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  1. Quick Opinion about Char build (36 replies)
  2. How many licks does it take... (7 replies)
  3. Optimization Advice for a Combat Hacker (240 replies)
  4. Adventures that can be converted to SR4 (29 replies)
  5. Any precedent for biofeedback? (53 replies)
  6. Hardened Armor (58 replies)
  7. Invisibility and the astral plane (13 replies)
  8. SURGE-III - Trying to build a good character (25 replies)
  9. Stun Damage Problem (11 replies)
  10. Drone Construction Rules (7 replies)
  11. Returning to the Shadows (6 replies)
  12. This Old Drone Now (4 replies)
  13. Mechanic Ruling (5 replies)
  14. Dermal Sheath Obsolete (80 replies)
  15. Runner's kit (10 replies)
  16. New Spell Concept: Vorpal Sword (66 replies)
  17. medical tricorder powered by microwaves? (1 reply)
  18. what is high profile? (11 replies)
  19. AIs in Clustered nodes (21 replies)
  20. Incredible Change-Bot (7 replies)
  21. Basic matrix questions (52 replies)
  22. Ganger Drug Manufacturer (13 replies)
  23. Supression fire (17 replies)
  24. Background Counts (45 replies)
  25. Vehicle Weapons and Weapon Modifications (1 reply)
  26. Putting the arc in archology (4 replies)
  27. Timeline? (3 replies)
  28. Music to Run by (44 replies)
  29. Armor stacking (23 replies)
  30. Organized Crime/ Mafia arms of the Tir (12 replies)
  31. Pornomancers - How do they work? (53 replies)
  32. Missing Thread! (0 replies)
  33. Improving contacts (the person kind) (30 replies)
  34. What's a wound set? (40 replies)
  35. Please critique my hacker. (30 replies)
  36. Rules question about long bursts (24 replies)
  37. Lagos (14 replies)
  38. Ghoul question (23 replies)
  39. Also doing a zombie apocalypse (17 replies)
  40. Crime Focused Proceedural Game in Development (4 replies)
  41. Shifty Eyes (85 replies)
  42. Free Spirit PCs and metamagics (10 replies)
  43. Freak group help (29 replies)
  44. Why shouldn't you cut a deal with a dragon? (96 replies)
  45. Standard Node Security? (5 replies)
  46. Deactivation of sustained or quickened spells (16 replies)
  47. Something I just noticed.. (5 replies)
  48. Getting caught (30 replies)
  49. Cyber-Zombies (27 replies)
  50. Minidrones and Wireless Scan (29 replies)
  51. Automatic Fire rules (57 replies)
  52. SR3: How to steal a cyberdeck? Part 2 (28 replies)
  53. More Lethal Options (89 replies)
  54. Earthdawn (86 replies)
  55. Fake Security Company (9 replies)
  56. Counterspelling counterspelling? (6 replies)
  57. Free spirits and services (21 replies)
  58. Are the consequences of this run too harsh? And can you help fill in some blanks for me. (29 replies)
  59. Essence loss (23 replies)
  60. Enhanced Senses (5 replies)
  61. This is relevant to your interests (75 replies)
  62. the Stealth spell and sonar/ultrasound (17 replies)
  63. How does sustaining spells work (20 replies)
  64. Make the Mythbusters! (16 replies)
  65. Bicycle Adept (37 replies)
  66. Parkour as SR4 martial art (31 replies)
  67. SR3 ritual tracking with wards. (1 reply)
  68. Armor Spell (3 replies)
  69. Prayer of the roller boys (0 replies)
  70. Spirit favors (3 replies)
  71. Banishing and Counterspelling Foci (28 replies)
  72. Fake SINs and non-humans (27 replies)
  73. Knocking on doors, breaking down walls (11 replies)
  74. 2011 or 2012 (26 replies)
  75. Arms dealing (30 replies)
  76. How would you describe damage taken by PC (34 replies)
  77. Banishing Free Spirits (6 replies)
  78. Building a better Technomancer... (39 replies)
  79. Zombie Apocalypse (27 replies)
  80. Prejudice (Spirits) and Incompetant (Conjuring) (9 replies)
  81. My first character: need help making a Magician (10 replies)
  82. KarmaGen Metatypes (30 replies)
  83. AI's, Drones, and Nodes (5 replies)
  84. Vehicle weapons (20 replies)
  85. Astral projection and spellcasting (38 replies)
  86. 675 Karma Adept (8 replies)
  87. Nanoware made of Orichalcum? (27 replies)
  88. Ghoul Fights (20 replies)
  89. Underbarrel Weight (1 reply)
  90. Cyber Lower Limbs (21 replies)
  91. Can you do any spellcasting with a magic at 2? (31 replies)
  92. What is the lake in Western Germany? (5 replies)
  93. How to pronounce Shiawase, Renraku and Fuchi ? (75 replies)
  94. Adept metamagic (3 replies)
  95. Here's an interesting find about magic drain from the corebook (139 replies)
  96. Weapons for the wee lads (98 replies)
  97. What's Deus up to now? (66 replies)
  98. Shadowrun Novels (13 replies)
  99. The Johnson Interview (118 replies)
  100. Vulnerability (6 replies)
  101. The Wire - Shadowrun Style (3 replies)
  102. RL: Phones as network nodes (2 replies)
  103. AIs and Initiative Passes (21 replies)
  104. GMs and inspiration (10 replies)
  105. full moon society (0 replies)
  106. Binding Spirits and Background Counts (2 replies)
  107. How obvious are spirit powers? (27 replies)
  108. Hyper quick ghoul question (5 replies)
  109. alternative Hackers (32 replies)
  110. Invoking an Ally Spirit (15 replies)
  111. Quick Astral Combat Question (8 replies)
  112. Harvesting Thorns (13 replies)
  113. Just got SR4 (finally)...Whats the main changes to it from SR3 (14 replies)
  114. Two weapon fighting confusion (68 replies)
  115. How do most games treat drain for direct combat spells (32 replies)
  116. noob question - can you see through things during astral perception? (26 replies)
  117. Dermal plating/sheating (21 replies)
  118. disbosable sunglasses (9 replies)
  119. Alternatives for a hacker? (22 replies)
  120. Echolocation and Recordings (37 replies)
  121. How to apply Reach (5 replies)
  122. Darkest Hour and Street magic hit the streets (5 replies)
  123. Getting the most out of AR (82 replies)
  124. implantable led array! (16 replies)
  125. I miss the old feeling.. (314 replies)
  126. Commanding Voice question (30 replies)
  127. real life rigger toy? (0 replies)
  128. UCAS Military Standard Issue? (185 replies)
  129. critter powers and or (8 replies)
  130. Gyrojet Rifles? (33 replies)
  131. LSD dipped slugs (46 replies)
  132. spirit services question (27 replies)
  133. Similar traditions and domains (10 replies)
  134. One step closer to cyborgs/androids! (9 replies)
  135. Sr4 wireless Matrix, Today! (0 replies)
  136. Technomancers in Space (7 replies)
  137. College (20 replies)
  138. Real Life Shadowrun: PANs and Mesh (6 replies)
  139. Combat Helper/Planner Software for GM? (1 reply)
  140. CGL Speculation #10 (533 replies)
  141. Grenades and the ground, chunky salsa? (23 replies)
  142. Magic: Shapechange Spell (62 replies)
  143. The goggles, they do nothing! (22 replies)
  144. Rules question about use of toxins (11 replies)
  145. Hacker starting equipment (25 replies)
  146. cooking microchips? (1 reply)
  147. Simsense one step closer (0 replies)
  148. Explosives Question (32 replies)
  149. Street Sam Hack Defense (23 replies)
  150. Cyberlimbs closer? (0 replies)
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