I know, its very foolish to speak of realism when it comes to fantastic fictional games such as these, let me clairify:
Although the magnificent world of Shadowrun vastly differs from ours in any number of ways there are still many things that remain the same. This is why I love the SR system. There are dragons and trolls and ghouls and all of those wonderful sort of thing, but there are also many of the same problems that plague the world today. Most of them magnified to cataclysmic proportions.
When I say something is 'unrealistic' I am saying that in my humble opinion it ruins that gritty 'real' feeling that I never quite get from other systems of RP.
The hover feet (Which were not really the intended topic of this post) strike me as a no-no because a cyber-component that runs on the energy the human body provides would be unable to lift the mass of said body into the air and keep it there against the omnipresent will of gravity by the power of said energy alone.
I know. I may as well start ranting on the improbabilities of HotSim VR. But some things add greatly to the feel of the universe, others don't. At my table HotSim VR is in, and 'Flying Feet' are capped at a maximum 75 Kilos and count as 'running' for the purposes of determining fatigue.
Thanks for the heads up, though. Had I not been aware of the Hover Foot mod I would most certainly be now.