Ancestor Spirits, How to do them? |
Ancestor Spirits, How to do them? |
Jan 27 2011, 06:02 AM
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#1
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Moving Target Group: Members Posts: 234 Joined: 13-December 10 Member No.: 19,226 |
How would you represent ancestor spirits in 4th edition. I was thinking the Guardian, Guidance and Task spirits would cover them, but having all three in a tradition seems a bit powerful?
Any suggestions? |
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Jan 27 2011, 07:26 AM
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#2
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Moving Target Group: Members Posts: 115 Joined: 17-June 10 Member No.: 18,723 |
I would say it depends on the function of the spirit, how and in which funtion your magician sees his ancestors. Remember the spirit of man too.
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Jan 27 2011, 07:30 AM
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#3
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE I was thinking the Guardian, Guidance and Task spirits would cover them, but having all three in a tradition seems a bit powerful? You mean like Voodoo: which already exists! For your ancestor cult you do do worse than picking voodoo as the template, and changing the fluff and/or drain code around it: perhaps intuition is more important to gain the insight into what the cryptic ancestors are telling you. As far as I can see every tradition gets 5 spirits. You pick the spirits. Guardian, guidance, task and man are for me the best. It's interesting that other people don't hold the same view, for example my GM thinks (and he has a chance to play with more spirit types) fire are the best. He want's raw fire power (pun intended) in his spirits, I like utility. |
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Jan 27 2011, 02:11 PM
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#4
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Nah, i started a topic a while ago and i am absolutely your opinion, but you will see that your are also right that not many people here share this point of view....strangly.
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Jan 27 2011, 04:34 PM
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#5
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
As far as I can see every tradition gets 5 spirits. You pick the spirits. Guardian, guidance, task and man are for me the best. It's interesting that other people don't hold the same view, for example my GM thinks (and he has a chance to play with more spirit types) fire are the best. He want's raw fire power (pun intended) in his spirits, I like utility. Actually, in War! there's the Amazonian tradition that only has 2 spirit types (Water, Plant) - one is used twice, the other is used three times. By correlation: Combat: Guardian Detection: Guidance Health: Guidance Illusion: Man Manipulation: Task Drain: Wil + Int |
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Jan 27 2011, 09:42 PM
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#6
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Actually, in War! there's the Amazonian tradition that only has 2 spirit types (Water, Plant) - one is used twice, the other is used three times Bizarre. Well thats War! for you. I haven't bought it yet In street magic its pretty clear how to make a tradition, but I guess you can deliberately nerf one if you want it. I personally like custom traditions: they add to the fluff around the character YMMV. |
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