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  1. Indirect Combat Spells (32 replies)
  2. Weapon focus (3 replies)
  3. Wither Der Nachtmachen? (1 reply)
  4. NPC pregens (2 replies)
  5. trid, here we come! (5 replies)
  6. bbs documentary (12 replies)
  7. Nanite transfusions? (27 replies)
  8. KDDI making video esper machine?! (0 replies)
  9. Blood Mages and Dunkelzahn's Will (42 replies)
  10. TV Shows that translate to Shadowrun (27 replies)
  11. Physical barriers make for short car chases (42 replies)
  12. UCAS Military Timeline? (35 replies)
  13. Patching real life cyberware (0 replies)
  14. Armor on Cyberlimbs (145 replies)
  15. Good sets of spells for a starting grimoire (38 replies)
  16. Matrix questions (20 replies)
  17. At what age is it ok to instal cyberware? (71 replies)
  18. Does 200 BP attribute cap hurt humans too much? (177 replies)
  19. Technomancers and Agents (46 replies)
  20. Is a generalist build even viable? (105 replies)
  21. Wireless (44 replies)
  22. Fading and healing magic (8 replies)
  23. Street Level Campaign - Pointers? (22 replies)
  24. Time Travel (29 replies)
  25. Help me with this build: Huggles G. McTroll, One-Time Assassin (30 replies)
  26. Proof of Concept character (16 replies)
  27. Finally a proof that Horizon is not the good guys! (52 replies)
  28. Forensics, Background Count, Astral Signatures, and Magic (20 replies)
  29. Buying poisions? (6 replies)
  30. Arcana / Enchanting and Poisons (10 replies)
  31. Lizardmen as a playable race (58 replies)
  32. Hand of God (37 replies)
  33. Looking for some build advice (17 replies)
  34. Planning, Knowledge, & Improv (4 replies)
  35. Analyze Skillwire (39 replies)
  36. Making Chemicals (16 replies)
  37. Colour Blind and Cyber eyes (18 replies)
  38. Handouts (1 reply)
  39. Mage Mask (9 replies)
  40. Vehicle Armor and penetrating it. (44 replies)
  41. Requesting some build help... (113 replies)
  42. Adrenaline pump, advice needed. (53 replies)
  43. Awesome use of the Petrify spell... (106 replies)
  44. Astral Hazing and Arcane Arrester (2 replies)
  45. Metagenetic Qualities (1 reply)
  46. Royal Jelly (15 replies)
  47. Movement characeters and vehicles? (46 replies)
  48. Assensing question (3 replies)
  49. Anybody else see this IRL Hacker news? Stuxnet. (11 replies)
  50. Max Comlink and node stats? (28 replies)
  51. Houseruling stray bullets (15 replies)
  52. GM advice: Upping the Shadowrun lingo (59 replies)
  53. extending elemental service (9 replies)
  54. Critical Strike Question (10 replies)
  55. New Metamagic: Genius Loci (7 replies)
  56. Adept and Astral Projection (16 replies)
  57. Cash for Karma and Vice Versa (17 replies)
  58. Elemental Attack on Earth Elemental (24 replies)
  59. Max Starting Cash (269 replies)
  60. What was Leonardo? (12 replies)
  61. What's a good way to fill .2 Essence? (39 replies)
  62. Getting back that loving feeling (28 replies)
  63. New GM needs help (41 replies)
  64. Manadynamics (21 replies)
  65. Movies that translate directly into Shadowrun sessions (47 replies)
  66. VR initiative passes (11 replies)
  67. Story + Rule Mechanics (27 replies)
  68. Tacnet and drones (20 replies)
  69. Best and Worst Sprites/Spirits (34 replies)
  70. Armorer time intervals (38 replies)
  71. Fomori+Dermal Sheathing=? (15 replies)
  72. Turning off an alert on a node (8 replies)
  73. Question about Drones (24 replies)
  74. Blast from the Past (18 replies)
  75. Target Designators? (2 replies)
  76. Karma gained per session (20 replies)
  77. Moving to Denver (32 replies)
  78. Assault on a Luxury Yacht (87 replies)
  79. Essence Drain (16 replies)
  80. China is here Mr. Burton (2 replies)
  81. Dice pool help for rigger remote controlling a drone (15 replies)
  82. Target Designators? (2 replies)
  83. The latest from the $DIETY of War (53 replies)
  84. Starting Cash for Full Immersion Lifestyle? (6 replies)
  85. Spirits: Natural Weapons (9 replies)
  86. What's the official word on Linda Hayward and Melissa Truman? (0 replies)
  87. It finally arrived! (14 replies)
  88. News you can use: Stuxnet and Seimens (0 replies)
  89. Quick drain question (2 replies)
  90. Armor spell (69 replies)
  91. Shadowrun IRL: Stuxnet (26 replies)
  92. Question about remote operation of drones (11 replies)
  93. Can I counterspell from Astral Space? (26 replies)
  94. How can i make the GM do what i want? (80 replies)
  95. Military Aircraft (99 replies)
  96. Matrix Combat Examples? (2 replies)
  97. Art in european Shadowrun line (51 replies)
  98. Need help on Aztlan source book (5 replies)
  99. How does Initiative work? (29 replies)
  100. Corporations can do WHAT!? (33 replies)
  101. Invented slang (2 replies)
  102. New Deus Ex (3 replies)
  103. Success or failure with spells (19 replies)
  104. Armor Focus (19 replies)
  105. Using Knowledge Skill (29 replies)
  106. Player handout: Tail Evasion Procedures (17 replies)
  107. Pure Adept vs bioware Adept - anyone has good houserules (132 replies)
  108. Should Attention Coprocessor cost more Essence? (64 replies)
  109. Planning pool (79 replies)
  110. policlubs MIA? (6 replies)
  111. Teleporting SANs (7 replies)
  112. I spend 4 hours last night talking to Fiorella LaGuadia (27 replies)
  113. Cybertooth Tiger Claws/Bite DV (42 replies)
  114. Rigger 101 (50 replies)
  115. THE LIST! (20 replies)
  116. Futuristic Building Materials (2 replies)
  117. Gamer-Ware (103 replies)
  118. A different form of packs (2 replies)
  119. Arcane Libraries (13 replies)
  120. Astral Gateway overpowered? (37 replies)
  121. Dart gun : Zing you're hit (38 replies)
  122. Quick decking rules (11 replies)
  123. Cheapest Life Style = High Class (46 replies)
  124. Cyberlimbs (31 replies)
  125. Money for Magicians and Adepts? (85 replies)
  126. Critique my fluff (3 replies)
  127. Meta-gaming or not? (180 replies)
  128. Elemental Strike + Electricity (17 replies)
  129. GM Help with a bank vault (21 replies)
  130. UV Nodes: Effect on Technomancers? (3 replies)
  131. Ritual Magic (34 replies)
  132. Two PDFs released! (2 replies)
  133. [DDH] Dumpshock Data Haven Issue 1 Release Date (120 replies)
  134. Shadowrun Master Movie List (147 replies)
  135. Spirits and binding (12 replies)
  136. Credsticks (12 replies)
  137. SR4 "Official Forums" (239 replies)
  138. Cyber up!em (79 replies)
  139. Technomancers, Tacnets, and Programs (2 replies)
  140. How Balanced is shadowrun anyways? (72 replies)
  141. Character Concept Help (3 replies)
  142. hello, datajack... (2 replies)
  143. High-point karmagen amount (6 replies)
  144. Clean Metabolism (33 replies)
  145. SR3 Complete Example Matrix Run (2 replies)
  146. Runners Toolkit (10 replies)
  147. shoulder mounted drone (16 replies)
  148. Indispensable paranormal extermination service of the 21st century (27 replies)
  149. Starting Die Pools (20 replies)
  150. question regarding analyze device spell (6 replies)
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