QUOTE (Synner667 @ Mar 19 2008, 12:50 AM)

Wasn't the guideline in one of the SR rulebooks to pay the character's about their Lifestyle cost ??
Tho, once character's have paid their lifestyle, replaced gear, maintained contacts, etc there's never enough money left.
In fact, it gets even worse.
The BBB suggests that each group member should earn the costs of the
average lifestyle of the group.
Besides the obvious problem of not being able to pay for expenses, which you have already mentioned, this requires all group members to have the same lifestyle, which might be undesirable from a roleplaying point of view, as runner teams can likely include vastly different people with absurdely gapping costs of living.
Just imagine a team consisting of a street shaman (voluntarily leading a squatter lifestyle to be closer to his rat mentor), an ork sam from the barrens (low lifestyle), a hacker with a middle lifestyle and an upper-class face (high lifestyle).
That would average a payment of 4300

, leading to constant indebtment for two team members while the sam and moreso the shaman enjoy a constant excess of money.
The face might quickly urge to conduct three runs a month, which would make carefull preparation as well as recovery from severe injuries and exercise of downtime projects difficult, if not impossible.
Moreover, it does not make any sense at all to base what the Johnson is willing to pay upon the needs of the runners when it is in fact determined by corporate interest.
Under this angle, it is utterly necessary to make shadowrunning more profitable than other forms of professional crime to keep attracting qualified personell.
From a game-mechanics point of view, we are faced with the problem of two different ressources for character improvement, one being karma, the other

.
Various "classes" require different amounts of each, but for samurai, riggers and, to lesser extend, hackers, an influx of excess payment is absolutely desirable to allow for improvement of their associated "class features" as drones, ware and programms.
Taking the latter two points into consideration, i strongly suggest considering lucrative donations for the team, probably bringing back the old optional "cash for karma" rules.
Finetuning the karma:cash-ratio still proves difficult.
Synner recently suggested 4-6 karma and around 15K

per run, which appears reasonable to me.
However, i like Imperialus' suggestion of basing payment on street cred.
I'll look closer into that.
Furthermore, i have always encouraged my players to look for additional means of income, including that i never tried to clamp down on looting, as long at it was done with the required precautions for reselling illegal items.
At times, i also built campaigns around promising sideprojects of the PCs, such as starting gangs of their own.