QUOTE (Garou @ Jan 28 2011, 12:05 PM)

Actually, it is. Actively Issue comands to a computerized device (ANY device) is a simple action, DNI or no DNI.
That's true for hackers in direct DNI with the system AND in HOT sim mode. So i see no reason why a cold sim DNI should be a free action and therefore, faster. There is the reasoning why detonating a granade with an airbust link should be a simple action, even for balancing purposes. Making Airbust Granades free actions just makes a messy problem (granade rules) even more messier.
Unwired 58. Manual Control of a physical device is Simple.
DNI to a linked device is Free, and Changed Linked Device Mode is -specifically- called out, because its the catch-all for setting-twiddling.
Your point about hot sim and cold sim is pretty irrelevant; hotsim and coldsim they are both DNI. What you should be comparing is DNI(your brain) and non-DNI.(your hands). The point we're trying to make is that the core book list of actions isn't the end-all-be-all of how it works. Mostly by other rules that specifically say so.
Additionally, there are three levels of control to a virtual device that you are ignoring.
The first is Changed Linked Device Mode.
The second is Issue Command. (simple)
The third is Control Device (always complex)
Contrary to what you think, Changed Linked Device Mode is pretty much used for -everything-.
Additionally, there's node scripts to consider. For example, most smartguns automatically eject clips when empty(that is to say, no user input). Its used in some of the fictional pieces, it makes sense.