So I'm just wondering are there any as-listed thrown weapons that allow for injection vector toxins? And if not... how would you rule using injection weapons and Missile Mastery(Adept Power)?
I mean by definition Missile Mastery allows you to use anything that the GM doesn't laugh outright at (and a few things he/she does) as Physical damage thrown weapons. This means you can *definitely* throw an injection bolt, injection arrow, or even a syringe as a weapon. The questions is would you be able to use it as a weapon to deliver toxins at range?
On a related note, Street Magic doesn't give a range table for Missile Mastery's improvised stuff. I figure it's probably down to the GM but the Short:x2, Med x3, Long x4, Extreme x5 for improvised thrown ranged mods in Arsenal is probably a pretty good catch-all. Any dissenting opinions?
And a last note on Missile Mastery. It states RAW, that you can have weapons that normally do Stun damage do Physical, but how about the other way around? Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept?