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  1. Metahuman Grunts (7 replies)
  2. Concealment power in combat (51 replies)
  3. Ranged weapons in melee (21 replies)
  4. Where did all these indians come from? (190 replies)
  5. Product Timeline Question (7 replies)
  6. Chicago Game Special Rules? (16 replies)
  7. Programs past 12 (145 replies)
  8. Compiling Popular Culture Data - Music (5 replies)
  9. Stacking bonus dice (6 replies)
  10. Suprise tests (8 replies)
  11. Shade Adept (6 replies)
  12. Drone Sweet Drone (77 replies)
  13. Poor Rules Foo (3 replies)
  14. Nexus Spell Effect (19 replies)
  15. Tallest buildings in Downtown Seattle ? (18 replies)
  16. Artificial Hippocampus (11 replies)
  17. Drone Setups (25 replies)
  18. Idea for a new metamagic *Extrapolation* (14 replies)
  19. Hour Trollz iz diff'ent... (25 replies)
  20. A slightly crazy master of disguise (2 replies)
  21. Fully Automatic Weapons (14 replies)
  22. Touch Spell Magician VS Adept (14 replies)
  23. Substituting RL for SR (4 replies)
  24. "Control Thoughts" Spell? (208 replies)
  25. Some SR3 Questions (9 replies)
  26. Blackjack? (4 replies)
  27. What to do with nuyen when you have nothing to spend it on (147 replies)
  28. AR system (0 replies)
  29. What's the point of melee? (459 replies)
  30. Look ma! (60 replies)
  31. God Damn Cyborg Rat (13 replies)
  32. Question about the Prejudiced quality (75 replies)
  33. Comic Characters as Concepts (40 replies)
  34. Shadowrun development future? (11 replies)
  35. Designer "cyberleg" (15 replies)
  36. Help For A Cornered GM! (26 replies)
  37. Emotitoy / Emotion Gauging Software (11 replies)
  38. Dawn of the Artifacts: Darkest Hour (4 replies)
  39. Activesofts as Freeware (27 replies)
  40. Cyberarm Idea, Practical? (53 replies)
  41. Things that every shadow runner should have (and tips for a new gm) (58 replies)
  42. Ghouls and self-defense (19 replies)
  43. SR4 system on SR1/2/3 setting ? (4 replies)
  44. Hacker playbook (25 replies)
  45. Need some info (8 replies)
  46. Jumping from heights (40 replies)
  47. Quebec & The Sixth World Almanac (6 replies)
  48. Adrenaline Pump Revelation (28 replies)
  49. Funniest damn thing I have heard from the Army (48 replies)
  50. Money Laundering (90 replies)
  51. Touch Spells (70 replies)
  52. How to perma-control Spirits without bonding (12 replies)
  53. Just how evil are your Corps? (46 replies)
  54. How to teach newb players to SR4 without killing them (47 replies)
  55. Energy fields and non-projectile/alternate weapons (54 replies)
  56. Karma Build: SR4 vs. SR4A (38 replies)
  57. Metagaming (448 replies)
  58. Shadowrun And Firearms by Raygun (34 replies)
  59. Artisan and other Skills: (4 replies)
  60. Forgery (84 replies)
  61. Metal storm...again (119 replies)
  62. Gettin a fix (16 replies)
  63. Shadowrun 4th Ed. Dice Roller (19 replies)
  64. War between UCAS and Aztlan? (61 replies)
  65. Adept hacker in action? (9 replies)
  66. Complete noob, can I get some help please? (42 replies)
  67. Toxin: Breathtaker (16 replies)
  68. Raygun's Shadowrun Firearms (3 replies)
  69. Type O system Adept (107 replies)
  70. Cybered up to the Max! (130 replies)
  71. Cyberware Suites (92 replies)
  72. Nerve Strike - 3rd Edition (6 replies)
  73. What would happen if? (8 replies)
  74. MilSpec Armor (25 replies)
  75. The State of Warfare (29 replies)
  76. Multisense Illusion + Astral sight (18 replies)
  77. Starting with an Ally Spirit (karma build) (30 replies)
  78. Best initiation metamagic to start with? (31 replies)
  79. The Ultimate Team Van (22 replies)
  80. A call to GM's and Mr. Johnson's (4 replies)
  81. Cost to "Cook" drugs? (17 replies)
  82. Node Encryption (4 replies)
  83. Paratroopers in the 2070's? (80 replies)
  84. Cyborgs, e-ghosts, other weirdness. (59 replies)
  85. Almanac Release Date ! (27 replies)
  86. Spirit Binding Power and Vehicles (10 replies)
  87. shadowrun recruitment poster (0 replies)
  88. Kylar Ex Ganger Adept of the Invisible Way (30 replies)
  89. Runner Essentials (105 replies)
  90. Shadowrun Dice (23 replies)
  91. Free Spirits, formulas, and lifestyles (8 replies)
  92. Critical glitch and how you handle them? (27 replies)
  93. Technomantic Questions (7 replies)
  94. Need Help. Buying Supplements. (8 replies)
  95. Rigger attacks-simple or complex? (33 replies)
  96. A good smuggler plane (14 replies)
  97. Extended Test (13 replies)
  98. Bound spirits and foci helping with drain (10 replies)
  99. Implants with Highly Cybered players (9 replies)
  100. Newbies all around! (9 replies)
  101. Reagents and Foci (2 replies)
  102. Game character final build (probably) (13 replies)
  103. The problem with orks (72 replies)
  104. Changing the Area of Effect (1 reply)
  105. Need some help for easy to play Adept (26 replies)
  106. Void between "Bad" and "Good" magic traditions (56 replies)
  107. Four new electronic releases now available (12 replies)
  108. Oni BP (36 replies)
  109. Indirect Combat Spells (32 replies)
  110. Weapon focus (3 replies)
  111. Wither Der Nachtmachen? (1 reply)
  112. NPC pregens (2 replies)
  113. trid, here we come! (5 replies)
  114. bbs documentary (12 replies)
  115. Nanite transfusions? (27 replies)
  116. KDDI making video esper machine?! (0 replies)
  117. Blood Mages and Dunkelzahn's Will (42 replies)
  118. TV Shows that translate to Shadowrun (27 replies)
  119. Physical barriers make for short car chases (42 replies)
  120. UCAS Military Timeline? (35 replies)
  121. Patching real life cyberware (0 replies)
  122. Armor on Cyberlimbs (145 replies)
  123. Good sets of spells for a starting grimoire (38 replies)
  124. Matrix questions (20 replies)
  125. At what age is it ok to instal cyberware? (71 replies)
  126. Does 200 BP attribute cap hurt humans too much? (177 replies)
  127. Technomancers and Agents (46 replies)
  128. Is a generalist build even viable? (105 replies)
  129. Wireless (44 replies)
  130. Fading and healing magic (8 replies)
  131. Street Level Campaign - Pointers? (22 replies)
  132. Time Travel (29 replies)
  133. Help me with this build: Huggles G. McTroll, One-Time Assassin (30 replies)
  134. Proof of Concept character (16 replies)
  135. Finally a proof that Horizon is not the good guys! (52 replies)
  136. Forensics, Background Count, Astral Signatures, and Magic (20 replies)
  137. Buying poisions? (6 replies)
  138. Arcana / Enchanting and Poisons (10 replies)
  139. Lizardmen as a playable race (58 replies)
  140. Hand of God (37 replies)
  141. Looking for some build advice (17 replies)
  142. Planning, Knowledge, & Improv (4 replies)
  143. Analyze Skillwire (39 replies)
  144. Making Chemicals (16 replies)
  145. Colour Blind and Cyber eyes (18 replies)
  146. Handouts (1 reply)
  147. Mage Mask (9 replies)
  148. Vehicle Armor and penetrating it. (44 replies)
  149. Requesting some build help... (113 replies)
  150. Adrenaline pump, advice needed. (53 replies)
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