replies)
  51. Elemental Spells? (6 replies)
  52. Biocompatability, adapsin and cyber grade (15 replies)
  53. The Eighth World (56 replies)
  54. Source Book Reccomendations (12 replies)
  55. Cool robot video (2 replies)
  56. Stealthy MystAd (1 reply)
  57. Seeking some long lost authors (0 replies)
  58. Rigger question (3 replies)
  59. General CGL chat for 3/22 Cancelled (7 replies)
  60. RCEM (1 reply)
  61. Computing the value of Edge on the character sheet (9 replies)
  62. Household drones (2 replies)
  63. Leadership skill (27 replies)
  64. Target hidden & full darkness, + Blind Fighting (3 replies)
  65. Emotitoys (79 replies)
  66. Are Magical Quantum IC? (2 replies)
  67. Various Dodge spells. (3 replies)
  68. You're In Charge: A New SR Bestiary (48 replies)
  69. SR4 Charactergen Spreadsheet (2 replies)
  70. Smartlink trick? (33 replies)
  71. Character Background and Development Discussion (29 replies)
  72. Just looking for some brain storming ideas (13 replies)
  73. headware in cyberlimb (20 replies)
  74. Actions and Controlling Parties (14 replies)
  75. Emergence (6 replies)
  76. TAMMU (13 replies)
  77. Indispensable (81 replies)
  78. GM needs help with Targeting rule (1 reply)
  79. Space Elevator (82 replies)
  80. :nuyen: The Price is Right! :nuyen: (11 replies)
  81. Taiwan 2070 (2 replies)
  82. Been away for a while... (4 replies)
  83. Pre crash smartguns (2 replies)
  84. 4 year-old AI created (17 replies)
  85. Who won? (4 replies)
  86. whats the name of that corp court matrix division again? (1 reply)
  87. Power Levels (20 replies)
  88. Gymnastics Dodge (254 replies)
  89. Bookstore selling SR sourcebooks in NYC? (4 replies)
  90. Initiation vs. Magic Loss Due to Essence (6 replies)
  91. Essence Drain: Permanent or Not? (21 replies)
  92. Upgrading Sensors (7 replies)
  93. Exotic Pets (17 replies)
  94. Virtual Person + Agent = Poor man's AI? (4 replies)
  95. willywonka and the golden ticket (9 replies)
  96. Target Matrix - worth picking up? (3 replies)
  97. House Rules (31 replies)
  98. Catalyst Game Labs on Twitter (15 replies)
  99. Unwritten House Rules (17 replies)
  100. SIN (42 replies)
  101. Ok, now im scared (0 replies)
  102. Initiative (6 replies)
  103. DNI, AR, VR, how they all fit (0 replies)
  104. Twisting Aneceint Prophecies to Fit Shadowrun (4 replies)
  105. New player building an Adept (14 replies)
  106. Bows? (35 replies)
  107. Enchanting Obstacles (2 replies)
  108. Social Skills *sigh* (26 replies)
  109. Movement and Multiple Initiative Passes (21 replies)
  110. Hiding in the Astral Plane (16 replies)
  111. CatalystGameLabs.com news feed on LiveJournal (0 replies)
  112. RF Trackers (2 replies)
  113. What happened to blind? (26 replies)
  114. So, with the changing of the guard.... (17 replies)
  115. Suppressive Fire '08 (30 replies)
  116. Microscopic Vision (8 replies)
  117. Down time IPs (24 replies)
  118. We've been ratted out, boys (7 replies)
  119. Redirecting Comms (6 replies)
  120. Wireless Repeaters (4 replies)
  121. EMP effects (33 replies)
  122. SR4 Magic cha cha cha cha changes! (12 replies)
  123. What is a Device and what is not? (12 replies)
  124. The 10k Nuyen Hacker (31 replies)
  125. New SR drug (5 replies)
  126. Spirits (7 replies)
  127. Emotitoys Hacking (10 replies)
  128. Shadowrun or Dumpshock IRC (6 replies)
  129. Language and Charisma Based Social Skills? (48 replies)
  130. Line of sight targeting issues/questions (17 replies)
  131. Pulse Spell Changes to Refect the EMP effects (1 reply)
  132. Skills, Groups and Specialization (7 replies)
  133. Retconning through the editions (96 replies)
  134. Ares presenting: The Sliverstorm (2 replies)
  135. Change of the Guard (10 replies)
  136. 3 unrelated questions: skinlink, communicating while in the Matrix, and technomancers in full-VR (11 replies)
  137. Attack of Will (14 replies)
  138. Cause and effect in roleplaying games (1 reply)
  139. Crazy Rigger (13 replies)
  140. Folding / Hidden guns in SR (20 replies)
  141. Technomancers: What are the most importent complex forms? (5 replies)
  142. Kru Khmae (6 replies)
  143. The Matrix = "The Net" (20 replies)
  144. Possession Dilema (21 replies)
  145. Troll Bowmen (71 replies)
  146. Wound modifier for vehicles and personas? (29 replies)
  147. Drain Resistance (9 replies)
  148. Evo Security Forces (5 replies)
  149. Licenses, legal ones. (8 replies)
  150. Summoning materials ? (6 replies)
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