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  1. The Redmond Barrens (9 replies)
  2. Player wants to play a Free Spirit (41 replies)
  3. SINs (14 replies)
  4. Detroit Barrens (2 replies)
  5. Plausible Deniability (34 replies)
  6. Sensors (6 replies)
  7. Military grade armour upgrades. (4 replies)
  8. Spells & Chrome street date announced (0 replies)
  9. Help my failing memory (4 replies)
  10. Scouting Through Astral Space (22 replies)
  11. Talismonger Shop (10 replies)
  12. High rez thermal imaging (1 reply)
  13. I have two months to become the best GM I can. Help? (20 replies)
  14. odd prostetic arm design (21 replies)
  15. SR4 Knowledge Skills (22 replies)
  16. Limted range for combat spells? (13 replies)
  17. Some GMing requests (3 replies)
  18. Instruction (5 replies)
  19. Concealment and Astral Perception (42 replies)
  20. How does an aura look like? (9 replies)
  21. Character Critique - Pimp my Mage (16 replies)
  22. FLASHBACK! (5 replies)
  23. Bad GMs (80 replies)
  24. New Spell Concept: Sneaze (11 replies)
  25. BPs for Technomancer Echos (4 replies)
  26. Asthma (10 replies)
  27. Casino themes. (51 replies)
  28. Enemy Perception Rolls? (20 replies)
  29. Customised cyberlimbs (44 replies)
  30. Drone Speeds (40 replies)
  31. Is Seattle running-out of underground real-estate? (20 replies)
  32. The strength one life (125 replies)
  33. New Character Generator Program Coming Soon! (15 replies)
  34. awesome face builds (12 replies)
  35. Emergence Question (7 replies)
  36. Cleaning up the Game a bit (18 replies)
  37. Making players follow MY plan...subtly (35 replies)
  38. How many dice do watchers roll for Search? (27 replies)
  39. US military unveils 'smart gun' (48 replies)
  40. Making Cyberlimbs Cheaper (16 replies)
  41. Nanotatts! (49 replies)
  42. high capacity battery made using a virus (2 replies)
  43. Are PCs still dying in SR4? (92 replies)
  44. What do you play? (17 replies)
  45. Pornomancing (6 replies)
  46. A Shadowrun First (5 replies)
  47. Interesting request: Making a golem/homonculus pc (17 replies)
  48. [RL] chips that beats paralysis (7 replies)
  49. south korean autonomous gun turret (2 replies)
  50. The ways of Magic (9 replies)
  51. Roleplay v rollplay v badplay (21 replies)
  52. Increasing Sensor Rating (20 replies)
  53. Humanoid Combat Drone (27 replies)
  54. Fighting Blind? (28 replies)
  55. Cyberware Suites (64 replies)
  56. Kinesics vs. Assensing (21 replies)
  57. Need a little help on a rules issue... (7 replies)
  58. Shooting at Armored Vehicles (49 replies)
  59. Stock Prices (27 replies)
  60. Treatment Time? (20 replies)
  61. Possession: Breaks augmented attribute limit? (47 replies)
  62. Spirits and Damage (1 reply)
  63. Perception & Barriers (3 replies)
  64. Fun with Neoteny! (49 replies)
  65. Character Critique: Troll Combat Monster / Tank (5 replies)
  66. Character Creation Help? [SR4 Core Only] (3 replies)
  67. Bounty Hunter concepts and tips. (19 replies)
  68. Asking for a favor (12 replies)
  69. What happened with... (10 replies)
  70. adidas symbiosis prosthetic (20 replies)
  71. Complex Form Top 10's (41 replies)
  72. "real life" MASK jeep? (11 replies)
  73. Comprehensive collection of examples? (1 reply)
  74. Excellent cyberzombie art. (16 replies)
  75. Flechette vs. Mystic Armor/Armor Spell (18 replies)
  76. Does a Smartgun require any sort of DNI? (16 replies)
  77. Extra Init passes = Broken? (288 replies)
  78. Inhabitation Ally Spirit question(s) (31 replies)
  79. Camera in the back of the head (1 reply)
  80. New Shadowrunner (17 replies)
  81. High Level Negotiation Tactics (21 replies)
  82. Recreating the Fallout: New Vegas followers as a Runner Team (2 replies)
  83. High points of your games (32 replies)
  84. Infiltration when the camera/sensor/spirit's position/range is unkown (84 replies)
  85. Runner Teams on TV (18 replies)
  86. NPC generator? (0 replies)
  87. real life wageslaves (14 replies)
  88. Possession Spirits and Spells (24 replies)
  89. Population of Metahumans? (17 replies)
  90. The Mystic Adept (13 replies)
  91. Starting a free spirit for a long running game (48 replies)
  92. FPV/UAV (8 replies)
  93. Hackers in game (43 replies)
  94. Pip-Boy (47 replies)
  95. Spell vs magic resistance (6 replies)
  96. Wait...Shadowrunners cleaning up the streets?!? (136 replies)
  97. Harlequin.. (31 replies)
  98. Spirits and Astral Perception (11 replies)
  99. Gunslinger Cyberlimb Line (0 replies)
  100. Getting a Pain Editor (9 replies)
  101. Language skills.. (43 replies)
  102. Move-By-Wire (42 replies)
  103. Favorite Echos (2 replies)
  104. Echos (28 replies)
  105. The importance of reinforcements (48 replies)
  106. Spell Knack (Counterspell?) (7 replies)
  107. Linear Attribute Costs - Pros and Cons (23 replies)
  108. Improved invisibility vs. security cameras (44 replies)
  109. Counterspelling (30 replies)
  110. New Adept Power: Sprint (44 replies)
  111. Blue Whale Shapeshifter (35 replies)
  112. Sports qualities (16 replies)
  113. The Barrens in Rio? (19 replies)
  114. Tell us all about the character you always wanted to play but never got the chance. (45 replies)
  115. Reflex Sights (6 replies)
  116. Sprite / Spirit skills (18 replies)
  117. Must haves for a face? (29 replies)
  118. Audiosystems for Shadowrun (11 replies)
  119. The Sixth World (14 replies)
  120. Item Attunement/Analyze Device (22 replies)
  121. Last of the paper money? (36 replies)
  122. Wetwork (36 replies)
  123. Happy Thanksgiving? (13 replies)
  124. Running mage is running. (14 replies)
  125. SR3 Damage => SR4 Damage (13 replies)
  126. Spells: Combat sense vs. Increased Attribute (Reaction) (9 replies)
  127. New Adept Power: Bag of Holding (24 replies)
  128. Groups as Contacts - How to handle Connection (2 replies)
  129. "special chamber design" = Gas-Vent System? (21 replies)
  130. When should Etiquette come into play? (51 replies)
  131. Increasing decreased attributes (15 replies)
  132. Silent Kill with a Knife (52 replies)
  133. Autonomous drone response? (7 replies)
  134. Costs of Medical treatment (12 replies)
  135. Infusion and Magic (9 replies)
  136. Harlequin's Back and a new Missions released on PDF (3 replies)
  137. Rigger Help (10 replies)
  138. Qualities for PC Gangs (14 replies)
  139. Familar and Realistic Form (8 replies)
  140. Compatibility of Superthyroid Gland and Wired Reflexes/Synaptic Booster/MbW (36 replies)
  141. Drone Thread (41 replies)
  142. Fixer in Seattle (3 replies)
  143. Credit where it's due (15 replies)
  144. Character Concepts You Never Get to Play (138 replies)
  145. OpenRPG (1 reply)
  146. Fake SINs and Names (17 replies)
  147. Bola Launcher Capacity (5 replies)
  148. How much does one unit of Orichalcum weigh? (3 replies)
  149. Ultrasound & Jamming (14 replies)
  150. Shooting in melee (28 replies)
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