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  1. Build me some SR2 PCs (3 replies)
  2. Combat Adept Powers and Karma (15 replies)
  3. Summoning & Binding mechanics (15 replies)
  4. Creating a challenging system to hack (13 replies)
  5. Metamagic: Cleansing (62 replies)
  6. Augmented Reality becomes Reality (10 replies)
  7. Mob Control (3 replies)
  8. One of the things I brought home from Gen Con (3 replies)
  9. To people who know the fluff well (14 replies)
  10. Magical Guard (9 replies)
  11. Lake Union (0 replies)
  12. HMHVV Infection Power Change (26 replies)
  13. SR3: The Face (8 replies)
  14. Good news on the "character builder" front (54 replies)
  15. Martial Arts and Disarm (33 replies)
  16. HMHVV and Sentient Critters (64 replies)
  17. Ranged spells as Touched? (8 replies)
  18. Night at the museum (18 replies)
  19. Looking for Contact suggestions (12 replies)
  20. What can the Ares Auxilia carry? (38 replies)
  21. Cyber-skin question (7 replies)
  22. Add some weapons and call it the Yellowjacket (4 replies)
  23. Any News From GenCon? (35 replies)
  24. Conning a lifestyle (70 replies)
  25. 2072 Campaign Book and Dawn of the Artifacts (14 replies)
  26. How should I start? (8 replies)
  27. Trid Phantasm questions (9 replies)
  28. Invisibility and doors (39 replies)
  29. [Corp Guide] Random Thoughts (45 replies)
  30. Build the optimal Shadowrun team (83 replies)
  31. Ultrasound vs Improved Invisibility (124 replies)
  32. Unlisted Changes between SR4 and SR4A (8 replies)
  33. EVO Worldwear Subscription (23 replies)
  34. Some Adept questions (18 replies)
  35. Going back to 2e (24 replies)
  36. Fun With Drones (2 replies)
  37. Does anyone pay attention to this crap? (61 replies)
  38. Leonard Aurelius (4 replies)
  39. Info on Seattle in 2072 (5 replies)
  40. Shadowrun - Social side (10 replies)
  41. What stories rub you the wrong way? (53 replies)
  42. self-calibrating micro-sensors (0 replies)
  43. 6th World Higher Education (25 replies)
  44. Pirate campaign (23 replies)
  45. Movement (39 replies)
  46. Online Cyber Punk Comic (11 replies)
  47. GM Tools (23 replies)
  48. Name of Chinese Great Dragon? (10 replies)
  49. Cars; The Matrix 2.0 arrives roughly 60 years early (1 reply)
  50. Concept cyberlimb with 3g/wifi (4 replies)
  51. Bio-Node Hacking (34 replies)
  52. Mage Cuffs... also concentration checks. (6 replies)
  53. MetaHuman Timeline (12 replies)
  54. Ridiculousness... (74 replies)
  55. Lawyers and Legal Issues (54 replies)
  56. Running targets as easy to hit as standing still? (25 replies)
  57. Humanoid drones in clothing and armor. (119 replies)
  58. Jaunting through the metaplanes (5 replies)
  59. Magic versus Chrome (219 replies)
  60. Selfmade FAE Bombs (64 replies)
  61. Need help with Fix spell. (13 replies)
  62. Honest question about my writing (20 replies)
  63. Technomancer Assimilating an AI? (34 replies)
  64. Ultrawideband Radar (7 replies)
  65. terahertz laser (4 replies)
  66. Submersion and Initation (11 replies)
  67. Final DoTA 3 Cover? (7 replies)
  68. [ENnies] Shadowrun (3 replies)
  69. How does Chase Combat work? (4 replies)
  70. Body Theif or Doppleganger. (3 replies)
  71. TM Riggers (71 replies)
  72. A more limited, generalist game (14 replies)
  73. The role of the Street Samurai (62 replies)
  74. bad tropes and fall guys (28 replies)
  75. How large a humugulus can a spirit animate? (7 replies)
  76. Keeping projection and spirits LOS to mage's body (25 replies)
  77. Cyber Street Samurai/Gunslinger Challenge (26 replies)
  78. After the Almanac (52 replies)
  79. The Harley-Davidson Shadowrunner (50 replies)
  80. Spoof, trojans and the unplug virus (79 replies)
  81. Urban Brawl Movies (21 replies)
  82. Adventure Rewards (80 replies)
  83. Assisted Jack Out (11 replies)
  84. Cyberlimb Attributes (97 replies)
  85. Shadowrun Tour of Seattle (12 replies)
  86. RL: Though-controlled artificial limb approved for human testing (8 replies)
  87. Adept Powers and Actions (3 replies)
  88. how to handle a rigger (69 replies)
  89. Racist Slang (15 replies)
  90. Drone Racks (37 replies)
  91. Astral Blocker (Brought to you by Ares) (18 replies)
  92. Smart Canteen (22 replies)
  93. "Ages Well" (13 replies)
  94. detecting bioware (18 replies)
  95. Floor plans for your favorite pads (2 replies)
  96. Favorite Setting (4E) (12 replies)
  97. Exchange rate (14 replies)
  98. Astral perception (18 replies)
  99. Validate programs (2 replies)
  100. Making a Face Technomancer? (3 replies)
  101. Cyberware/Bioware upgrade costs? (40 replies)
  102. Komod shapeshifter (2 replies)
  103. Night at the Museum (77 replies)
  104. Question about Technomancers (11 replies)
  105. My First Technomancer (48 replies)
  106. question about throwing weapons (3 replies)
  107. Enemy Quality Question (1 reply)
  108. Fan Builds! (9 replies)
  109. Drug Gang fire fight aftermath (5 replies)
  110. crash worm trail runs? (1 reply)
  111. Contact question (19 replies)
  112. Did you say something, Cortana? (38 replies)
  113. Animal Handler Rules (11 replies)
  114. Wikileaks (64 replies)
  115. A new look on Stealth and Astral Perception (2 replies)
  116. CGL forms Fiction Imprint (7 replies)
  117. Best Swerve You've Ever Pulled (15 replies)
  118. Syndicates and programs (19 replies)
  119. Who's your P2.0 alt? (0 replies)
  120. Non-Great Dragon (20 replies)
  121. Art (12 replies)
  122. Characet Concept (0 replies)
  123. Combat Paralysis (27 replies)
  124. Dystopia (43 replies)
  125. New SR GM (34 replies)
  126. Modular Cyberlimb question (4 replies)
  127. Sniper Rifles In Combat (54 replies)
  128. Magic spells and visibility modifiers... (43 replies)
  129. Finally! A Shadowrun movie? (17 replies)
  130. Clones, Adepts and Ritual Magic (11 replies)
  131. Multiple commlinks (4 replies)
  132. Battle Rifles (87 replies)
  133. Lot of low threshold, high interval checks (4 replies)
  134. Elemental summoning behind wards (11 replies)
  135. Grenade Launcher Range (30 replies)
  136. Gunslinger Adept (131 replies)
  137. Chips jacks - the track marks of 2070? (11 replies)
  138. Burning Edge (15 replies)
  139. Shotguns (And Flechettes) (56 replies)
  140. A question about spell targeting (80 replies)
  141. Tin Soldiers and Dunkies coming (4 replies)
  142. New GM asks several questions (10 replies)
  143. real life fly-spy? (0 replies)
  144. Character Creation Guidelines (3 replies)
  145. GMing: Dragons (25 replies)
  146. Ubiquity Shadowrun... There I said it! (1 reply)
  147. Resonance Trodes (117 replies)
  148. Iconography as the New Newspeak (5 replies)
  149. Cyborgs? (6 replies)
  150. Interrupt full defense (15 replies)
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