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> Thrown Weapons, Injection Vectors, And You! Questions from the inquiring mind
ProfGast
post Jan 28 2011, 06:52 AM
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So I'm just wondering are there any as-listed thrown weapons that allow for injection vector toxins? And if not... how would you rule using injection weapons and Missile Mastery(Adept Power)?

I mean by definition Missile Mastery allows you to use anything that the GM doesn't laugh outright at (and a few things he/she does) as Physical damage thrown weapons. This means you can *definitely* throw an injection bolt, injection arrow, or even a syringe as a weapon. The questions is would you be able to use it as a weapon to deliver toxins at range?

On a related note, Street Magic doesn't give a range table for Missile Mastery's improvised stuff. I figure it's probably down to the GM but the Short:x2, Med x3, Long x4, Extreme x5 for improvised thrown ranged mods in Arsenal is probably a pretty good catch-all. Any dissenting opinions?

And a last note on Missile Mastery. It states RAW, that you can have weapons that normally do Stun damage do Physical, but how about the other way around? Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept?
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metonymy
post Jan 28 2011, 07:29 AM
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Is there any reason why any blade-like throwing weapon - shuriken, throwing knives - coated in a dose of an injector vector toxin wouldn't cause that toxin to take effect? The RAW says that they can be delivered via any bladed melee weapon, but as long as you're drawing blood with the thrown version, they seem like they'd be narcojectable (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post Jan 28 2011, 02:46 PM
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QUOTE (ProfGast @ Jan 27 2011, 11:52 PM) *
On a related note, Street Magic doesn't give a range table for Missile Mastery's improvised stuff. I figure it's probably down to the GM but the Short:x2, Med x3, Long x4, Extreme x5 for improvised thrown ranged mods in Arsenal is probably a pretty good catch-all. Any dissenting opinions?

And a last note on Missile Mastery. It states RAW, that you can have weapons that normally do Stun damage do Physical, but how about the other way around? Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept?


You could just use the Range Bands for the Thrown Knife... Remember, Improvised Weapons suffer a reduction in Dice to the attack roll due to it being improvised (-1 Dice)...

Or you could, you know, just use the Improvised Throwing Table in Arsenal (Page 20) to obtain the proper Range Bands, which are indeed listed...
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Makki
post Jan 28 2011, 03:12 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 28 2011, 09:46 AM) *
You could just use the Range Bands for the Thrown Knife... Remember, Improvised Weapons suffer a reduction in Dice to the attack roll due to it being improvised (-1 Dice)...


not necessarily.
QUOTE (Arsenal p17+19)
The Improvised Throwing Weapons table offers a sampling
of possible throwing weapons and their potential eff ects.
Gamemasters can adjust these eff ects as appropriate and apply
negative dice pool modifi ers of up to –3 to the Th rowing Weapons
Test for clumsy or exceptionally heavy items
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Yerameyahu
post Jan 28 2011, 03:19 PM
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Please remember to also make them explode. It'd be a shame to not do six kinds of damage in one attack.
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ProfGast
post Jan 28 2011, 03:29 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 28 2011, 04:46 AM) *
You could just use the Range Bands for the Thrown Knife... Remember, Improvised Weapons suffer a reduction in Dice to the attack roll due to it being improvised (-1 Dice)...

Or you could, you know, just use the Improvised Throwing Table in Arsenal (Page 20) to obtain the proper Range Bands, which are indeed listed...

That table sadly does not have range stats for thrown playing cards, pens, or the like which are mentioned under the Missile Mastery power.

QUOTE (Yerameyahu)
Please remember to also make them explode. It'd be a shame to not do six kinds of damage in one attack.

I'll just tie an impact grenade to my toxin-coated thrown weapon shall I?
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pbangarth
post Jan 28 2011, 03:32 PM
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QUOTE (ProfGast @ Jan 28 2011, 10:29 AM) *
I'll just tie an impact grenade to my toxin-coated thrown weapon shall I?

To be more aesthetic about it, just file the edges on the grenade till they are sharp and coat them with your toxin of choice.
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ProfGast
post Jan 28 2011, 05:51 PM
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Wait Wait! What if I use a three-weight bola... but I replace the weights with 1 gas grenade (Narcojet) and 2 frag grenades. Set the gas grenade to detonate first, and then the fragments will fly through the narcojet mist and drug him! (IMG:style_emoticons/default/rotfl.gif)

On a more serious note, I'm still wondering if anyone has thoughts on whether Missile Mastery would allow Physical damage thrown weapons deal stun or if it's only the other way around.
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Tymeaus Jalynsfe...
post Jan 28 2011, 07:24 PM
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QUOTE (ProfGast @ Jan 28 2011, 10:51 AM) *
Wait Wait! What if I use a three-weight bola... but I replace the weights with 1 gas grenade (Narcojet) and 2 frag grenades. Set the gas grenade to detonate first, and then the fragments will fly through the narcojet mist and drug him! (IMG:style_emoticons/default/rotfl.gif)


Why use Narcojet when Neurostun is an inhaled vector? And of course, nothing stops the Narcojet from being suspended in DMSO solution...
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ProfGast
post Jan 28 2011, 08:41 PM
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Uh... I'm gonna go with 'style'. Ooh and it works on people with gasmasks. (IMG:style_emoticons/default/nyahnyah.gif)
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Tymeaus Jalynsfe...
post Jan 28 2011, 09:47 PM
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QUOTE (ProfGast @ Jan 28 2011, 01:41 PM) *
Uh... I'm gonna go with 'style'. Ooh and it works on people with gasmasks. (IMG:style_emoticons/default/nyahnyah.gif)


So does DMSO... But Style is a good reason... I LIKE Style, and the Rule of Cool... (IMG:style_emoticons/default/wobble.gif)
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Stahlseele
post Jan 29 2011, 06:59 PM
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A Troll using Bowling Balls as throwing weapons to inject poisons sounds about right ^^
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ProfGast
post Jan 29 2011, 07:07 PM
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QUOTE (Stahlseele @ Jan 29 2011, 08:59 AM) *
A Troll using Bowling Balls Motorcycles as throwing weapons to inject poisons sounds about right ^^

Fixed.
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Tymeaus Jalynsfe...
post Jan 29 2011, 07:15 PM
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QUOTE (Stahlseele @ Jan 29 2011, 11:59 AM) *
A Troll using Bowling Balls as throwing weapons to inject poisons sounds about right ^^


*Blink* Huh... Okay Then...
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Stahlseele
post Jan 29 2011, 07:18 PM
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QUOTE (ProfGast @ Jan 29 2011, 08:07 PM) *
Fixed.

nah, too expensive ^^
QUOTE (Tymeaus Jalynsfein @ Jan 29 2011, 08:15 PM) *
*Blink* Huh... Okay Then...

whaat? ^^
If it's too much for you, just say it's an ork using billiard balls *snickers*
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Tymeaus Jalynsfe...
post Jan 29 2011, 07:20 PM
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QUOTE (Stahlseele @ Jan 29 2011, 12:18 PM) *
nah, too expensive ^^

whaat? ^^
If it's too much for you, just say it's an ork using billiard balls *snickers*


No, No, not too much, it is just that I had never considered Bowling Balls for the Troll Missile Master... (IMG:style_emoticons/default/wobble.gif)
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ProfGast
post Jan 29 2011, 11:14 PM
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QUOTE (Stahlseele @ Jan 29 2011, 09:18 AM) *
nah, too expensive ^^

Since when does it have to be your motorcycle?
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Stahlseele
post Jan 29 2011, 11:22 PM
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Ah, right, i really forgot about that @.@
But the chem doses need to be bigger to coat the whole thing <.<
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Yerameyahu
post Jan 29 2011, 11:29 PM
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Not by RAW. (IMG:style_emoticons/default/smile.gif) Good old stupid RAW, where 1 dose of something presumably fills an entire gas grenade…
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Game2BHappy
post Jan 30 2011, 12:16 AM
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QUOTE (ProfGast @ Jan 28 2011, 01:52 AM) *
Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept?

We let our missile mastery adept throw superballs for stun damage. (IMG:style_emoticons/default/nyahnyah.gif)
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Stahlseele
post Jan 30 2011, 12:30 AM
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QUOTE (ProfGast @ Jan 28 2011, 06:51 PM) *
On a more serious note, I'm still wondering if anyone has thoughts on whether Missile Mastery would allow Physical damage thrown weapons deal stun or if it's only the other way around.

if it has a blunt end, throw it so the blunt end hits.
presto, stun damage.
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Yerameyahu
post Jan 30 2011, 12:38 AM
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Except for the fact that you're already doing Physical with blunt objects in the first place. (IMG:style_emoticons/default/smile.gif) It's just arbitrary, let them or don't.
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Stahlseele
post Jan 30 2011, 12:39 AM
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What is the main difference between a sword and a club?
The side you are hitting your target with.
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Yerameyahu
post Jan 30 2011, 01:07 AM
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They both do Physical damage, that's all I'm saying. They're asking, 'can Missile Mastery do Stun damage, at will or with specific items?', as far as I understand?
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Squinky
post Jan 30 2011, 03:32 AM
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QUOTE (Yerameyahu @ Jan 28 2011, 10:19 AM) *
Please remember to also make them explode. It'd be a shame to not do six kinds of damage in one attack.


Best. Post. Ever.
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