In light of all the recent threads about technomancers, I wanted to showcase an interesting build: A technomancer face, focuses around the Networker stream. Technoshaman didn't appeal to me, and I thought it'd be good to show off some interesting trick. This character is not -quite- meant for serious play: The skills are low, some(okay, most) of the attributes are pathetic, and the complex forms are non-optimal at best.(i really hate the logic limit), and they -really- need more gear, not to mention a lifestyle.
Still, I'd welcome some critique. On one hand, I was aiming to make a Networker with some interesting tricks beyond the normal technomancer-norm. I quite like the idea of symbiosis being sort of tied to the resonance (this neighborhood is my home node), and the use of the resonant conditioning critter power as a means of tricking the 'normals'. AR is supposed to be -everywhere- in 2072, and it makes sense that a social-mancer would use it to their advantage. Telematics is also interesting, in that it shows where nodes are around you, and scans them out automatically for you. Its basically a sixth sense for hidden nodes. Sure, it does it slow, but in a social environment(dinner, a meeting, shopping) you have a few minutes to kill to track down peoples hidden links.
One final note is this character was made with BP-gen, so mosts of the costs are in build points. I did want to compare it to karmagen, so I converted the costs and marked the karma costs in each section. For the record, I used the balanced, german karmagen (pay some for race, 4a costs), and it came out with about 150 points to spare.
Anyway, have at it.
[ Spoiler ]
Math:
45+30+100+65+35-24+78+23+27+20=399 BP
45+30+190+70+70-70+88+76+54+40= 593 Karma
Concept: Techno-Face
Metatype: Dryad 45BP / 45 karma
Body 2
Agi 2
React 2
Str 2
30 BP / 30 karma
Logic 4
Willp 3
Cha 7
Intuit 2
100 BP/ 190 Karma
Reson. 5 (Raised from 0->5, due to a point of ware)
Edge 1
Ess. 5
65 BP / 70 Karma
Stream: Networkers
Sprite: Code, Courier, Crack, Data, Sleuth.
Fading: Cha+Res
Qualities, positive 35BP / 70 Karma
5 technomancer
5 Analytical mind(+2 data search/software, +2 some logic)
5 paragon (Flow: +2 threading, +1 code/data sprites, -1 cybercombat attack)
5 intuitive hacking: tunnel (RW 218)
5 intuitive hacking: resonant conditioning (RW 217)
5 resonance bond: Echo Bond (Free Sprite contact) (unw 37,160)
5 First Impression
Qualities, metagenetic(from dryad)
Glamour, Low-light vision, Symbiosis
Qualities, negative 35BP / 70 Karma
35 bp of something
Skills 78BP / 88 Karma
Cracking group 2:
Hacking, EW, Cybercombat
Electronics group 2:
Computer, data search, hardware, software
Influence group 2
Con, etiquette, leadership, negotiation
Intimidate 2
Tasking Group 1
Complex Forms: 23BP / 76 karma (each r5 cf is 14 karma)
(Assume that TM's CAN take non-corebook software as CFs)
Empathy Sensor Software 5
Stealth 5
Analyze 5
Exploit 5
Scan 5
Telematics Infrastructure 1
Simrig (unrated, counts as 1) 1
Reality amplifier: Focus (unw 189) 1
Ware: 27bp / 54 Karma
Trauma Damper 40000/0.2E
PuSHeD: 15000/0.1E
Tailored Pheremones 3 45000/0.6E
Cyberhand, obvious, alphaware: 10000
Second-hand alphaware nanohive rating 1 10,000
Neural Amplifier: Neocortical 3 15000
=135000/=27BP
.2+.1+.6=.9 bioware, .25*.8=0.2 cyber, halved = 0.1. 0.9+0.1= 1 essence loss
Contacts/Group Contacts (RC 124) 20BP / 40 Karma
Technomancer Network as Group Contact: (unwired 142) Loyalty 4, Connection 4, +1 membership(2-19 members), +1 Active matrix Presence. =10BP
Free Sprite contact: Loyalty 3, Connection 3, +4 Pervasive Matrix Resources =10BP. (Free Tutor Sprite: Echo Bond: Stealth for Stability )
Anyway. Have at it.
Dice Pools:
Threading: +1 Pushed+3 logic nanites+2 paragon+2analytical mind=+8 (Note no specialty, yet.)
Logic-Linked skills(like hacking): +1 Pushed+3 Logic nanites =+4
Fading Resistance: 12 dice, one stun dissappears due to Trauma Damper
Social Tests:+3 glamour + 5 empathy ware+3 tailored pheromones+2 first impression= +13 dice
Notable Tricks:
The ability to use tunnel means this Networker can get ANYWHERE on the matrix, very easily. They may not be able to do much, but they can observe, hide, and not leave data trails back to them.
Resonant Conditioning is used with the assumption that the AR-manipulation version is being used: If someone is using AR, the face is generally able to connect to it, and use quasi-influence on people through their commlinks.
While being unable to use much in the way of sprites(perhaps drop a mental stat for the group), this character can thread very well, and very reliably: Due to the Focus amplifier, they can claim neocortical bonuses almost any time.
Starts with both Submersion discounts, for a 40% off. First submersion costs 8 karma, then 10, then 12.