I've been running a SR4 game for about a month now, and my players are just starting to really get into the system and are buying books on their own. This is a small problem, as I have genius players who are quite adept at wielding rules to their maximum advantage. Maybe some of you fine gentlemen who are likewise minded might be able to give me a heads up on what I may be dealing with next week.
Things we all know that are possibly game balance effecting are:
Bows are very powerful (Especially in the hands of a troll)
Magic is uberpowerful. The drain on power 12 spells isn't as crippling as it woulda been in SR3
These are not so much a problem for me, and they have been extensively noted on these forums so I figured I'd mention them so nobody else would have to.
Primarily I am worried about what some of my more devious players may glean from Augmentation, a book I only own in PDF form and have yet to fully scan the entirety of, but anything you think would be worth a GM's attention please come out with.