I've been reading through the arsenal PDF the past couple days, and definately like the styles/maneuvers section. A few things have thrown me off though, in regards to finishing move. When is it applicable? A few examples to illustrate my point.
Magician A has taken martial arts (karate) advantage +1 to melee block and the maneuvers finishing strike and riposte.
Magician A also knows the spell death touch.
He wants to cast death touch on samurai B. He makes his unarmed attack, and gets at least one net hit, successfully able to cast the spell.
Now, finishing move says "A character with this maneuver who has succeeded in striking his opponent (whether damage is inflicted or not) may immediately follow that attack up with a move designed to finish the opponent off." So, can the make cast death touch, make his melee attack to successfully touch and cast the spell, then follow it up with a finishing move if need be, sacrificing his next action to do so?
Next question. Say the samurai survives, and punches back at the mage, but the samurai wasn't smart and has no melee skills to speak of. Samurai attacks, and the mage blocks, and successfully blocks the attack. Riposte says that a character who successfully blocks or parries gets to make an immediate attack on the attacker. So, he does so, using up his next available action as its an interrupt. He punches back, and hits the samurai. Oh, but he also has finishing move. He just successfully struck his opponent, so can he then sacrifice his next available action (the one after the one he sacrificed for the riposte) and strike again?
Maybe breaking it out into combat turns would show better what I mean.
Mage A and Samurai B Start combat, standing next to each other. Mage gets a 7 initiative and samurai gets a 6. (I know, I'm just making up numbers to illustrate the point) Neither have any initiative enhancements.
Turn 1: Initiative 7: Mage casts death touch at samurai, succeeds int he melee attack with 1 net hit, and casts the spell, the samurai's mage buddy is counterspelling for him though, and the spell doesn't do anything. Mage doesn't take any drain. Mage has struck the samurai, and uses finishing move, sacrificing his action on Turn 2 to finish the samurai, he hits and does 2S damage.
Turn 1: Initiative 6: Samurai is mad that the mage punched him, and attacks back. The mage elects to block the attack (since he does have the advantage for block with his karate martial art). The mage successfully blocks the samurai's attack. The mage uses his riposte maneuver sacrificing his Turn 3 action to attack the samurai and does 2S. The mage has successfully struck the samurai and uses his finishing move maneuver sacrificing his Turn 4 action to attack again, doing another 2S.
Turn 2: Initiative 7: The mage doesn't get to act, as he's already spent it.
Turn 2: Initiative 6: Samurai stupidly punches at the mage again, the mage successfully blocks it, ripostes sacrificing his turn 5 action. The mage has struck the samurai doing 2S and sacrifices his Turn 6 action to finishing move, He succeeds again and does another 2S knocking the samurai out.
Turn 3: Initiative 7: The mage stands around because he has no actions.
Turn 4: Initiative 7: The mage stands around because he has no actions.
Turn 5: Initiative 7: The mage stands around because he has no actions.
Turn 6: Initiative 7: The mage stands around because he has no actions.
So, the mage ends up having to stand around for 12 seconds after the samurai has hit the floor? Because the mage has used his actions in advance?
If this is incorrect, please explain how and why.