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  1. Hacker starting equipment (25 replies)
  2. cooking microchips? (1 reply)
  3. Simsense one step closer (0 replies)
  4. Explosives Question (32 replies)
  5. Street Sam Hack Defense (23 replies)
  6. Cyberlimbs closer? (0 replies)
  7. How many dice should I expect to throw in a street-level campaign? (12 replies)
  8. Arsenal 2070 (11 replies)
  9. Catalyst store credit (27 replies)
  10. Cyberbody & limbs, VR, and Movement (53 replies)
  11. Rollplaying defended, gender examined (288 replies)
  12. Okay, how Crazy is Berlin? 2070 (45 replies)
  13. Sound Elemental effect, Mystic Armor (and Ortohskin, I guess) (13 replies)
  14. About that Mayan Calender (43 replies)
  15. Chameleon Coating and Mimic (4 replies)
  16. 2 Quick Questions: Limbic & Adepts (2 replies)
  17. Secret Projects by corporation (19 replies)
  18. Two simple character sheet questions (3 replies)
  19. Recoil compensation for drones/vehicules guns ? (5 replies)
  20. Alternate System - Combat Rating (26 replies)
  21. How Common Are Mages in the Military? (76 replies)
  22. Metagenic Improvement (Attribute) SURGE (1 reply)
  23. Shedim (9 replies)
  24. Magic and Essence (14 replies)
  25. Sliding Damage Scale (9 replies)
  26. Rhino Waresuites (4 replies)
  27. Abstracting Ammo (139 replies)
  28. Hacking tutorial for Gms? (2 replies)
  29. My Group of Shadowrunners (32 replies)
  30. Secret Projects by corporation (0 replies)
  31. Firearms - Damage (27 replies)
  32. Biowire and the Skillwire Expert System (101 replies)
  33. Rigger Essentials (18 replies)
  34. Cyberware and drones (13 replies)
  35. Longarms in combat (28 replies)
  36. Levels in Shadowrun (10 replies)
  37. Real Life archology? (31 replies)
  38. Milspec Armor and Infiltration (83 replies)
  39. > SMH 2010 - Appetitie for Vengeance -- Special Holiday Mission Event! (0 replies)
  40. Smuggler rigger with cyberarm (16 replies)
  41. Avoiding the Astrals (22 replies)
  42. Fomoraig Corrosive Secretions (5 replies)
  43. SR3 Face (12 replies)
  44. Types of Enemies (10 replies)
  45. Attacking Whilst Invisible (31 replies)
  46. Possible House Rules, SR3 (13 replies)
  47. Metahuman Grunts (7 replies)
  48. Concealment power in combat (51 replies)
  49. Ranged weapons in melee (21 replies)
  50. Where did all these indians come from? (190 replies)
  51. Product Timeline Question (7 replies)
  52. Chicago Game Special Rules? (16 replies)
  53. Programs past 12 (145 replies)
  54. Compiling Popular Culture Data - Music (5 replies)
  55. Stacking bonus dice (6 replies)
  56. Suprise tests (8 replies)
  57. Shade Adept (6 replies)
  58. Drone Sweet Drone (77 replies)
  59. Poor Rules Foo (3 replies)
  60. Nexus Spell Effect (19 replies)
  61. Tallest buildings in Downtown Seattle ? (18 replies)
  62. Artificial Hippocampus (11 replies)
  63. Drone Setups (25 replies)
  64. Idea for a new metamagic *Extrapolation* (14 replies)
  65. Hour Trollz iz diff'ent... (25 replies)
  66. A slightly crazy master of disguise (2 replies)
  67. Fully Automatic Weapons (14 replies)
  68. Touch Spell Magician VS Adept (14 replies)
  69. Substituting RL for SR (4 replies)
  70. "Control Thoughts" Spell? (208 replies)
  71. Some SR3 Questions (9 replies)
  72. Blackjack? (4 replies)
  73. What to do with nuyen when you have nothing to spend it on (147 replies)
  74. AR system (0 replies)
  75. What's the point of melee? (459 replies)
  76. Look ma! (60 replies)
  77. God Damn Cyborg Rat (13 replies)
  78. Question about the Prejudiced quality (75 replies)
  79. Comic Characters as Concepts (40 replies)
  80. Shadowrun development future? (11 replies)
  81. Designer "cyberleg" (15 replies)
  82. Help For A Cornered GM! (26 replies)
  83. Emotitoy / Emotion Gauging Software (11 replies)
  84. Dawn of the Artifacts: Darkest Hour (4 replies)
  85. Activesofts as Freeware (27 replies)
  86. Cyberarm Idea, Practical? (53 replies)
  87. Things that every shadow runner should have (and tips for a new gm) (58 replies)
  88. Ghouls and self-defense (19 replies)
  89. SR4 system on SR1/2/3 setting ? (4 replies)
  90. Hacker playbook (25 replies)
  91. Need some info (8 replies)
  92. Jumping from heights (40 replies)
  93. Quebec & The Sixth World Almanac (6 replies)
  94. Adrenaline Pump Revelation (28 replies)
  95. Funniest damn thing I have heard from the Army (48 replies)
  96. Money Laundering (90 replies)
  97. Touch Spells (70 replies)
  98. How to perma-control Spirits without bonding (12 replies)
  99. Just how evil are your Corps? (46 replies)
  100. How to teach newb players to SR4 without killing them (47 replies)
  101. Energy fields and non-projectile/alternate weapons (54 replies)
  102. Karma Build: SR4 vs. SR4A (38 replies)
  103. Metagaming (448 replies)
  104. Shadowrun And Firearms by Raygun (34 replies)
  105. Artisan and other Skills: (4 replies)
  106. Forgery (84 replies)
  107. Metal storm...again (119 replies)
  108. Gettin a fix (16 replies)
  109. Shadowrun 4th Ed. Dice Roller (19 replies)
  110. War between UCAS and Aztlan? (61 replies)
  111. Adept hacker in action? (9 replies)
  112. Complete noob, can I get some help please? (42 replies)
  113. Toxin: Breathtaker (16 replies)
  114. Raygun's Shadowrun Firearms (3 replies)
  115. Type O system Adept (107 replies)
  116. Cybered up to the Max! (130 replies)
  117. Cyberware Suites (92 replies)
  118. Nerve Strike - 3rd Edition (6 replies)
  119. What would happen if? (8 replies)
  120. MilSpec Armor (25 replies)
  121. The State of Warfare (29 replies)
  122. Multisense Illusion + Astral sight (18 replies)
  123. Starting with an Ally Spirit (karma build) (30 replies)
  124. Best initiation metamagic to start with? (31 replies)
  125. The Ultimate Team Van (22 replies)
  126. A call to GM's and Mr. Johnson's (4 replies)
  127. Cost to "Cook" drugs? (17 replies)
  128. Node Encryption (4 replies)
  129. Paratroopers in the 2070's? (80 replies)
  130. Cyborgs, e-ghosts, other weirdness. (59 replies)
  131. Almanac Release Date ! (27 replies)
  132. Spirit Binding Power and Vehicles (10 replies)
  133. shadowrun recruitment poster (0 replies)
  134. Kylar Ex Ganger Adept of the Invisible Way (30 replies)
  135. Runner Essentials (105 replies)
  136. Shadowrun Dice (23 replies)
  137. Free Spirits, formulas, and lifestyles (8 replies)
  138. Critical glitch and how you handle them? (27 replies)
  139. Technomantic Questions (7 replies)
  140. Need Help. Buying Supplements. (8 replies)
  141. Rigger attacks-simple or complex? (33 replies)
  142. A good smuggler plane (14 replies)
  143. Extended Test (13 replies)
  144. Bound spirits and foci helping with drain (10 replies)
  145. Implants with Highly Cybered players (9 replies)
  146. Newbies all around! (9 replies)
  147. Reagents and Foci (2 replies)
  148. Game character final build (probably) (13 replies)
  149. The problem with orks (72 replies)
  150. Changing the Area of Effect (1 reply)
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