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piiman
Alright well here im my Shadowrun character for SRv4, please tell me any advice you have to help me improve my guy

Ork

BOD - 7 (used BP) AGI - 7 (BP and Bioware) REA - 5 (BP and Bioware) STR - 6 (BP )
Cha - 1 Int - 3 (BP) Log - 3 (BP) Wil - 4 (BP) Edge - 2 (BP) Mag - 4 (bought 5 but Bioware lowered it)

Adept and Quick healer (+ qualities)
Simense Vertigo, Incompetent Pistols and Allergy Cats (- Qualities)

Skills
Infiltrate 4 (BP) Unarmed 9 (BP up to 6 and Adept 3) Firstaid 4 (BP) Perception 4 (BP) Dodge 2 (BP)
Running 4 (BP and Adept) Automatics 4 (BP)

Specialized
Dodge (Range) Unarmed (martial arts) Running (Sprinting) Automatics (Assualt)

8BP for fixer
6BP for Blogger

Adept Powers
Critical Strike 6
Killing hands
Improved ability Unarmed 3
Improved Ability Running 2

Items
synaptic boosters
fairlight caliban
novatech navi
ar gloves
stealth tags
fake sin 4
fake sin 3
glasses
image link (gl)
vison enahncment 3 (gl)
ultrasound (gl)
earbud
audio enhancment 3
respirator (6)
survival kit
micro flare launcher
flares (6)
medkit (6)
medkit supplies (10)
antidote patch 6(10)
ares alpha
imaging scope (gun)
smartgun internal (gun)
gas vent 2 (gun)
airburst link
stick n shock
thermal smoke 5
flash pack 5
armor jacket
helmet
muscle toner 2
narcoject gas grenade 10
synthacardium
Critias
Don't forget knowledge skills. Right now we've just got kind of a jumbled mess of numbers and stuff to look at, with no background, no feel for who they're supposed to be (a monk, with bioware and fancy tech-gadgets?), etc, etc.
Adarael
This, at a glance, is less "monk" and more "Ivan Drago". Or perhaps any other heavy-fisted melee killer.
ArkonC
Can't take Critical Strike 6 with only magic 4, the max would be Critical Strike 4...
Fortune
You can't have any Power with a higher rating than your Magic, so Critical Strike 6 is too high for your Magic of 4.

You have a natural 2 in Running, and 2 levels of Improved Ability: Running. You cannot improve a skill more than 50% of its natural level, so technically you could only have 1 level of the Power.

Synthacardium has an Availability of 16, which is slightly higher than the canon chargen limit of 12.

That's it for a first glance.

Oh, and welcome to Dumpshock. smile.gif
KurenaiYami
QUOTE (Fortune @ Mar 28 2008, 01:23 AM) *
You have a natural 2 in Running, and 2 levels of Improved Ability: Running. You cannot improve a skill more than 50% of its natural level, so technically you could only have 1 level of the Power.


I actually can't find anything that limits the current augmented skill above its natural level, only its Maximum augmented. I can see evidence for not allowing a human's augmented max to go over 9, but nothing limiting a character in the way you mention.

Really, aside from the aformentioned Magic limitation, there's nothing stopping him from having 2 Natural running and 7 levels of Improved Ability: Running.

At least that I can find. Feel free to cite something proving me wrong. I'm just going off of the language on page 63 of the fourth printing of the BBB.

QUOTE (piiman @ Mar 27 2008, 11:55 PM) *
stealth tags

You better have figured out what these actually do before you try and use them in my game.
Malicant
QUOTE (KurenaiYami @ Mar 28 2008, 09:42 AM) *
I actually can't find anything that limits the current augmented skill above its natural level, only its Maximum augmented. I can see evidence for not allowing a human's augmented max to go over 9, but nothing limiting a character in the way you mention.

It's in the errata. Modified skill rating cannot excede base skill rating x1.5.

Errata
the_dunner
I clicked on this one hoping to see a character write-up for a neurotic detective. <sigh>
KurenaiYami
QUOTE (Malicant @ Mar 28 2008, 01:54 AM) *
It's in the errata. Modified skill rating cannot excede base skill rating x1.5.

Errata


That part's actually in the fourth printing, I just didn't think to look there, apparently. I blame being up for 40 hours. Well, I get to remake some NPCs now.

Consider my previous statement retracted.
Ryu
QUOTE (the_dunner @ Mar 28 2008, 10:30 AM) *
I clicked on this one hoping to see a character write-up for a neurotic detective. <sigh>


You are not alone. My next thought was "oh, the ad&d one".
Iracundus
QUOTE (the_dunner @ Mar 28 2008, 08:30 PM) *
I clicked on this one hoping to see a character write-up for a neurotic detective. <sigh>



Why not try making Monk after all if that's what you were expecting. Uncouth, Photographic Memory, and Aptitude (Perception), high Intuition and Logic would be starters.
Prime Mover
Narcoject had vector of injection, not sure if could put in a grenade unless ya used dmso with it? Not sure if could consider that gas grenade.
hermit
QUOTE (the_dunner @ Mar 28 2008, 10:30 AM) *
I clicked on this one hoping to see a character write-up for a neurotic detective. <sigh>

Oh, you too?

QUOTE
Why not try making Monk after all if that's what you were expecting. Uncouth, Photographic Memory, and Aptitude (Perception), high Intuition and Logic would be starters.


negative qualities would slightly exceed (sensible) chargen limits ... but for a try:

severe phobias: Milk, Sexuality, Dirt, all kinds of animals, Nudity, claustrophobia, heights
severe obsessive/compulsive: counting objects, imposing mathematical order, sorting things, cleaning (self), cleaning (surroundings), walk around oddly when thinking
Uncouth
Combat Paralysis
Pacifist

Positive qualities:
Photographic Memory
Aptitude (Perception)
Aptitude (Mathematics)
Aptitude (Criminology)
Extra Attribute Point (Logic)
Extra Attribute Point (Intuition)
Luck
piiman
QUOTE (ArkonC @ Mar 28 2008, 12:17 AM) *
You can't have any Power with a higher rating than your Magic, so Critical Strike 6 is too high for your Magic of 4.

You have a natural 2 in Running, and 2 levels of Improved Ability: Running. You cannot improve a skill more than 50% of its natural level, so technically you could only have 1 level of the Power.

Synthacardium has an Availability of 16, which is slightly higher than the canon chargen limit of 12.

thanks for thecritical strike and running, i wasnt aware of the ranking but synthacardium is rating (Rx4) or it is in my book, im not sure if its in the arrata or something

Also was wondering, with those do u round up or down, if anyone knows i was not sure
Fortune
Yeah, you're right about the Synthacardium. I was half asleep and confused the Suprathyroid with the Synthacardium. Damn Senility! smile.gif
Larme
What's with all these melee characters lately? News flash guys: melee combat SUCKS in shadowrun! Ok, well it's not that bad, but to have it as your only recourse is a really bad idea. I think the only viable melee character is an ultra-infiltrator ninja adept who surprises people, kills them, and then hides again before anyone notices what he's done. That's the only way for melee to work as a standalone ability. Unarmed combat is very powerful for an adept, but you need something to back it up. For most martial artists, I'd suggest throwing -- it does nice damage with high str, it's just as quiet as punching, and it fits with the low-tech stylings of a dedicated martial artist. But any combat character will have good agility; it would be a minimal expense to put a few points into some kind of ranged skill and get a reasonable dice pool, and it would help your team immensely. Suddenly, when the enemy engages you at 100 meters with rifles, you won't just have to stand there with your thumb up your ass.

Ok, you have Automatics, good stuff rotfl.gif

You still need to lower your critical strike to 4, though. Can't have a power higher than your Magic rating.
piiman
Alright so i reworked it some
My main focus is unarmed combat, i have running so i can breach the distance between the obvious range gun wielders. i have infiltrate now so i can sneek and not get shot so much, dodge and perception obviously and as for my knowledges i got chinese martial arts, chinese Traditions, Chinese as my native tongue then i grabbed english just cause
piiman
QUOTE (Larme @ Mar 28 2008, 05:59 PM) *
What's with all these melee characters lately? News flash guys: melee combat SUCKS in shadowrun! Ok, well it's not that bad, but to have it as your only recourse is a really bad idea. I think the only viable melee character is an ultra-infiltrator ninja adept who surprises people, kills them, and then hides again before anyone notices what he's done. That's the only way for melee to work as a standalone ability. Unarmed combat is very powerful for an adept, but you need something to back it up. For most martial artists, I'd suggest throwing -- it does nice damage with high str, it's just as quiet as punching, and it fits with the low-tech stylings of a dedicated martial artist. But any combat character will have good agility; it would be a minimal expense to put a few points into some kind of ranged skill and get a reasonable dice pool, and it would help your team immensely. Suddenly, when the enemy engages you at 100 meters with rifles, you won't just have to stand there with your thumb up your ass.

Ok, you have Automatics, good stuff rotfl.gif

thanks for ur imput, i do have automatics for that situation, and i do have infiltrate and a high agi so i can sneek as well, i just like the idea of a martial artist
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