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#1
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
So I'm just wondering are there any as-listed thrown weapons that allow for injection vector toxins? And if not... how would you rule using injection weapons and Missile Mastery(Adept Power)?
I mean by definition Missile Mastery allows you to use anything that the GM doesn't laugh outright at (and a few things he/she does) as Physical damage thrown weapons. This means you can *definitely* throw an injection bolt, injection arrow, or even a syringe as a weapon. The questions is would you be able to use it as a weapon to deliver toxins at range? On a related note, Street Magic doesn't give a range table for Missile Mastery's improvised stuff. I figure it's probably down to the GM but the Short:x2, Med x3, Long x4, Extreme x5 for improvised thrown ranged mods in Arsenal is probably a pretty good catch-all. Any dissenting opinions? And a last note on Missile Mastery. It states RAW, that you can have weapons that normally do Stun damage do Physical, but how about the other way around? Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept? |
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#2
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Target ![]() Group: Members Posts: 12 Joined: 7-January 11 Member No.: 19,468 ![]() |
Is there any reason why any blade-like throwing weapon - shuriken, throwing knives - coated in a dose of an injector vector toxin wouldn't cause that toxin to take effect? The RAW says that they can be delivered via any bladed melee weapon, but as long as you're drawing blood with the thrown version, they seem like they'd be narcojectable (IMG:style_emoticons/default/biggrin.gif)
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#3
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
On a related note, Street Magic doesn't give a range table for Missile Mastery's improvised stuff. I figure it's probably down to the GM but the Short:x2, Med x3, Long x4, Extreme x5 for improvised thrown ranged mods in Arsenal is probably a pretty good catch-all. Any dissenting opinions? And a last note on Missile Mastery. It states RAW, that you can have weapons that normally do Stun damage do Physical, but how about the other way around? Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept? You could just use the Range Bands for the Thrown Knife... Remember, Improvised Weapons suffer a reduction in Dice to the attack roll due to it being improvised (-1 Dice)... Or you could, you know, just use the Improvised Throwing Table in Arsenal (Page 20) to obtain the proper Range Bands, which are indeed listed... |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
You could just use the Range Bands for the Thrown Knife... Remember, Improvised Weapons suffer a reduction in Dice to the attack roll due to it being improvised (-1 Dice)... not necessarily. QUOTE (Arsenal p17+19) The Improvised Throwing Weapons table offers a sampling
of possible throwing weapons and their potential eff ects. Gamemasters can adjust these eff ects as appropriate and apply negative dice pool modifi ers of up to –3 to the Th rowing Weapons Test for clumsy or exceptionally heavy items |
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Please remember to also make them explode. It'd be a shame to not do six kinds of damage in one attack.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
You could just use the Range Bands for the Thrown Knife... Remember, Improvised Weapons suffer a reduction in Dice to the attack roll due to it being improvised (-1 Dice)... Or you could, you know, just use the Improvised Throwing Table in Arsenal (Page 20) to obtain the proper Range Bands, which are indeed listed... That table sadly does not have range stats for thrown playing cards, pens, or the like which are mentioned under the Missile Mastery power. QUOTE (Yerameyahu) Please remember to also make them explode. It'd be a shame to not do six kinds of damage in one attack. I'll just tie an impact grenade to my toxin-coated thrown weapon shall I? |
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#7
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,288 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
Wait Wait! What if I use a three-weight bola... but I replace the weights with 1 gas grenade (Narcojet) and 2 frag grenades. Set the gas grenade to detonate first, and then the fragments will fly through the narcojet mist and drug him! (IMG:style_emoticons/default/rotfl.gif)
On a more serious note, I'm still wondering if anyone has thoughts on whether Missile Mastery would allow Physical damage thrown weapons deal stun or if it's only the other way around. |
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Wait Wait! What if I use a three-weight bola... but I replace the weights with 1 gas grenade (Narcojet) and 2 frag grenades. Set the gas grenade to detonate first, and then the fragments will fly through the narcojet mist and drug him! (IMG:style_emoticons/default/rotfl.gif) Why use Narcojet when Neurostun is an inhaled vector? And of course, nothing stops the Narcojet from being suspended in DMSO solution... |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
Uh... I'm gonna go with 'style'. Ooh and it works on people with gasmasks. (IMG:style_emoticons/default/nyahnyah.gif)
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#11
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Uh... I'm gonna go with 'style'. Ooh and it works on people with gasmasks. (IMG:style_emoticons/default/nyahnyah.gif) So does DMSO... But Style is a good reason... I LIKE Style, and the Rule of Cool... (IMG:style_emoticons/default/wobble.gif) |
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
A Troll using Bowling Balls as throwing weapons to inject poisons sounds about right ^^
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#13
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
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#14
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#15
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
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#16
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
nah, too expensive ^^ whaat? ^^ If it's too much for you, just say it's an ork using billiard balls *snickers* No, No, not too much, it is just that I had never considered Bowling Balls for the Troll Missile Master... (IMG:style_emoticons/default/wobble.gif) |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 ![]() |
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#18
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Ah, right, i really forgot about that @.@
But the chem doses need to be bigger to coat the whole thing <.< |
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#19
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Not by RAW. (IMG:style_emoticons/default/smile.gif) Good old stupid RAW, where 1 dose of something presumably fills an entire gas grenade…
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#20
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 30-March 03 From: Denver, CO Member No.: 4,355 ![]() |
Would you allow Physical damage thrown weapons to do Stun in the hands of a Missile Mastery Throwing Adept? We let our missile mastery adept throw superballs for stun damage. (IMG:style_emoticons/default/nyahnyah.gif) |
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#21
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
On a more serious note, I'm still wondering if anyone has thoughts on whether Missile Mastery would allow Physical damage thrown weapons deal stun or if it's only the other way around. if it has a blunt end, throw it so the blunt end hits. presto, stun damage. |
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#22
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Except for the fact that you're already doing Physical with blunt objects in the first place. (IMG:style_emoticons/default/smile.gif) It's just arbitrary, let them or don't.
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#23
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
What is the main difference between a sword and a club?
The side you are hitting your target with. |
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#24
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
They both do Physical damage, that's all I'm saying. They're asking, 'can Missile Mastery do Stun damage, at will or with specific items?', as far as I understand?
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
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