Character generation - dwarf sammie |
Character generation - dwarf sammie |
Jan 26 2011, 07:47 AM
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#1
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Moving Target Group: Members Posts: 101 Joined: 10-November 10 From: australia Member No.: 19,167 |
hey all i was just wondering if i could get some imput on a character that i made for a game of shadow run i am joining next weekend.
dwarf body 5 agility 5/7 reaction 4/6 strength 7/9 charisma 2 intuition 3 logic 3 willpower 3 edge 1 essence 0.6 initiative 9 initiative passes 3 qualitys ambidextrous sinner (criminal) debt (25,000) skill groups athletics 3 outdoors 2 stealth 2 skills blades 5 (axe) unarmed combat 4 pistols 5 (heavy) first aid automatics 3 dodge 2 throwing weapons 2 pilot ground craft 2 language english n knowlage skills safehouses 4 seattle gangs 5 criminal hangout 3 security companies 3 drung dealers 3 cyber/bio ware wired reflex 2 muscle replace 2 platelet factories bone density armour lined coat armoured vest weapons 2x combat axe 2x monofilliment axe survival knife 2x ares pred 2x ingram smartgun x 4x flash bangs 4x frag grenades ammo 100x ex-explosive rounds 100x stick-n-shock 100x regular rounds commlink erika elite iris orb basic use package 2 subvocal mic earbuds 3 audio enhancement 2 select sound filter 1 sunglasses smart link basic doc wagon chopper (motorbike) misc gear 2x fake sins 6 2x fake licences 6 med kit 6 other misc stuff |
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Jan 26 2011, 07:48 AM
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#2
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Edited the topic to give away a few more info.
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Jan 26 2011, 12:41 PM
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#3
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Moving Target Group: Members Posts: 694 Joined: 21-March 09 Member No.: 17,002 |
hey all i was just wondering if i could get some imput on a character that i made for a game of shadow run i am joining next weekend. dwarf body 5 agility 5/7 reaction 4/6 strength 7/9 charisma 2 intuition 3 logic 3 willpower 3 edge 1 essence 0.6 initiative 9 initiative passes 3 qualitys ambidextrous sinner (criminal) debt (25,000) skill groups athletics 3 outdoors 2 stealth 2 skills blades 5 (axe) unarmed combat 4 pistols 5 (heavy) first aid automatics 3 dodge 2 throwing weapons 2 pilot ground craft 2 language english n knowlage skills safehouses 4 seattle gangs 5 criminal hangout 3 security companies 3 drung dealers 3 cyber/bio ware wired reflex 2 muscle replace 2 platelet factories bone density armour lined coat armoured vest weapons 2x combat axe 2x monofilliment axe survival knife 2x ares pred 2x ingram smartgun x 4x flash bangs 4x frag grenades ammo 100x ex-explosive rounds 100x stick-n-shock 100x regular rounds commlink erika elite iris orb basic use package 2 subvocal mic earbuds 3 audio enhancement 2 select sound filter 1 sunglasses smart link basic doc wagon chopper (motorbike) misc gear 2x fake sins 6 2x fake licences 6 med kit 6 other misc stuff ..lot of things to improve... Debt 25k is pretty much death-trap to pay it off (50 karma points) Ambidexterity-quality is always under fire (changes to even hit someboby/ "John Woo- mentality" ) non-modified armor??? Fake Sin rating 6 is out of reach in Charc.gen without Restricted Gear-quality (from Runner's Companion) |
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Jan 26 2011, 02:18 PM
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#4
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
skill groups athletics 3 outdoors 2 stealth 2 skills blades 5 (axe) unarmed combat 4 pistols 5 (heavy) first aid automatics 3 dodge 2 throwing weapons 2 pilot ground craft 2 language english n knowlage skills safehouses 4 seattle gangs 5 criminal hangout 3 security companies 3 drung dealers 3 Okay skills... Why Outdoors group? Will the campaign you join, focus on outdoor activites and runs? If not, IMHO the outdoors group just isn't worth the cost... and you are seriously lacking in the social skills branch. At least try to get some points in Etiquette. If your game is all about running in the wilderness , you may want to have some knowledge skills in this area, too. You have athletics 3, that means a gymnastic dodge of 3. Which in turn means, a Dodge skill of 2 isn't necessary at all. cyber/bio ware wired reflex 2 muscle replace 2 platelet factories bone density Personally, I like to use muscle augmentation and toner over muscle replacement, but that's just my style. But I would seriously try to cram some cybereyes into this guy. While smartgun sunglasses give you a lot of style-points in my book, there will be situation, when you get caught without your sunglasses. Putting the smartgun into cybereyes is simply safer and more convenient. -CJ |
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Jan 26 2011, 02:41 PM
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#5
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
muscle replacement is fine for a cheap start, don't worry, you can always get bioware with the money you earned. the rest i agree with aforementioned critics.
don't do blades AND unarmed respectively Gymnastics AND dodge. decide. Outdoors group is fine, if you know it from our past. for a fluff and really great ingame situation: dwarfs are the guys with willpower. try to pla that. try to push it higher like 4-6. and get switch Ambitextrous to at least Magic Resistance 2+. Now you're at 6-8 dice against stupid security mages and they might not have more dice themselves. |
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Jan 26 2011, 03:46 PM
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#6
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Moving Target Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
for a fluff and really great ingame situation: dwarfs are the guys with willpower. try to pla that. try to push it higher like 4-6. and get switch Ambitextrous to at least Magic Resistance 2+. Now you're at 6-8 dice against stupid security mages and they might not have more dice themselves. High Body + high Willpower + fast guns = mage threat. If you have a party mage who can Counterspell for you, you might even be able to ignore spells by more serious spell-slingers. |
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Jan 27 2011, 08:09 AM
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#7
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Moving Target Group: Members Posts: 101 Joined: 10-November 10 From: australia Member No.: 19,167 |
thanks for the advice so far,
i dont understand what is wrong with ambidextrous? and what is the difference between the gymnastic dodge and the dodge dodge, my understanding of it is that while you can dodge with gymnastics you can only do full dodge with dodge, am i wrong in my gleening of infomation? also thanks for pointing out that in debt is such a bitch to pay off, i didnt think that it would be too bad, as all i thought of doing was paying the money owed minus 1:nuyen: and just leaving it at that, or is this also a bad idea? and why should i only have blades or unarmed, i thought that having both is better off, what if i was caught without my "blades"? |
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Jan 27 2011, 08:31 AM
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#8
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Moving Target Group: Members Posts: 694 Joined: 21-March 09 Member No.: 17,002 |
thanks for the advice so far, i dont understand what is wrong with ambidextrous? and what is the difference between the gymnastic dodge and the dodge dodge, my understanding of it is that while you can dodge with gymnastics you can only do full dodge with dodge, am i wrong in my gleening of infomation? also thanks for pointing out that in debt is such a bitch to pay off, i didnt think that it would be too bad, as all i thought of doing was paying the money owed minus 1:nuyen: and just leaving it at that, or is this also a bad idea? and why should i only have blades or unarmed, i thought that having both is better off, what if i was caught without my "blades"? when u are shooting 2 heavy pistols: Agil 7 + 7 = 14 dies then it is halved = 7 die (smartgun do not stack), (chances to hit are low..) but shooting w/ 1 Heavy pistol 16 die... (IMG:style_emoticons/default/smokin.gif) |
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Jan 27 2011, 12:10 PM
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#9
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
and why should i only have blades or unarmed, i thought that having both is better off, what if i was caught without my "blades"? Yes, you are right, of course. If you want redundancy, there's nothing wrong with both blades and unarmed. Come to think of it, right now you invested 38 BP into melee skills (blades 5 + spec + unarmed 4). With another two BP you could get Close Combat group at rating 4 instead. You would lose 3 dice in blades and gain another skill at rating 4... depends on if you want to be a blades expert or more of a general melee specialist. and what is the difference between the gymnastic dodge and the dodge dodge, my understanding of it is that while you can dodge with gymnastics you can only do full dodge with dodge, am i wrong in my gleening of infomation? When you do a ranged full defense, you roll reaction + dodge or reaction + gymnastic dodge. Since the latter is the better dicepool in your case dodge isn't necessary here. In melee defense you are already rolling reaction + blades/unarmed, so it's generally not so often necessary to go on full defense and add dodge to that. -CJ |
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Jan 27 2011, 02:31 PM
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#10
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
when u are shooting 2 heavy pistols: Agil 7 + 7 = 14 dies then it is halved = 7 die (smartgun do not stack), (chances to hit are low..) but shooting w/ 1 Heavy pistol 16 die... (IMG:style_emoticons/default/smokin.gif) This is true if you are trying to fire both at the same time. Not true if you are only firing one shot each hand on an Semi-Auto (for example). |
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Jan 27 2011, 02:43 PM
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#11
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Moving Target Group: Members Posts: 113 Joined: 13-April 09 Member No.: 17,073 |
when u are shooting 2 heavy pistols: Agil 7 + 7 = 14 dies then it is halved = 7 die (smartgun do not stack), (chances to hit are low..) but shooting w/ 1 Heavy pistol 16 die... (IMG:style_emoticons/default/smokin.gif) That only applies when you want to use the special rules to fire both guns simultaneously in a simple action. One can use two guns at once and fire one twice or each of them once in an initiative pass using the normal rules of 1 simple action = 1 shot with no dice pool splitting and with smart gun/laser sight functionality. The upside is that you get double the number of shots before you have to reload. |
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Jan 27 2011, 02:48 PM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The In Debt question depends entirely on your GM. One position is that once the debt is gone, there's no reason to ever buy-off the Quality.
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Jan 28 2011, 04:06 AM
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#13
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Moving Target Group: Members Posts: 473 Joined: 11-May 09 From: Fort Worth, TX Member No.: 17,167 |
The In Debt question depends entirely on your GM. One position is that once the debt is gone, there's no reason to ever buy-off the Quality. If it gives a good plot hook I think it is a fine quality as it actively encourages the character to take sub optimal jobs. I personally like to jack it up by it giving 5000 nuyen per build point negative quality. This means a character can easily and quickly find himself dead from either the job or the loan shark. |
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Jan 28 2011, 04:55 AM
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#14
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
The upside is that you get double the number of shots before you have to reload. You can also use that trick to alternate shots with a pair of relatively powerful single shot pistol class weapons such as the Ruger Super Warhawk, the Eichiro Hatamoto II, or even with tasers and stick 'n' shock loaded holdouts-- although the holdout trick is less impressive now that Arsenal has introduced a semi-auto holdout which isn't restricted to flechette rounds. From a min-maxing perspective the quality is still strictly a luxury, but it IS a way to squeeze in an extra point of DV to go along with the flavor of using two guns sans penalty, so you could do worse. I mean, really, in my heart of hearts I just can't fault a guy for wanting his wired up burly street samurai with reinforced bones to run around with a couple pieces that'd bring a gleam to Harry Callahan's eye. |
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Jan 28 2011, 06:24 PM
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#15
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Debt 25k is pretty much death-trap to pay it off (50 karma points) Can you show me where it says you have to pay the karma cost to remove the debt? If you pay off the 25k debt but still have the neg. quality, maybe it's just because the debt is still on your "credit score" or something. The quality itself simply gives you money that you have to pay back at a later time (with interest) - no karma cost to pay it off at all. |
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Jan 28 2011, 06:57 PM
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#16
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
get your wired reflexes 2, as used standard (for 1/2 cost, and a slight essence bump)
use the saved money to get muscle aug, and muscle toner don't get bone density, instead get Aluminum bone lacing (or plastic if you're feeling cheap) cyber/bio ware wired reflex 2 3 essence 32K muscle replace 2 2 essence 10k platelet factories .2 25k bone density .3 20k total essence: 5.25 Total Nuyen: 87k ---- My proposal wired reflexes 2 used std 2.4 essence 16K muscle aug 2 .4 14K muscle toner 2 .4 16k Platelet factories: .2 25k Bone Lacing Aluminum: used std 1.2 7.5k total essence: 4.2 total nuyen: 118.5 k (IMG:style_emoticons/default/nuyen.gif) without the trauma damp: 78.5K |
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Jan 28 2011, 09:06 PM
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#17
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Moving Target Group: Members Posts: 694 Joined: 21-March 09 Member No.: 17,002 |
Can you show me where it says you have to pay the karma cost to remove the debt? If you pay off the 25k debt but still have the neg. quality, maybe it's just because the debt is still on your "credit score" or something. The quality itself simply gives you money that you have to pay back at a later time (with interest) - no karma cost to pay it off at all. SR 4a BBB pg.270 CHARACTER IMPROVEMENT: Removing negative Quality BP Bonus x2 .In Debt IS Negative Quality... (pretty clearly worded, dont u think?..) |
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Jan 28 2011, 09:23 PM
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#18
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
so dont' remove it.. just pay the damn interest only (IMG:style_emoticons/default/smile.gif)
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Jan 28 2011, 09:27 PM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That's not what he asked, Stingray. To remove the *debt*, not the In Debt negative quality, for which there are no penalties after the debt is gone.
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Jan 28 2011, 09:36 PM
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#20
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
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Jan 28 2011, 09:36 PM
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#21
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Moving Target Group: Members Posts: 694 Joined: 21-March 09 Member No.: 17,002 |
That's not what he asked, Stingray. To remove the *debt*, not the In Debt negative quality, for which there are no penalties after the debt is gone. ok... for example: A takes 10k Debt from Mafia ( 10 bp bonus) ..now he owns 15k (original 10k + half) + each month "intrest" are 1500 yen.. to remove In Debt completely: Paying 15 000 + 1500 ("intrests) + 20 karma points (BP bonus x2 ) now he is totally free from that negative qualty.. clear.. |
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Jan 28 2011, 09:39 PM
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#22
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Right. But there's no mechanical difference between paying the debt without removing the NQ, and paying all that karma. (IMG:style_emoticons/default/smile.gif) The whole thing is a mess, which is why I said (way back in the thread) that it depends on your GM.
I'd just love to see the GM send goons after you: "Okay, chummer, cough up the --ZERO NUYEN-- you owe Mr. Big!" If he wants to get cute, he has to declare it beforehand. Anyway, I apologize for helping hijack the thread. (IMG:style_emoticons/default/smile.gif) There's plenty of other threads about this exact question. |
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Jan 29 2011, 02:23 AM
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#23
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Target Group: Members Posts: 66 Joined: 5-December 10 From: Sydney Member No.: 19,206 |
hey all i was just wondering if i could get some imput on a character that i made for a game of shadow run i am joining next weekend. dwarf body 5 agility 5/7 reaction 4/6 strength 7/9 charisma 2 intuition 3 logic 3 willpower 3 get cha 1 and intuition 4 instead. better min max. let the face do his thing socially. you are there to melt faces (IMG:style_emoticons/default/smile.gif) even drop logic to 2 and get body 6 if you dont mind playing logic 1 character you can invest the point in intuition 5 (if you did the cha->int before, or 4 if you didint) now for skill. dont specialise any of these at chargen. get the specs ingame with karma..better min max.. these are just suggestions of the path to get there. but where you see me saying (+2 Spec) thats all ingame. QUOTE qualitys ambidextrous sinner (criminal) debt (25,000) dont waste points on ambidextrous. pick Automatics (SMG) with a skillrecorder cultured bio and just stick to 1 dedicated ranged skill. if you want to be redundant in skill just in case you are bettr of investing in a sling or some thinking power of how NOT to lose your gun. an smgs are so common that you should never be without a gun and even then automatics covers ARs and machine pistols so plenty of gear to never need a backup skill. the best option thouh is the ares alpha with a gas vent 3 on front and Automatic (Assault Rifles)(Skill Recorder) stack. i can understand you wanting the biggest bang for your buck by going ares preds but the better dual wield is viper slivers better base code DV...but then again i would stick to the more versitile SMGs since if modifier go out of hand you can do wide burst to offset. QUOTE skill groups athletics 3 outdoors 2 stealth 2 skills blades 5 (axe) unarmed combat 4 pistols 5 (heavy) first aid automatics 3 dodge 2 throwing weapons 2 pilot ground craft 2 lose unarmed as already mentioned and stack on blades (Axe) (Skill Recorder) or blades (cyber implant blades)(Skill recorder) as backup just get cyber implanted blades so you are never unarmed. drop outdoors its never needed. even if it is ask someone else in the group to be the tracker...if not who cares if you get lost in the woods at least you can kill anything in sight... stealth. leave as is if yo intend to use all the skills but with above switches to cha->int and logic->int the extra dice can make you infiltration mini god by dropping the skill group and picking up infiltration instead. for the price of 2 stealth you get 4 infiltration (or 5 if you did not go 5 and 5 for automatics and blades) since you dropped outdoors get athletics to 4. Unless you want to be blind as a bat i suggest at least Perception 1 but the spare skills from the above shifts gets you Perception 4. later ingame you can specialise with karma to get (+2 Visual). drop dodge as already mentioned. get pilot ground craft 4 and throwing weapons 4 (later spec to grenades). QUOTE weapons 2x combat axe 2x monofilliment axe survival knife 2x ares pred 2x ingram smartgun x 4x flash bangs 4x frag grenades 2x Ingram Smg X??? why if you are dual wielding you cant use the folding stock. better option is 1 fully deployed ingram. on the second burst you just wide burst it to offset the recol. why so many axes? pick the best one and stick to it. get cyber blades since we lost unarmed. your loadout should look like: 1 or 2 SMGs or ARs of choice..or 1 SMG supressed for stealth work and 1 AR for heavy duty work. since you will be skill specking ingame by then you should know how the campaign is going and decide to spec SMGs or ARs grenades 1 good axe of choice (cyber blades as part ofyour cyber purchase) QUOTE commlink erika elite iris orb basic use package 2 subvocal mic earbuds 3 audio enhancement 2 select sound filter 1 sunglasses smart link basic doc wagon chopper (motorbike) misc gear 2x fake sins 6 2x fake licences 6 med kit 6 other misc stuff get glasses 4. smartlink, ultrasound, imagelink and vision mag. if you can aford get cybereyes instead with these mods (imagelink and recorder come free with cybereyes). with rating 2+ eyes you can get more gear in them. get image enhance 3 for +3 perception tests. finish it off with flare comp and proectve covers and you are set. ingame you can go for retinal duplication. first aid skill 4 and medkit 6 is plenty dice. you dont need doc vagon contract. the fake sins and licences would be rating 4 at chargen..sorry. depends how your money is ingame you can switch your wired 2 and get synaptic2 or 3 as money starts rolling in. aim that to be your first money expense. if by some chance you love your redundancy skills i suggest wait till ingame and you have some cash and invest into skillwires and expert skill wire system (allows edge on skillsofts) and jst get rating 4 activesofts for any 'backup' skills you intend to have. helps with traveling to countries you dont speak the langauge.. rating5 SW allows 2x5 lingasofts...ans you can carry a comlink full of softs and just load/unload as needed with simple action... |
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Jan 29 2011, 06:17 AM
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#24
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Moving Target Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
Well, he could have a backup weapon set stashed somewhere, just in case...
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Jan 29 2011, 09:20 AM
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#25
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
when u are shooting 2 heavy pistols: Agil 7 + 7 = 14 dies then it is halved = 7 die
No it isn't .Specialisation is a Modifier Its (if you split even )8 Die per simple Action &Gun But this has been discussed (here) so often....I wonder why some people still think....wrong (is that the right Word ?) with a modified Dance Medicineman |
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