There are very specific limits on autosofts, skillwires, and agent ratings, typically either a rating cap -in the case of autosofts and skillwires - or an availability cap at chargen - in the case of agents. Other limitations of some of those options will be expanded upon in
Unwired. Pilots/Agent do not get AR bonuses, nor any VR benefits not already derived from their basic Matrix stats (such as the high IPs).
I'm not sure what people mean about not listing Device Ratings (for cameras, vehicles and drones
or GPS systems and Maglock sequencers for that matter) since we deliberately
chose not to list Device ratings with each individual item and instead grouped them in broad categories on the table on p. 214,
SR4. Or maybe you've just missed it?
Unless otherwise modified, vehicles and drones have Device ratings per the list on that page (buy a Eurocar Westwind and it has a default Device Rating of 3 per the table). Should a rigger chose to modify the device to enhance one or several Matrix Ratings (as the Sample Characters have done) then the rules for Commlink Customization on p.240 apply.
QUOTE
And that's why riggers in SR4 are obsolete and not fun to play any more, which is what I've been saying all along. Thanks for agreeing.
I beg to disagree.
Riggers are specialists, but they are far more versatile than other "driver" characters types will be. A dedicated driver/street sam build is going to be really good at driving around with Pilot: Ground Craft (depending on the built this will likely be in detriment to his own Combat skills to be on par, btw), almost comparable to a rigger in skill. However, that only lasts until the rigger pulls a EW or hacking trick.
A competent rigger will also have more specialized ware (
Augmentation added some options there), he will have more diversified skillset, and his equipment will be much more versatile. He should be just as good with a car, a rotor drone, a surveillance drone, a crawler, and/or a security system. Also because a rigger is a specialization of the hacker, he will also have a number of tricks up his sleeve (EW and other tricks both defensive and offensive) that a non-rigger specialist like the aforementioned street sam won't have (unless of course he isn't a street sam but a rigger whose splurged on getting wired up for physical combat too).
Now, are riggers as compartimentalized or do they excel above and beyond everyone else like they did in
SR3? No. A specialist driver (empashis on the specialist) build will now give him a run for his money in one type of vehicle and a good hacker stands a fair chance of being a good rigger.
However there are very real limitations on Skill sets, hard/software selection, and gear choices that are very different from both general hacker types and hyperspecialized non-rigger drivers. Furthermore the benefits granted by going full VR can be significant for a rigger who has upgraded his drones, systems, and autosoft programs. Finally with the options opened in
Unwired, hackers will have to make much tougher decisions on where to invest differentiating even further the hacker specialist and the hacker rigger.
Good cases can be made for both Technomancers and Hacker Adepts showing up riggers, but again the former are rare and requisite BP expenditures on Magic/Powers on the latter make a dedicated rigger much more versatile and hence much more of a tactical asset in a wider range of situations. YMMV as usual.