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  1. Getting a hacker PC in the group, need advice (2 replies)
  2. Software for drones (33 replies)
  3. SR Limited Edition dice in Tin case (31 replies)
  4. Warriors! Come out to Plaaaaay! (22 replies)
  5. Shadowrun - Help Create Simplified Rules (18 replies)
  6. Armor degradation (10 replies)
  7. Natural Weapon plus Elemental Aura = quite deadly? (7 replies)
  8. Binding watcher spirits? (2 replies)
  9. Spending and burning Edge (5 replies)
  10. Harlequin's Back (6 replies)
  11. Dragons Greater than Great? (24 replies)
  12. Pixie Karmagen (13 replies)
  13. Foci Questions... (17 replies)
  14. Material/Astral x Physical/Mana (1 reply)
  15. Autosoft Rating (5 replies)
  16. Swap for Technomancers... (76 replies)
  17. Program Optimization (18 replies)
  18. Dual natured astral combat? (11 replies)
  19. citizen journalists (7 replies)
  20. Healing and magic (40 replies)
  21. Anti-Technomancer Sentiment (42 replies)
  22. Type-O vampire (99 replies)
  23. Elemental Attack. (9 replies)
  24. Vehicles, Drones, and Agents (137 replies)
  25. Persona Non Grata and corporate citizens (30 replies)
  26. Real Life Shadowrun: 'Water Blade' Tool (28 replies)
  27. students buildling prototype gridlink (14 replies)
  28. Simstar contact ideas (4 replies)
  29. Spirits in Melee (5 replies)
  30. Combat Drugs (83 replies)
  31. Music-> Runners (3 replies)
  32. Spoofing Account ID (13 replies)
  33. SIN / ID / Access ID (16 replies)
  34. Trying to find a game at your FLGS? (7 replies)
  35. Mages get it but Technomancers don't? (7 replies)
  36. Spell Force, Sustaining, and Edge? (17 replies)
  37. SR2 Drugs (5 replies)
  38. Shadowrun's Dystopia: Active or Passive? (47 replies)
  39. Runs that have frightened you. (3 replies)
  40. Best SR4 Character Sheets (7 replies)
  41. Two Weapon Style Maneuver (27 replies)
  42. Question: narrow or wide bursts? (15 replies)
  43. Getting a line of credit from the sahdows. (20 replies)
  44. Detecting active sensors (15 replies)
  45. Immortal Elf...banshee? (61 replies)
  46. Active vs Passive (3 replies)
  47. Street Game (4 replies)
  48. Doing Legwork (2 replies)
  49. Thule (1 reply)
  50. Melee Dodge Specialty (9 replies)
  51. Biodrones (0 replies)
  52. Technomancer karma costs? (4 replies)
  53. Battle Mats (25 replies)
  54. fast matrix learning (2 replies)
  55. Doc Wagon competitors (5 replies)
  56. HTML Initiative Tracker (2 replies)
  57. Counterspelling (7 replies)
  58. How would you inhabit a Dragon? (246 replies)
  59. Sustaining Spell Questions... (12 replies)
  60. Matrix/technomancer question (13 replies)
  61. The yellow school bus (42 replies)
  62. The murder sumo. (50 replies)
  63. 4A vs 4.5 (32 replies)
  64. Low tech locks? (76 replies)
  65. Stick n Shock rounds are inadvisable (81 replies)
  66. Humor note: They really ARE clips, not magazines (3 replies)
  67. Question on Cloning & Awakened Critters (20 replies)
  68. Summoning spirits : as fast and easy as that ? (118 replies)
  69. Do you summon Spirit by the rules ? (51 replies)
  70. Suppresive fire and recoil reduction (56 replies)
  71. How to Secure you PAN (30 replies)
  72. Monofilament Whip: 1 handed or 2 handed? (19 replies)
  73. 300 point build rules (18 replies)
  74. Increasing Threshold instead of lower pools (75 replies)
  75. Any ideas for a prostitution campaign? (102 replies)
  76. Inanimate Vessel Inhabitation (19 replies)
  77. Looking for character picture (10 replies)
  78. The school of flying heavy objects (23 replies)
  79. GMs, don't let your players make this team. (57 replies)
  80. Information Gathering For Non-Deckers (0 replies)
  81. Casting through optic instruments? (49 replies)
  82. New GM: Creating Legwork (6 replies)
  83. Glamour/Nasty Vibe and VR (4 replies)
  84. Assault canon recoil (72 replies)
  85. Suggestions For Toxin Use (29 replies)
  86. Troll Mage (4 replies)
  87. Fairy Tale Storyline Fodder (11 replies)
  88. Is SR4(A) more lethal at the beginning than SR3 (15 replies)
  89. Heal Spell Drain Value (38 replies)
  90. Timeline help -info needed. Matrix crash (1 reply)
  91. 6WA and other new books (7 replies)
  92. Toward Mages Specialisation. (9 replies)
  93. How Many People in a Mig-67 (26 replies)
  94. Creating Challenges (23 replies)
  95. Some alternate weapons rules (115 replies)
  96. Physical Barrier (13 replies)
  97. Spell Binding Spirits and reputations? (27 replies)
  98. Question on Spirit of Man and Sustaining Spells... (6 replies)
  99. Captain Chaos' Matrix Icon (13 replies)
  100. Resonance Realms (4 replies)
  101. Matrix Vehicle Jacking (2 replies)
  102. How would Horizon spin this? (22 replies)
  103. Horizon and LA (16 replies)
  104. How many metahumans are there? (24 replies)
  105. Riggers Regoice! (6 replies)
  106. Creating a Necromancer (2 replies)
  107. Wouldn't the best runners be non-smokers? (65 replies)
  108. Cyberarms vs Bonelacing (21 replies)
  109. Seattle PD (39 replies)
  110. Implanted Foci (60 replies)
  111. Most Henious Published Run (45 replies)
  112. AR-VR interaction (40 replies)
  113. AI Character... (22 replies)
  114. Fire Immunity (90 replies)
  115. In-progress online Matrix run (4 replies)
  116. Need some assistance here... (6 replies)
  117. Essence loss before awakening. (38 replies)
  118. Horror Themed Shadowrun (53 replies)
  119. Latent Drake sammy (8 replies)
  120. Implanted/Bioware/SURGED Gills and Underwater Hazards (1 reply)
  121. Contact & Build Points (17 replies)
  122. 6th World Almanac Innacuracies (60 replies)
  123. Would one criminal lord be better for the city? (12 replies)
  124. Some questions for the GMs out there (3 replies)
  125. Ogre Twins (3 replies)
  126. Tank Builds (99 replies)
  127. "Yeah, sure you can. Wait, WHY?" (76 replies)
  128. Pollution (17 replies)
  129. Armor damage conversion (28 replies)
  130. Why care about RAW (222 replies)
  131. Intimidate;physical vs mental vs interrogate (3 replies)
  132. Does anyone play Shadowrun in Maptool (5 replies)
  133. Team Pool (7 replies)
  134. Permanent spells (7 replies)
  135. Human climbs using ghecko adhesive (6 replies)
  136. Astral Communication (18 replies)
  137. GM Horror stories (73 replies)
  138. Countess Glendower (2 replies)
  139. Spirit Foci & Free Spirits (7 replies)
  140. weird, somewhat sad and very cyberpunk (25 replies)
  141. Sixth World, and Apocalypse World hack (0 replies)
  142. What happened to the team? (146 replies)
  143. Rules for friendly fire (41 replies)
  144. Druidic Magic Tradition & Spirits (3 replies)
  145. 4th edition to 3rd edition conversion (3 replies)
  146. Fusing Fantasy & Cyberpunk in a non-lame way (164 replies)
  147. First- time player over Skype? (12 replies)
  148. armor rating in astral (8 replies)
  149. Shapechange Question (343 replies)
  150. SR3 Decker Creation (13 replies)
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