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  1. Splitting spellpool and character creation decisions (7 replies)
  2. Rules Lawyers vs. GMs (285 replies)
  3. Magical Security Levels (6 replies)
  4. Recoil (49 replies)
  5. Shooten Wild Turkeys (19 replies)
  6. Ghoul with force 8 healthy glow? (7 replies)
  7. what happens with fine motor skills after you goblinize (27 replies)
  8. PACKS Contributions (7 replies)
  9. Student radio (8 replies)
  10. Stick N Shock vs EX Explosive (75 replies)
  11. Rules Pitfalls (206 replies)
  12. Wilderness Neighborhood? (9 replies)
  13. Making Things Easier (1 reply)
  14. Help with physad (67 replies)
  15. Magic for the mundane (49 replies)
  16. Encryption (30 replies)
  17. Cybertechnology? (19 replies)
  18. Dissident Dronomancer? (2 replies)
  19. Group summoning of spirits (26 replies)
  20. Star Shine (6 replies)
  21. Foci in the Real versus Warding (2 replies)
  22. What should I do with a Missions reward (30 replies)
  23. Ennemy (20BP) (20 replies)
  24. Mystic Adepts & the Magic Spirit Pact (4 replies)
  25. Custom cyberlimbs and cyberware grades (119 replies)
  26. Tattoos as Foci (51 replies)
  27. Wilderness Neighborhood? (0 replies)
  28. KE & LS Uniforms (32 replies)
  29. Regular Military vs. Shadowrunners (342 replies)
  30. Domain names for ShadowSea / Jackpoint (0 replies)
  31. Real Life Shadowrun (2 replies)
  32. Creating background count (20 replies)
  33. UCAS Army Fireteam (48 replies)
  34. Help with conceptual shield arm design..... (17 replies)
  35. Quick drain calculation question. (6 replies)
  36. Modeling the Matrix with the OSI model (4 replies)
  37. Object resistence threshold and certain spells (1 reply)
  38. Awakened Technomancers (23 replies)
  39. Electricity damage too good? (79 replies)
  40. Ruthenium Cyberlimb Casemod (10 replies)
  41. A campaign scenario Synopsis (1 reply)
  42. Roleplaying question re: pixies (0 replies)
  43. Shadowrun 2e generator? (10 replies)
  44. Spirit/Sprite Damage? (21 replies)
  45. Weapon focus for unarmed adepts (13 replies)
  46. Sig-Sauer in 2070's ? (15 replies)
  47. [SR4] Vehicle Mods (17 replies)
  48. Sustaining Foci (11 replies)
  49. Drain 101... (8 replies)
  50. Anyone have any comments rgd. this concept for a character? (24 replies)
  51. Colbert invents first cyberdeck (29 replies)
  52. Urban Brawl (16 replies)
  53. Viewing Deactivated Foci from Astral Space (20 replies)
  54. Are There Classes of Capacity? (38 replies)
  55. Hero roll call..... (27 replies)
  56. Drug Addictions (30 replies)
  57. Campaign: California Free State (1 reply)
  58. Shapechange : Really +1 to all attributes by hit ? (14 replies)
  59. The Cutting Edge - new goodies & game changers in the sourcebooks (24 replies)
  60. Overcasting / Oversummoning (12 replies)
  61. Four ENnie nominations for SR4A (16 replies)
  62. Living Large (47 replies)
  63. Ruthenium Polymer Coating and Concealment (23 replies)
  64. Spell Force (3 replies)
  65. how long does a spirit last? (39 replies)
  66. Aquatic Para Critter (25 replies)
  67. Gear for the Matrix (41 replies)
  68. Infiltration and shooting (77 replies)
  69. Shapeshifter RP details (8 replies)
  70. St. Louis (18 replies)
  71. for the rockerboy (5 replies)
  72. Matrix 2.0 (52 replies)
  73. "night vision" glasses? (2 replies)
  74. Is there an "Assist roll" rule in SR4? (3 replies)
  75. Shadowrun is just around the corner (4 replies)
  76. Martial Arts Spellcaster? (33 replies)
  77. Matrix combat styles (26 replies)
  78. Wallhack vs. the Signature Table (21 replies)
  79. The Serial Killer in Ghost Cartels (5 replies)
  80. Security Ratings AAA-Z (22 replies)
  81. Combat between Astral and Physical (11 replies)
  82. Shape shifting mystic adept.......... (68 replies)
  83. bird-shaped CCTV? (7 replies)
  84. initiation question (3 replies)
  85. Anyone watching Leverage? (66 replies)
  86. Critter: Hrafn (6 replies)
  87. Rules of Shadowrun (33 replies)
  88. The Cutting Edge - new goodies & game changers in the sourcebooks (0 replies)
  89. Monofilament Whip question (87 replies)
  90. Daily Real News Item: Mesh Matrix (2 replies)
  91. Movement Power (10 replies)
  92. Split Dice Pools (33 replies)
  93. Espionage Shadowrun Game (12 replies)
  94. Classes of Game Style (35 replies)
  95. Desert Wars Tabele Top Miniatures Strategy Game, Would you Buy it? (23 replies)
  96. Group Hacking (46 replies)
  97. Question on communicating with Dragons (3 replies)
  98. Software Megacorporation's HQ Infiltrated By Spies (4 replies)
  99. Stealth program/form duration (5 replies)
  100. Surprise Question (1 reply)
  101. How bad are Shedim? How would you use them? (13 replies)
  102. Touchy-explody mage (55 replies)
  103. Bullet Proof Custard (23 replies)
  104. Optimized builds (17 replies)
  105. 1 gun... (127 replies)
  106. quadcopter formation flying (9 replies)
  107. RL: APDS ammo for pistols (88 replies)
  108. Spells are strong ... (267 replies)
  109. And Cyberware creeps one step closer... (1 reply)
  110. Raven Shamen, back up face, support mage (21 replies)
  111. Kreiger's Syndrome (PC Ghouls) (92 replies)
  112. New system for the Matrix (3 replies)
  113. Anniversary Product (22 replies)
  114. Any real-life hackers out there? (30 replies)
  115. Rigging a combat biodrone (8 replies)
  116. How did you find your Shadowrun group? (34 replies)
  117. Lightning reflexes (9 replies)
  118. Missions character (23 replies)
  119. i have this idea for a massive Troll (46 replies)
  120. The start of a tale... (0 replies)
  121. New Spells based off very old spells (0 replies)
  122. Trains? (57 replies)
  123. More ideas for running in Japan (5 replies)
  124. Grand Tour? (17 replies)
  125. Legal Medtech License (2 replies)
  126. What should I do about this? (26 replies)
  127. Sea Lab 2070 : Shadowrun "Under Da Sea" (12 replies)
  128. Gaming aids (7 replies)
  129. Wanted: Less-than-Lethal Tips and Tricks (27 replies)
  130. Gnomes? (25 replies)
  131. Metatype traits and surge (1 reply)
  132. Bio-drone? (16 replies)
  133. Archetypes (12 replies)
  134. Please help...rules question (23 replies)
  135. How revengeful would syndicate be? (6 replies)
  136. Dropping Prone (1 reply)
  137. Pluscode (3 replies)
  138. ping stun gun phone (2 replies)
  139. Sapient AI (186 replies)
  140. Hunted by a Megacorp (15 replies)
  141. Finding the bioware (0 replies)
  142. Shadows other than Seattle... (26 replies)
  143. Description of an ICE characteristic and behaviour : (18 replies)
  144. Nartaki and Shiva Arms Metagenetic Quality (39 replies)
  145. Cybereyes they are a coming! (1 reply)
  146. Born In Fire (23 replies)
  147. Shadowrun Podcasts? (2 replies)
  148. Ghost Cartels PDF Available! (234 replies)
  149. Dismantling Weapons (23 replies)
  150. More RL Shadowrun news (37 replies)
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