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I was thinking the Guardian, Guidance and Task spirits would cover them, but having all three in a tradition seems a bit powerful?
You mean like Voodoo: which already exists! For your ancestor cult you do do worse than picking voodoo as the template, and changing the fluff and/or drain code around it: perhaps intuition is more important to gain the insight into what the cryptic ancestors are telling you.
As far as I can see every tradition gets 5 spirits. You pick the spirits. Guardian, guidance, task and man are for me the best. It's interesting that other people don't hold the same view, for example my GM thinks (and he has a chance to play with more spirit types) fire are the best. He want's raw fire power (pun intended) in his spirits, I like utility.