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WhiskeyJohnny
So what do Go Gangers do? A friend of mine wants to run a street level campaign, where we play a group of Go Gangers, and I said I'd join. Trouble is, I have next to no idea what they do, apart from the vague 'terrorize people on the highways'. I mean, am I gonna drive up and then bust out a loudspeaker and shout "Stand and Deliver!" like Adam Ant on novacoke or what?
J. Packer
On a very low level, they offer each other mutual protection. So your brethren might get themselves tangled up in something that you're honor bound to help them out of.

You defend your turf against other go gangers.

You live life with great gusto, including loud music, interesting drug cocktails, and questionable couplings.

I'd say it's not much different from any other gang, except of course that you're really into the open road.
WhiskeyJohnny
QUOTE (J. Packer @ Jan 12 2011, 01:30 PM) *
On a very low level, they offer each other mutual protection. So your brethren might get themselves tangled up in something that you're honor bound to help them out of.

Mutual protection from what? Other gangers? The Law?

QUOTE
You defend your turf against other go gangers.

Ok, that I can see.

QUOTE
You live life with great gusto, including loud music, interesting drug cocktails, and questionable couplings.

Sounds like I'm in for a fun game then.

QUOTE
I'd say it's not much different from any other gang, except of course that you're really into the open road.

Ok, I guess I should have been more specific - what separates Go Gangers from your run of the mill Gangers?
klinktastic
In J. Packer's game, I'm playing as a Go Ganger. We're set in Denver, so I'm playing as an aspiring Ironsider http://denver.wikidot.com/theme:gangs-ironsider

Anyway, most Go Gangs are about either motorcycles or fast cars (think Fast and Furious). They are criminals, but like their cars. They usually run chop shops, do some smuggling, or minor distribution of weapons or drugs. Most Go Gangs will typically specialize in one type of vehicle and one type of crime.

They might make decent organizations to play as in a game, but I'd opt for just a generic game. If I was going to run a street game, I'd say the PC group is part of a gang looking to expand territory (that an old gang just left). Meaning that they, and other gangs would be in contention to take over the territory. Shit, mutliple gangs could set up, depending on whether you're pushing drugs, guns, whatever. But obviously could lead to some fun "adventures" making friends and enemies on the mean streets.
Medicineman
QUOTE
what separates Go Gangers from your run of the mill Gangers?


The Go
Your Bikes and your Speed

with a GoGoDance
Medicineman
J. Packer
In the broadest sense, from the SR4A rules:

QUOTE
Gangs come in many varieties: the most common are garden-variety
sprawl gangs that control territory and run criminal enterprises like
protection, smuggling, or extortion, but most sprawls are also home
to mobile “go-gangs” that prowl the highways looking for fun, profit,
and victims. Rarer but no less dangerous are “wiz-gangs” made up of
young spellslingers who seek their kicks on both the material and astral
planes, and Matrix gangs that roam cyberspace terrorizing other users
and hacking systems.


It would appear that the biggest difference is a broader turf.
InfinityzeN
The current game I'm playing in right now we are a bunch of lower powered characters that formed our own Go-gang. Well, we were lower powered. Right now we are pretty close to the starting power of a 750 point karma gen character. As for what do you do, that mostly depends on your gang, what it is based off of, and its charter (if any). That also depends on if your asking what you do for fun or what you do for profit.

The game I'm playing in, we are an MC. We are an affiliated chapter of a larger more powerful regional chapter (gained in play). The reason we are only an affiliate is that we ride crotch rockets instead of cruisers, but have by-laws that closely match the larger club. So we serve a purpose for the larger club (additional bodies/manpower, a group to send like minded people who ride rockets instead of cruisers to, a presence in east Tampa, access to fast vehicles, etc) while they provide us with several (legitimacy & respect of an older established club, protection by associations, contacts, etc). It is mostly a win/win.

There are several things you have to have. First is your name, colors, cut, and acceptance standards. This will determine the go-gangs look, with the colors and cut determining clothing, while the acceptance standard setting things like race, gender, ethnic group, and vehicles allowed. Acceptance standards can be as open (all races/ethnic groups/genders/bikes allowed) or as tight (black male orks riding Harleys only) as you desire. If you don't know what a cut looks like, google it. Name on the top, state/region on the bottom, graphic in the middle. Individual patches on the front are pretty specific to the club and can be made up as you go along. Normally you will have things like City/Chapter name (with a "Original" patch for the mother chapter), a patch for the founding members ("First #" or "Founding Father" for example), patches for position in the club ("President", "Treasurer", "Sgt at Arms", etc), patches for things that the club respects, etc. This being a dark future, some of those will most likely be for jail time, committing violence, committing murder, etc.

After that, determine your by-laws. This are things like what requires a vote and what the positions can do without a vote, the process required to join (pledging), rules of conduct, responses, and general outlook. This will determine the feel of the group. Most large changes or plans should require a vote if time allows, with the positions doing what they do. The pres sets the tone and runs things, the VP runs things when the pres isn't around while often preparing to take over (VP is normally younger than the pres), treasurer collects the dues and clubs cut while making sure club items are paid for, Sgt at Arms keeps order and is often the head enforcer, etc. For Shadowrun you can add in a position for the hacker/rigger and magic slinger. Acceptance should require a probation period for new members, with a vote at the end to accept them. Majority for, greater majority for, or 100% for as determined by the by-laws. Accepting transfers in from affiliated clubs should also require a vote. Figure out how you will handle hangers on and property (which could be actual people, normally the opposite gender of a single gender club).

You should also determine how civic minded your group is. Do you do any Robin Hooding, do you run off drug dealers in your local area, do you fight some crimes/serve as a policing force, host public events, etc. Even though they might sound like a good cause to people on the outside, you can have very dirty reasons. Robin Hooding because it makes the locals sympathetic and less likely to turn you in, run off local drug dealers because it causes added danger/authority attention in your local area, fight some crimes because it is against your group code and increase local sympathy. If the locals are both sympathetic (you do things for them that they desire) and fearful (they know you don't take shit and kill people), it makes your group a lot safer.

Next you need a club house. This is one of the major things that club dues/cut of profit will go to cover. Pick a lifestyle (preferably design one with the advanced lifestyle rules), figure out how many people it can handle living there. The cost will be the cost of the lifestyle +10% for every possible live in past one. It should at least be as many as the actual club members, though enough to support some pledges, hangers on, guest, and "property" is a good idea.

Finally, you need to figure out your income sources. Making/selling drugs, "protection", smuggling, selling guns, prostitution, gambling, etc all make good illegal income streams. Having legal income is also nice and can include porn, strip clubs, mechanic shops, bounty hunting, clubs, or whatever else fits.

--------------

For fun, we host some pretty wild parties, have street races, take part in fights (mostly inner club ring fights), cruise around Tampa & central Florida, pig bait (do something to cause a police chase), and visit other friendly clubs. The parties can ether be at the club house or by taking over a location and throwing a block party. The races are normally out of the way events to avoid the authorities, though sometimes it will be a "get & grab". That's get to a location, grab something, and be the first one back. Flag from the Star's station house is a good one, though a little high profile.

For money our group controls two strip clubs, runs a little prostitution & porn, has a protection racket for the shops near our club, does some smuggling (people, weapons), provides muscle on occasion (normally for favors instead of cash), and has a bike mechanic shop. It is a good mix of legal and illegal activities, which you will notice includes no drugs. No problem with drugs, we just don't traffic in them or allow them to be sold in our area. We also do a lot of policing and protection for residents of our area while nets us favors (and sometimes cash/items).
CanadianWolverine
Need some inspiration from entertainment? These came to mind:

Anime: Akira

Tv Show: Sons of Anarchy

PC/Console Game: GTA IV: The Lost and The Damned

Movies: The Fast and the Furious series

Wouldn't surprise me if there is some better inspirational material out there but this is just off the top of my head, hope this helps.
InfinityzeN
Oh yea, just thought of something. I'll describe my characters cut in the game and if you ask nice I might even tell you what some of it means. His cut is a sleeveless black leather vest with a bunch of patches and a few badges.

On the back are four patches, "Bloody Spades" across the top, the clubs logo in the middle, "Florida" along the bottom, and a little side patch that says "MC". All the word patches have a red border and letters, with black background. The logo is a joker (think batman: the dark knight animated series) wearing a red suit with black shirt, a spade dripping blood across his shoulders with his right hand holding it, while his left hand is flicking people off with a joker playing card tucked between his raised middle finger and folded fingers.

On the front there are several patches. Over the right breast pocket are ones that say "Founding 5" and "SGT at Arms", over his left breast pocket are ones that say "Tampa" and "Original", and along the bottom right side are ones that say "Marauder", "The Dozen", and "Ol' Dirty". All of these are red letters and border with black background.

On the left middle side there are two badges, which are ovals and have graphics and words. One says "Jokers Wild" over a playing card and bike wheel, the other says "Iron & Steel" with a silver and grey cross.
[ Spoiler ]
ShadowPavement
Don't forget to check out episodes of Gangland. They have short clips on the History channel site and entire episodes on youtube.

Just a few episodes of that has really changed the way I portray gangs in my games.
WhiskeyJohnny
QUOTE (klinktastic @ Jan 12 2011, 01:38 PM) *
In J. Packer's game, I'm playing as a Go Ganger. We're set in Denver, so I'm playing as an aspiring Ironsider http://denver.wikidot.com/theme:gangs-ironsider

Anyway, most Go Gangs are about either motorcycles or fast cars (think Fast and Furious). They are criminals, but like their cars. They usually run chop shops, do some smuggling, or minor distribution of weapons or drugs. Most Go Gangs will typically specialize in one type of vehicle and one type of crime.

They might make decent organizations to play as in a game, but I'd opt for just a generic game. If I was going to run a street game, I'd say the PC group is part of a gang looking to expand territory (that an old gang just left). Meaning that they, and other gangs would be in contention to take over the territory. Shit, mutliple gangs could set up, depending on whether you're pushing drugs, guns, whatever. But obviously could lead to some fun "adventures" making friends and enemies on the mean streets.

As far as I know we're the new kids on the block, trying to make a name for ourselves.

QUOTE (InfinityzeN @ Jan 12 2011, 04:04 PM) *
...Huge Block of Extremely Useful Information...

Ok, cool. I'll have to ask about the Colors and Kutte and all that, but it's good to think about.

QUOTE (CanadianWolverine @ Jan 12 2011, 04:30 PM) *
Need some inspiration from entertainment? These came to mind:

Anime: Akira

Movies: The Fast and the Furious series

You know, I've been meaning to rewatch these two, thanks for giving me a reason.

QUOTE (InfinityzeN @ Jan 12 2011, 05:26 PM) *
...if you ask nice I might even tell you what some of it means.

I would very much like to know what it means. And wouldn't you have a (>)1% patch too?
Charon
QUOTE (WhiskeyJohnny @ Jan 12 2011, 03:26 PM) *
So what do Go Gangers do? A friend of mine wants to run a street level campaign, where we play a group of Go Gangers, and I said I'd join. Trouble is, I have next to no idea what they do, apart from the vague 'terrorize people on the highways'. I mean, am I gonna drive up and then bust out a loudspeaker and shout "Stand and Deliver!" like Adam Ant on novacoke or what?


The 'Go' part pretty much just means they are bikers or at least mobile and cover a wider turf.

They will have a racket. They tend to have a much narrower breadth of activities than a full syndicate or even than standard gangs. Dealing illicit substances of some sort is most common for go-gangers. Typically it's very narrow and based on a few connections. Like, they have a Ghost Cartel connection and they deal in Novacoke and other drugs produced in Columbia or they have a Triad connection and deal Kong chips or they have some connection with Ares Arms and they deal in firearms. They will have very few activities outside of their money cow but they'll protect it ferociously like their life depends on it... because it does. Territory can come into play but isn't as big a deal; they likely overlap peacefully with several gangs as long as they don't provide the same products. But if a competitor shows up, the guns come out.

The more diversified their activities, the more rivals they have and the more manpower they need. The Cutters and Ancients are the biggest 'go-gangers' but by that point they have more in common with small syndicates.
WhiskeyJohnny
Alright, so we just had a little chat about what we're gonna do and where we're gonna be and all of that. We're gonna be kids from the barrens of whatever city the GM decides to put us in, maybe Seattle, maybe San Francisco, maybe Paris, maybe London turns out it was GeMiTo. We're a newly formed gang with the primary purpose of mutual protection and advancement - so we're gonna be based out of a Mechanic's and operate it as our 'legitimate' business while smuggling (mostly guns, tech, and that sort of thing) and pulling grand theft auto to boost our incomes. And we're gonna be street racers, trying to establish our dominance on whatever turf we can hold on to. We're going to allow all metatypes, genders, and vehicles, though we're into cars rather than bikes. We're gonna try and keep the peace on our turf, that is, keep drugs out and keep other gangs from harassing the locals. Maybe build a nice little community, or at least nice compared to the squalor we came up in.

As far as a character goes, how does this sound: my character will be a bright but SINless elf or ork. He's got no SIN so no prospects, but he's managed to haul himself up by the bootlaces and taught himself some skills. And he's got a fast car.

That's about all I got so far. I figure I'm gonna be the Gang's hacker (I like playing 'em). Now I've got to refine the concept and figure out the whole karmagen thing, but that may be another topic for another thread.

Edit: Oh, and zeN, I showed the GM your rules for vehicles and he decided to use them. Just thought you might like to know.
InfinityzeN
We could wear the diamond 1% patch, but we don't since the larger club we're affiliated with doesn't. Not all 1% clubs wear it.

As for my characters cut, I'll break it down for you. Most of the stuff only people in the know about our gang would have any idea so I'll tell you the commonly thought meaning and actual meaning.

On the back, "Bloody Spades" is of course the club name, "Florida" being our region. "MC" is Motorcycle Club and the laughing grave digger is our logo. My character doesn't wear it, but some wear "BSMCTO" (Bloody Spades Motorcycle Club Tampa Original) along one side and "Live Fast, Die Free" (Motto) along the other. As for the other stuff, it'll be Item: what people think (what it actually is)

"Founding 5" patch: One of the first 5 who created the club (actually correct)
"SGT at Arms" patch: Some type of combat leader (In charge of keeping council meetings flowing smoothly and making sure the by-laws are followed, it follows the governing body position and not the military one)
"Tampa" patch: The club is in Tampa city (The Charter is for Tampa-St. Petersburg-Clearwater Metropolitan area. It covers about 2.5k square miles with most of the area not actually being Tampa.)
"Original" patch: This is the first location of the Club (This is the clubs Mother Charter. If the Mother Charter should move, the Original patch will move with it. Original leads, others follow.)
"Marauder" patch: Performed violence or killed for the Club (Take part in an orchestrated raid on a rival club, successfully complete the mission, bring the loot home. "Rape, Loot, Pillage")
"The Dozen" patch: One of 12 lieutenants, polices area (One of the 13 [bakers dozen] publicly active enforcers and policing agents for the club. All are senor "Black Knights" with a good grasp of tactics and some decent social skills. These are the guys who act as combat leaders for the Club, as well as taking care of enforcing "laws" for the population in their area.)
"Ol' Dirty" patch: Old Dirty Bastard, pervert (true, but actually awarded for bringing in or managing some "sex trade" money maker. My guy handles security for a Strip Club and handles/provides security for some whores)

"Jokers Wild" badge: Did something crazy on a bike (true, Won one of the annual "Grab & Get" events while making it a "Pig Bait". Race to the item, grab it, PO the Star, first back to the start, get away from the Star)
"Iron & Steel"badge: Nasty bruiser type (true, Won one of the annual "Bare Knuckle Brawl" events. "one fist is Iron, the other ones Steel, if the right one don't get cha then the left one will")

This patches aren't normally ever seen my someone not in the club.
"Black Knight" patch: Warrior? (These are the combat members of the club. They are the first to provide muscle when needed and perform almost all of the "protection" work. Everyone fights, these guys just take most of the load if possible since it is what they specialize in. Pretty much my characters club within the club.)
"XIII" patch: ??? (The rank 13 "The Dozen" member. He has been a member of the Dozen the longest [when new guy is added, everyone moves up a bump if the number above them is open and new guy is 1]. He has 13 of the 91 "The Dozen" votes on things in their area of specialize. Since he is the highest ranked member of the Dozen, this means that he is also the highest ranked Black Knight. This means he is the top combat leader for the Bloody Spades Tampa charter.)
"Devils Own" patch: Did something really nasty! (Performed a sanctioned assassination for the club. Guys with this patch are the ones who perform targeted kills, as compared to drive bys or kills in open fighting.)

----------

What Charon said is pretty much spot on. Although our Club does lots of little things, the gun running is our real money maker. The strip clubs, prostitution, and porn actually started with my characters "Day Job" working as a bouncer at a strip club and our clubs providing "protection" services to businesses around our Club House. It sort of grew organically, especially since they provide something of a secondary club houses while making good cash and a great money laundering facility. The protection racket, well hell we were already policing our area. Might as well get a little cash from it. Muscle is ether to for the club we're affiliated with or as a favor for friendly clubs/gangs in/around our area. The bike mechanic shop is of course our "Legit" cover.

You'll notice that everything but the gun running is doing favors (muscle), protecting our area (muscle, protection racket), looking legit/cleaning money (Mechanic shop, porn, strip clubs), or just plan fun (porn, strip clubs, prostitutes). Although we could most likely make the switch over to the sex trade instead of guns, you don't need to ride for the sex trade.
WhiskeyJohnny
Cool - I'll have to work with the other players on figuring out our Colors and patches then. We've got a couple of artsy types, maybe somebody can 'shop up a logo. That's some really detailed stuff though, very impressive.

And yeah, I figured Charon had it about right. I think we're gonna start with tech smuggling (get it from Genoa to X, or vice versa) and auto theft and move up from there.
zeborazor
QUOTE (InfinityzeN @ Jan 13 2011, 04:05 AM) *
Gang related shenanigans


Geez, that is impressive. Makes me want to run a street level campaign.
InfinityzeN
Well we have been playing the game for nearly a year real time/5 years game time so yea I have a good deal of experience with it. Pretty much the most fun I've had with Shadowrun, but that might just be the fact that I get to play instead of run the game. If you search for enough you should be able to find the thread when I was building my character, though he looks nothing like that now. Nearly 300 karma, tons of weapons, and lots of fast money flowing through your hands will make even a 320BP character pretty monstrous. He is actually pretty rounded instead of being hyper specialized.
zeborazor
I was going to ask what BP you started at. So following along the lines of the post, what were your runs like? Just defending territory, protecting/moving illegal arms?
InfinityzeN
We didn't actually do "runs" in the normal sense. If you have ever watched Sons of Anarchy, picture that in a larger city with more people, way more pussy, and crotch rockets instead of harleys. Everything from the things you said (defending territory, smuggling/selling guns), to character driven (family in trouble, ol' lady problems, owing serious money and having to get it fast), to Robbin Hooding (stealing drugs for the local clinic), to social networking (becoming an affiliate, interacting with the local Star), to just having a good ol' time (road racing, "Biker Olympics", throwing parties, chasing tail), to actually expanding and stabilizing our club (gaining a club house, running the bike shop, handling the strip clubs and whores, recruiting, dealing with pledges).
zeborazor
I have to say that sounds pretty awesome. A whole different picture from the original SR concept I had.
CanRay
QUOTE (WhiskeyJohnny @ Jan 13 2011, 12:38 AM) *
Cool - I'll have to work with the other players on figuring out our Colors and patches then. We've got a couple of artsy types, maybe somebody can 'shop up a logo. That's some really detailed stuff though, very impressive.

I grew up in the Biker Culture (Which is odd being a computer nerd, but, hey, we can't pick our parents, eh?).

From my understanding (And I could be wrong or misinformed), patches are, in part, derived from Military Patches and Medals. A lot of the original "Motorcycle Clubs" (That's what the "M.C." patch stands for, BTW.) were former soldiers from WWI. Typically, these were airmen who wanted to once again taste the speed and risk they did in the service, but a number of other soldiers also joined. WWII saw a major increase in Motorcycle Clubs due to Motorcycles becoming a major part in the European Front, used in a number of roles, with a number of infantrymen, fighter pilots, and bomber crews making up Clubs. They fit together as they felt a kinship that civilians couldn't understand what they had gone through in the war.

Criminal enterprises with motorcycle clubs started with Prohibition, as Motorcycles were some of the fastest vehicles on the road, and could often outrun Police-Tuned Coupes. It didn't hurt that a lot of former servicemen in the club were also mechanics on airplanes, and you needed that extra performance in the air for any edge you could get. Even with a sidecar full of bootleg hooch, they could outpace a car easily. This is also where Motorcycle Cops started, as they bought motorcycles (That weren't weighed down with a sidecar and booze) to catch the bootleggers.

While they have a reputation for all being illegal and riotous and so on, there are a lot of legitimate MCs out there, be they RUBs (Rich, Urban Bikers) or actual Bikers who just love the lifestyle. The latter also identifying themselves to the Cowboys of old, and feeling a kinship with them. (At least, that's the impression I've gotten.). These MCs are typically nothing more than a bunch of buddies that love to ride, and often take part in charities and so on. One MC back home was made up mostly of Lawyers, for example (Which is a different type of criminal, I'll admit, but still...).

Some folks are also probably asking about the "1% Diamond": This came about because of a misquote from the American Motorcyclist Association, who said that "99% of those who ride motorcycles were law abiding citizens", implying that the remaining 1% were outlaws. While having a 1% Diamond might mean the club is outlaw, it doesn't guarantee it. There are posers out there, after all.

MCs are as varied as groups of weirdos can be. Save for the groups that are founded as pillars of the community, they are typically rebels of one sort or another, ranging from peace-loving Hippies to Paramilitary Nutbars and everything in between. Sometimes, you can even have that range in the same club.

One thing, however, that MCs are very careful about, is the Motorcycles they allow in. Harley-Davidsons and Indians are most popular, and sometimes Beemers (BMWs) and Triumphs are accepted by traditional MC groups, but Japanese Motorcycles are Persona Non Grata. With MCs being a, fairly, accepting group (Save for the ones that found themselves around racism or some such), this seems odd, and may stem from their war roots, but that's only a guess on my part. There are, of course, a number of Motorcycle Clubs that allow any motorcycles in, and some that only allow Japanese Motorcycles in. Ducatis, I cannot comment on...

As for Shadowrun, Go Gangs (The descendants of Real Outlaw Motorcycle Clubs) are typically into the more mobile methods of illegitimate forms of financing. Smuggling (Typically guns, but also drugs, chips, or anything that will fit into saddlebags or sit on the back seat of the bike really), Protection (Where their mobility allows them to quickly respond to threats in their territory), and Assault (Where they'll use their mobility, again, to get in and out of combat situations quickly.). Other affiliations they have are likely to be fronts for their operations for money laundering or, well, as InfinityzeN put it, "Just for fun.". Legitimate fronts are varied greatly, but garages are a popular choice as it explains why there are so many bikes there (They're in for a tune-up/oil change/upgrade), and mechanical skills often go hand-in-hand with Motorcycle Culture.

Man, that was fun to write... Took me back to my childhood. smile.gif

One more note: The "Biker Cross" is, indeed, based on the "Iron Cross" of Germany (Which predates Nazi rule, BTW). According to legend, it was originally used to show rebellion against society, but has apparently returned to it's German roots of denoting honor, duty, valor, and such like. Often, they have a flag overlay on the cross, denoting the country of origin of the rider, typically the Union Jack (For British riders) or Old Glory (for USA Riders.). I have yet to personally see any that have the Maple Leaf (Canadian), but they probably exist.
Dahrken
If I'm not mistaken Zen, your character and gang are heavily Hell's Angels flavored. Not all go-gangs are that formal, particularly if they are a single, local gang with few members rather than chapters of a state-wide (or even wider) organisation.

Is copying the iconography of the big boys without affiliating something they are likely to object ?
WhiskeyJohnny
Wow, CanRay, that's really cool. And as a Bimmer guy, I appreciate you using the correct terminology for the bikes.
Blade
Go Gangs in Shadowrun are also known for attacking the (often armored) convoys driving on the highways.
Tyro
I'd like to thank everyone involved in this topic. I'm about to start running a street level game, and the things I've learned here will he immensely.
InfinityzeN
Our club is an affiliate of a larger regional (multi state) club. Also we're not Hell's Angels flavored, we're Motorcycle Club flavored. Today you'll find several non-criminal Motorcycle Clubs with most of the things my groups Club has. Oh, and we didn't start out nearly as formal as we are now.
CanRay
QUOTE (Dahrken @ Jan 13 2011, 01:55 AM) *
Is copying the iconography of the big boys without affiliating something they are likely to object ?

Read my post on my take of where the iconography comes from. It's not just the big gangs that have these things, even smaller ones do.

Now, if they are outright ripping off their Patch/Colours, then that would be a different thing and grounds for a very serious beat down. But it sounds like they have original designs for the most part. (Wait, just read InfinityzeN's latest post, it's almost surely an original design.).

QUOTE (WhiskeyJohnny @ Jan 13 2011, 02:37 AM) *
Wow, CanRay, that's really cool. And as a Bimmer guy, I appreciate you using the correct terminology for the bikes.

Thanks. I try to ensure that I use the right terminology, it comes from my Tech Support years and being a Gun Nut Researcher (As a Canadian, it's unlikely I'll ever be able to actually own firearms.).

It was fun to write and go back through a happier moment in my childhood. I probably got a few things wrong (I got hit in the head a lot as a child. And a teenager. And in my early 20s. Glad I grew out of that.), and can only go off of what the Grey Beards taught me...

You have to be careful with what you find online for info, and stuff from the media. Both of those tend have some extremely serious filters on them due to the negative perceptions that Bikers have, or are from the Bikers themselves and are tilted towards showing themselves in a overly positive light in response. Getting it while in the Culture probably gets you closer to the truth. Less reason to exaggerate.
InfinityzeN
I'm on my phone, so no tons of text this time. I'll post Edge up in his current form later, along with some background and history. Also the reason I've been giving so much info is because I got almost none for my game when I asked for some help. I wanted to make the learning curve easier.

here's one you might laugh at. Edge is stuck owning or managing nearly 50 pieces of property, hanger ons, and sweet butts. My group, even the ladies, seems to take some twisted joy in sticking me with more of them. Hell, I don't know if I got 4 ol ladies, 4 pieces of personal property, or some mix of that. You try handling the problems of 50 women, 4 of which live with you.
J. Packer
QUOTE (InfinityzeN @ Jan 13 2011, 10:50 AM) *
here's one you might laugh at. Edge is stuck owning or managing nearly 50 pieces of property, hanger ons, and sweet butts. My group, even the ladies, seems to take some twisted joy in sticking me with more of them. Hell, I don't know if I got 4 ol ladies, 4 pieces of personal property, or some mix of that. You try handling the problems of 50 women, 4 of which live with you.


Nice, it's "Big Love" meets "Sons of Anarchy"...
WhiskeyJohnny
And how are conflicts between the various Go-Gangs typically resolved? We're going to be based in Turin, but running tech and such to Genoa, which is described as being Gangland until you get to the docks (our typical destination). I figure we'll run into resistance along the way. So how do we deal with that resistance? Is it gonna be a chase/gunfight every time we try and make a delivery, or will there be (aggressive) negotiations alongside the autostrada, or will we race for it, or what? I'm planning on having a fast car (scavenged from the Hole, natch) but not one with a lot of guns or armor, so if it goes violent I'll basically have to run away - is this a viable plan? Does it depend on my group?

Thanks for the wealth of information and great answers guys.
Dahrken
It depends a lot of the gang you will be facing. Genreally speaking, the more powerful and able to handle a violent confrontation, the more likely you are to be able to negotiate some kind of truce or agreement.

I think you will need first to secure a base turf, an area that is acknowledged as yours. An area you can defend, where you can retreat and regroup if necessary, store and repair hardware and reserve heavy firepower in case of a "s**t-hit-the fan" emergency, protect wounded members, this kind of things. As for the resident of the area, you will probably have to choose between racketing them ("pay or else...") or effectively protecting the area and try to generate some goddwill and support.

You may be able to strike an alliance with other minor gangs for mutual protection against the heaier hitters in the area. It will probably break down relatively fast, but it can buy you time to expand and consolidate your position.

Street racing against other similar gangs is also a way to earn respect and attract new members. It can also serve as a way to settle disputes without a full blown gang war - the looser of the race has to back down (just make sure you are powerful enough that it would cost them more to break the agreement than to respect it !).
InfinityzeN
Show respect & negotiate from a position of strength, or don't get caught. Those are the ways to handle it. Also depending on how much traffic is through an area, you might have a fairly high chance of not running into the go-gang who controls it. Normal gangs normally don't cause problems for go-gangs passing through, unless your doing something that cuts into their biz (running drugs and passing through a gang that sells drugs turf).

So in order of how you should handle most things skipping any steps you can't fulfill: Don't get caught, show respect/non-compete, back them down by power, negotiate from a position of strength, negotiate from even base, negotiate from a weaker position (have to give up something for sure), competition (fist fight/dual/race), pinpoint violence (assassinate), controlled violence (drive by), violence (raid), war (mix of the 3 violence types), open war (kill em all)
InfinityzeN
Hey, I'm not the reason that "Ol' Dirty" patch came into existance or anything. Wait... errrr... maybe I am.
QUOTE (J. Packer @ Jan 13 2011, 01:03 PM) *
Nice, it's "Big Love" meets "Sons of Anarchy"...
WhiskeyJohnny
zeN, would you mind posting your club's charter? I'd be interested to see it, as we might be modelling it after yours.
InfinityzeN
Shit man, you going to make me type all that up? Have you actually tried searching for something like MC bylaws? Lots of current MC will post their bylaws to give you something to work with.

You need to give your purpose, membership requirements, executive board information (duties, what they can do without calling an executive or general vote), meetings/voting information, headquarters, cut/colors, control of cut/colors (the we will kill you if you copy us, get kicked out and take colors, don't' remove tattoos, etc), conduct/duties of members, Discipline/Due Process/Loss of Membership, Resignation/Death of Executive Board/Members (so and so dies/quits, so and so replaces them), Removal of Officers, associate membership (also honorary membership, trusted friends, etc), amendments (how to add), Executive Board has all other rights.

A list of the founders and charter members should also be at the very end.
WhiskeyJohnny
QUOTE (InfinityzeN @ Jan 13 2011, 05:43 PM) *
Shit man, you going to make me type all that up? Have you actually tried searching for something like MC bylaws? Lots of current MC will post their bylaws to give you something to work with.

You need to give your purpose, membership requirements, executive board information (duties, what they can do without calling an executive or general vote), meetings/voting information, headquarters, cut/colors, control of cut/colors (the we will kill you if you copy us, get kicked out and take colors, don't' remove tattoos, etc), conduct/duties of members, Discipline/Due Process/Loss of Membership, Resignation/Death of Executive Board/Members (so and so dies/quits, so and so replaces them), Removal of Officers, associate membership (also honorary membership, trusted friends, etc), amendments (how to add), Executive Board has all other rights.

A list of the founders and charter members should also be at the very end.


Ah, I didn't realize they followed a standard format like that. We'll be able to put one together, I think, with what you've provided.

Anybody got name suggestions? We're going with Scuderia instead of Motorcycle Club because we're a bunch of Italian F1 fanatics, and we drive cars, not ride motorcycles. But beyond that we're stumped.
InfinityzeN
Figure out the founding principles of your club and pick something that fits. Or just something cool sounding.
CanRay
Motorcycle Clubs are kind of like the Shriners with less hygiene and more violence. nyahnyah.gif
WhiskeyJohnny
QUOTE (CanRay @ Jan 13 2011, 08:47 PM) *
Motorcycle Clubs are kind of like the Shriners with less hygiene and more violence. nyahnyah.gif


Forgive my ignorance, but what are the Shriners?
Aku
http://en.wikipedia.org/wiki/Shriners
WhiskeyJohnny
QUOTE (Aku @ Jan 13 2011, 10:35 PM) *


Huh, so that's who those guys are. I suspect we're going to be somewhat more serious, what with the whole 'stealing cars and running tech to live' thing. On that note, I just rewatched the first Fast and the Furious (the new one, not the one from the fifties) and is it just me or is that a deeper movie than the later ones (okay, two and three, I haven't seen four, having basically given up on the series by then) - deeper acting, deeper themes, and such, or am I just reading too much into what isn't said and filling in blanks?
InfinityzeN
Yea, the themes and acting are a little deeper. Of course, they still speak complete crap when talking about anything technical. And their use of "NOS"* seems more based on the Need for Speed video games than anything else.

*NOS is a company, Nitrous Oxide Systems. Calling it that instead of Nitrous, juice, or the bottle will pretty much destroy your cred.
WhiskeyJohnny
QUOTE (InfinityzeN @ Jan 14 2011, 05:51 AM) *
Yea, the themes and acting are a little deeper. Of course, they still speak complete crap when talking about anything technical. And their use of "NOS"* seems more based on the Need for Speed video games than anything else.

*NOS is a company, Nitrous Oxide Systems. Calling it that instead of Nitrous, juice, or the bottle will pretty much destroy your cred.


And there's the famous "Motec system exhaust" line. But that's more a general problem with Hollywood than a specific problem with The Fast And The Furious.
CanRay
It's a problem with the idiots, period. Like the morons that think the racing stripe makes it go faster. nyahnyah.gif

I wish I was kidding.

But, yeah, Hollywood is great for revolvers that fire a dozen bullets, cars blowing up, and computers.

Just... I can't watch a Hollywood movie computer scene without wanting to crawl into a corner and cry. But that's mainly because I've done tech support and have had way too many people go, "Well, that's not how it works on TV/This Movie/Whatever."
J. Packer
QUOTE (CanRay @ Jan 14 2011, 11:41 AM) *
It's a problem with the idiots, period. Like the morons that think the racing stripe makes it go faster. nyahnyah.gif

I wish I was kidding.

But, yeah, Hollywood is great for revolvers that fire a dozen bullets, cars blowing up, and computers.

Just... I can't watch a Hollywood movie computer scene without wanting to crawl into a corner and cry. But that's mainly because I've done tech support and have had way too many people go, "Well, that's not how it works on TV/This Movie/Whatever."


And then sometimes, the support guy can do something from the movies, and the customer just can't get it through their head. "No, I'll be remotely controlling your computer from here..." "but I need you to send a technician..."

As long as your cars don't say "Powered by PIAA" I think we'll be okay...
InfinityzeN
Hey Whiskey, I built you an F1 car in the Red Bull X1 thread.
WhiskeyJohnny
QUOTE (InfinityzeN @ Jan 14 2011, 01:11 PM) *
Hey Whiskey, I built you an F1 car in the Red Bull X1 thread.


Excellent, I'll check that out!
CanRay
OK, now I have an idea for a European Go-Gang that uses armed and armoured F-1 Racers.

And a CAS Go-Gang made up of former NASCAR racers.
J. Packer
QUOTE (CanRay @ Jan 14 2011, 01:21 PM) *
OK, now I have an idea for a European Go-Gang that uses armed and armoured F-1 Racers.

And a CAS Go-Gang made up of former NASCAR racers.

A scoot gang in the UK, whose leader is an escaped clone of Morrissey?
Mardrax
QUOTE (CanRay @ Jan 14 2011, 09:21 PM) *
And a CAS Go-Gang made up of former NASCAR racers.


They'd better not have right turns on their territory.
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