QUOTE (scarius @ Jan 26 2011, 06:47 PM)

hey all i was just wondering if i could get some imput on a character that i made for a game of shadow run i am joining next weekend.
dwarf
body 5
agility 5/7
reaction 4/6
strength 7/9
charisma 2
intuition 3
logic 3
willpower 3
get cha 1 and intuition 4 instead. better min max. let the face do his thing socially. you are there to melt faces

even drop logic to 2 and get body 6
if you dont mind playing logic 1 character you can invest the point in intuition 5 (if you did the cha->int before, or 4 if you didint)
now for skill. dont specialise any of these at chargen. get the specs ingame with karma..better min max..
these are just suggestions of the path to get there. but where you see me saying (+2 Spec) thats all ingame.
QUOTE
qualitys
ambidextrous
sinner (criminal)
debt (25,000)
dont waste points on ambidextrous. pick Automatics (SMG) with a skillrecorder cultured bio and just stick to 1 dedicated ranged skill. if you want to be redundant in skill just in case you are bettr of investing in a sling or some thinking power of how NOT to lose your gun. an smgs are so common that you should never be without a gun and even then automatics covers ARs and machine pistols so plenty of gear to never need a backup skill. the best option thouh is the ares alpha with a gas vent 3 on front and Automatic (Assault Rifles)(Skill Recorder) stack.
i can understand you wanting the biggest bang for your buck by going ares preds but the better dual wield is viper slivers better base code DV...but then again i would stick to the more versitile SMGs since if modifier go out of hand you can do wide burst to offset.
QUOTE
skill groups
athletics 3
outdoors 2
stealth 2
skills
blades 5 (axe)
unarmed combat 4
pistols 5 (heavy)
first aid
automatics 3
dodge 2
throwing weapons 2
pilot ground craft 2
lose unarmed as already mentioned and stack on blades (Axe) (Skill Recorder) or blades (cyber implant blades)(Skill recorder)
as backup just get cyber implanted blades so you are never unarmed.
drop outdoors its never needed. even if it is ask someone else in the group to be the tracker...if not who cares if you get lost in the woods at least you can kill anything in sight...
stealth. leave as is if yo intend to use all the skills but with above switches to cha->int and logic->int the extra dice can make you infiltration mini god by dropping the skill group and picking up infiltration instead. for the price of 2 stealth you get 4 infiltration (or 5 if you did not go 5 and 5 for automatics and blades)
since you dropped outdoors get athletics to 4.
Unless you want to be blind as a bat i suggest at least Perception 1 but the spare skills from the above shifts gets you Perception 4. later ingame you can specialise with karma to get (+2 Visual).
drop dodge as already mentioned.
get pilot ground craft 4 and throwing weapons 4 (later spec to grenades).
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weapons
2x combat axe
2x monofilliment axe
survival knife
2x ares pred
2x ingram smartgun x
4x flash bangs
4x frag grenades
2x Ingram Smg X??? why if you are dual wielding you cant use the folding stock. better option is 1 fully deployed ingram. on the second burst you just wide burst it to offset the recol.
why so many axes? pick the best one and stick to it.
get cyber blades since we lost unarmed.
your loadout should look like:
1 or 2 SMGs or ARs of choice..or 1 SMG supressed for stealth work and 1 AR for heavy duty work. since you will be skill specking ingame by then you should know how the campaign is going and decide to spec SMGs or ARs
grenades
1 good axe of choice
(cyber blades as part ofyour cyber purchase)
QUOTE
commlink
erika elite
iris orb
basic use package 2
subvocal mic
earbuds 3
audio enhancement 2
select sound filter 1
sunglasses
smart link
basic doc wagon
chopper (motorbike)
misc gear
2x fake sins 6
2x fake licences 6
med kit 6
other misc stuff
get glasses 4. smartlink, ultrasound, imagelink and vision mag. if you can aford get cybereyes instead with these mods (imagelink and recorder come free with cybereyes). with rating 2+ eyes you can get more gear in them. get image enhance 3 for +3 perception tests. finish it off with flare comp and proectve covers and you are set. ingame you can go for retinal duplication.
first aid skill 4 and medkit 6 is plenty dice. you dont need doc vagon contract.
the fake sins and licences would be rating 4 at chargen..sorry.
depends how your money is ingame you can switch your wired 2 and get synaptic2 or 3 as money starts rolling in. aim that to be your first money expense.
if by some chance you love your redundancy skills i suggest wait till ingame and you have some cash and invest into skillwires and expert skill wire system (allows edge on skillsofts)
and jst get rating 4 activesofts for any 'backup' skills you intend to have. helps with traveling to countries you dont speak the langauge.. rating5 SW allows 2x5 lingasofts...ans you can carry a comlink full of softs and just load/unload as needed with simple action...