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  1. Advice for new players (116 replies)
  2. Team-name (66 replies)
  3. Skill and dice (9 replies)
  4. Karmagen a free spirit. (36 replies)
  5. Magic Loss due to Damage (7 replies)
  6. Team Backstories (12 replies)
  7. Canon contradictions from video games (30 replies)
  8. Dream Pact (19 replies)
  9. Clown Cannon (12 replies)
  10. Misc Questions Combat Rules (8 replies)
  11. Capsule rounds for the win (71 replies)
  12. Quantum Lawyer Team Assemble! (25 replies)
  13. Locating Devices (24 replies)
  14. Share your favorite Universal Brotherhood stories (22 replies)
  15. Military rules? (56 replies)
  16. Spirits by Tradition (9 replies)
  17. Technical question RE: rigging (3 replies)
  18. Adding a Delta clinic (28 replies)
  19. Help to settle a little argument (69 replies)
  20. Dart Gun Ranges (2 replies)
  21. The Sleeper has (Re-) Awakened (9 replies)
  22. Vehicle Mask (21 replies)
  23. Cobra venom (13 replies)
  24. Armor Conversions (4 replies)
  25. Direct Spells (153 replies)
  26. Temporary spirit pacts. (2 replies)
  27. Armor Houseruling (6 replies)
  28. Switching the existing magical tradition? (64 replies)
  29. Ghost Cartels (Spoiler Warning) Question.. (34 replies)
  30. Shapeshifter IP (28 replies)
  31. Body to Body comparison (3 replies)
  32. Putting a Machine Sprite in a drone (29 replies)
  33. 2060 in SR4A Terms (10 replies)
  34. Mysterious Implant (0 replies)
  35. Changing of the Guard KE/LS (11 replies)
  36. Infected Essence Loss? (47 replies)
  37. Lonestar Cop riding a Unicorn Miniature (11 replies)
  38. Starting up 4th edition (A), various questions (21 replies)
  39. High-End Computer Networks (68 replies)
  40. Ghouls, damnit! (130 replies)
  41. Sixth World Almanac electronic release! (186 replies)
  42. SR2 and Gaming Heresy! (or SR2 gets Wireless) (3 replies)
  43. Shadowrun 1 v Shadowrun 2 v Shadowrun 3 v Shadowrun 4 (531 replies)
  44. SR@ Character Generation (2 replies)
  45. Demolitions help (25 replies)
  46. Parry/Counterattack/Martial Arts (8 replies)
  47. Contact Lens Capacity & SmartLink (6 replies)
  48. A thought on cyberware (87 replies)
  49. Improving the Pilot/Sensor rating of cars (11 replies)
  50. Suprise Cybersurgery (21 replies)
  51. Knife catching (30 replies)
  52. Hacking Questions (6 replies)
  53. No VR No Astral projection (12 replies)
  54. "New" Magical Tradition: City Magic (41 replies)
  55. Proposed fix (55 replies)
  56. Does Armor Penetration affects Troll natural armor? (7 replies)
  57. House Rules (16 replies)
  58. Acquiring Contacts Via Gameplay (47 replies)
  59. Making an army of inhabited drones and inhabited shadow runners (139 replies)
  60. Counterspelling (92 replies)
  61. Query: The Caribbean League (11 replies)
  62. EVO Worldwear Robot Toys (34 replies)
  63. The PC game "Syndicate (8 replies)
  64. Drone Question (6 replies)
  65. Unsolved Mysteries #1 (39 replies)
  66. NAN Tribal Contraversy (42 replies)
  67. Entertainment systems Cyclops (7 replies)
  68. SR1 vs SR2 vs SR3 vs SR4 hacking comparison and questions. (21 replies)
  69. Dronomancer/Technomancer questions (105 replies)
  70. Do it "yourself" sergion. (0 replies)
  71. Non-hyper-specialized sammy/B&E guy/backup hacker (14 replies)
  72. Possession and YOUR powers (81 replies)
  73. First Technomancer (27 replies)
  74. When Wards Collide (20 replies)
  75. Biodrone viability (in a low payout game) (3 replies)
  76. Snowdonian Cyber Nights (2 replies)
  77. Bat Totem (12 replies)
  78. Spirit Tactics (44 replies)
  79. New Player (Throwing Adept Concept) (99 replies)
  80. Armed Martial Arts (20 replies)
  81. LMG's vs. AR's (185 replies)
  82. Shadowrun IRL (1 reply)
  83. Missing types of bioware and geneware (62 replies)
  84. SCIPROTECT presents its line of services (37 replies)
  85. 5e idea (36 replies)
  86. the pu of the sr matrix? (0 replies)
  87. Database of Generic NPCs (7 replies)
  88. Expanded Dragonspeech (17 replies)
  89. reasonable mechanical results of a glitch / critical glitch (34 replies)
  90. Today at the stuffer shack (6 replies)
  91. New GM Looking for Tools (3 replies)
  92. Who really need a phanter cannon? (90 replies)
  93. Detroit (15 replies)
  94. Detecting people in astral. (14 replies)
  95. YellowJacket (12 replies)
  96. Magical Lodge (11 replies)
  97. Realistic Form (31 replies)
  98. Question on Geas (10 replies)
  99. Fun stories with modern companies (41 replies)
  100. Spirits Inhabiting Drones (51 replies)
  101. Possession and damage (6 replies)
  102. Fake Meat! (23 replies)
  103. ultrasonic eyewear (1 reply)
  104. Where are the organization rules for creating your own gang/mercenary group/corp? (5 replies)
  105. Diseases as character gear (33 replies)
  106. Any news on the Texas Netbook? (9 replies)
  107. More Vehicles? (0 replies)
  108. Scary little fragger (17 replies)
  109. Specialization for BF pistols? (16 replies)
  110. History Channel (90 replies)
  111. New Spirit Power (21 replies)
  112. unicycles for more then trog biker gangs (11 replies)
  113. Heavy Military Armor and Helmet (18 replies)
  114. Necromancer (56 replies)
  115. SR4A SE (2 replies)
  116. Rejuvenation and Magic (25 replies)
  117. Irish Character Backstory (22 replies)
  118. Charms (8 replies)
  119. ShadowRun in Darths & Droids (0 replies)
  120. Vehicle Rigger (53 replies)
  121. Simple Magic Question (12 replies)
  122. Shapeshifters and IPs (20 replies)
  123. Knight of Segway (30 replies)
  124. FAB Question (3 replies)
  125. Astral Realm's Impact on the Physical Realm (7 replies)
  126. Totally random (and completely awesome) Shadowrun find. (22 replies)
  127. New Megacorp (2 replies)
  128. Naga and armor? (57 replies)
  129. Biolimb Replacement (15 replies)
  130. Otaku and Techno Biology (49 replies)
  131. Empathy Software > 4 (309 replies)
  132. Build me some SR2 PCs (3 replies)
  133. Combat Adept Powers and Karma (15 replies)
  134. Summoning & Binding mechanics (15 replies)
  135. Creating a challenging system to hack (13 replies)
  136. Metamagic: Cleansing (62 replies)
  137. Augmented Reality becomes Reality (10 replies)
  138. Mob Control (3 replies)
  139. One of the things I brought home from Gen Con (3 replies)
  140. To people who know the fluff well (14 replies)
  141. Magical Guard (9 replies)
  142. Lake Union (0 replies)
  143. HMHVV Infection Power Change (26 replies)
  144. SR3: The Face (8 replies)
  145. Good news on the "character builder" front (54 replies)
  146. Martial Arts and Disarm (33 replies)
  147. HMHVV and Sentient Critters (64 replies)
  148. Ranged spells as Touched? (8 replies)
  149. Night at the museum (18 replies)
  150. Looking for Contact suggestions (12 replies)
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