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  1. Where are the shaped charge grenades? (21 replies)
  2. Haven't entered the shadows yet... (14 replies)
  3. Knight Errant (7 replies)
  4. SR4 in French (21 replies)
  5. Captain Chaos (121 replies)
  6. Armor values from cyber limbs, etc. (35 replies)
  7. Ritual Spellcasting 101+2 (8 replies)
  8. Mystic Adept and Drain (10 replies)
  9. How does wall running work? (24 replies)
  10. Favourite Character (83 replies)
  11. Question on illusion invisibility (4 replies)
  12. Government prices for automatic weapons (14 replies)
  13. Most useful piece of Cyber on SR4 (32 replies)
  14. Is my system rating limited? (1 reply)
  15. Is the corrected 2nd printing out yet? (11 replies)
  16. Is all cyberware wireless? (7 replies)
  17. Is it possible? (11 replies)
  18. Questions of the Bizarre (49 replies)
  19. The Matador (0 replies)
  20. Nuclear rocket engines (25 replies)
  21. Dude, what happened to the forums? (3 replies)
  22. Do Technomancers need Complex Forms? (16 replies)
  23. Sensitive System (25 replies)
  24. Hand of God V 4.0 (45 replies)
  25. GMing a plotline (60 replies)
  26. Sample flaws for consideration. (43 replies)
  27. Semi-Random Questions (1 reply)
  28. Permanent Damage (2 replies)
  29. Need help.. (7 replies)
  30. A question on the use of Agents (13 replies)
  31. Dynamic Fodder Generator (23 replies)
  32. Spell Question (8 replies)
  33. SR3 melee question (28 replies)
  34. Who's Ryan Mercury? (108 replies)
  35. You know the dude with a stinger on the cover? (6 replies)
  36. Called Shots. (19 replies)
  37. A commlink for every occasion (16 replies)
  38. [News] Those wacky Irish (14 replies)
  39. NERPs! (59 replies)
  40. Advice for a god-awful GM. (34 replies)
  41. How to calculate damage against spirits? (10 replies)
  42. Can a Leshy be a player character? (79 replies)
  43. Emo Samurai's dedicated campaign idea page. (142 replies)
  44. Desert Flame Wars. (4 replies)
  45. Need a local game? (4 replies)
  46. Initiative and running speed (30 replies)
  47. 4th Edition GM Screen (22 replies)
  48. Vehicle "accessories" (37 replies)
  49. Magical Threats (37 replies)
  50. Real-life cyber stuff! (3 replies)
  51. Tricks for the Criminals in training. (175 replies)
  52. Essence Drain power (13 replies)
  53. Combat Biking?!? (7 replies)
  54. Shapeshifters and Inc. Att. (3 replies)
  55. Essence Drain: (1 reply)
  56. Shadowrunning and product lines. (8 replies)
  57. [RL] Icon-based Passwording System (6 replies)
  58. Telescoping stocks... (60 replies)
  59. Single Spell Adepts (7 replies)
  60. Init and Stacking (17 replies)
  61. Weapon Modification question (28 replies)
  62. What good are weapon foci? (52 replies)
  63. Moved: Pirate campaign ideas (-- replies)
  64. Q: Rules for Free Spirits and Great Form Spirits? (7 replies)
  65. Sharing the load (9 replies)
  66. Looking for a floorplan/schematic... (6 replies)
  67. Yet another Ally Spirit Question - Init? (18 replies)
  68. Cosmetic Modification (22 replies)
  69. More Overpowered Spells? (50 replies)
  70. Josh The Stampede (3 replies)
  71. What's Good For the Goose...? (42 replies)
  72. What am I forgetting? (1 reply)
  73. Assorted b00b questions (58 replies)
  74. Shapeshifters and Street Drugs... (8 replies)
  75. Deadly, much (21 replies)
  76. Bonus Dice Limitations (3 replies)
  77. Uncybered Mundanes (54 replies)
  78. Karma Pool Question (1 reply)
  79. Focus addiction (23 replies)
  80. Flash-bang (2 replies)
  81. SR4 timeline (75 replies)
  82. nano scale batterys (6 replies)
  83. Moronic players 101 (6 replies)
  84. Hard Skill Limit (35 replies)
  85. Attribute and Skill caps after errata 1.3 (4 replies)
  86. Using Riddle of Steel SA with SR4? (7 replies)
  87. Bug City 2070 (35 replies)
  88. DRAGONSLAYERS! (11 replies)
  89. Getting the most out of our commlinks (53 replies)
  90. Art Attack v2.0 (160 replies)
  91. What is NERPS? (22 replies)
  92. Hyperdrive possibilities (5 replies)
  93. SR4 Modules (Calypso and Gothic Rose stay out) (5 replies)
  94. Questions about Grenades (7 replies)
  95. My first run (6 replies)
  96. Spell question - Shapechange (10 replies)
  97. Disease in the Modern World (14 replies)
  98. Concealment power (5 replies)
  99. Can I get stats for Jackelope-Totem? (9 replies)
  100. Most important part (7 replies)
  101. SR4 Errata version 1.3... (51 replies)
  102. HMHVV Question (27 replies)
  103. Rigger 3 Conversion (0 replies)
  104. Picked up the core rule book (17 replies)
  105. DRAGONSLAYERS! (0 replies)
  106. On the Run out in March (1 reply)
  107. IRL: Two articles on Magnetic Sensory Implants. (4 replies)
  108. Tech for your gaming table (14 replies)
  109. Drone rigger mistake. (2 replies)
  110. Custom Martial Arts specializations.. (13 replies)
  111. experimental characters ideas (76 replies)
  112. armor types (10 replies)
  113. Concealable weapons (35 replies)
  114. [SRrpg.com] Looking for Local SR Players/GMs? (2 replies)
  115. Are hard caps set at staring caps good? (128 replies)
  116. Increas Reflexes: Force huh? (6 replies)
  117. Shaworun 4ed Wallpaper (4 replies)
  118. Node Ratings? (9 replies)
  119. Unofficial SR4 FAQ (2 replies)
  120. Melee Combat - attributes (2 replies)
  121. run ideas (2 replies)
  122. The Shadows of......... (68 replies)
  123. Shadows of Asia missing text... (6 replies)
  124. Edge cap modifire? (32 replies)
  125. Bounty Hunter sample character (10 replies)
  126. Magical groups...a matter of realism? (20 replies)
  127. Poison Agendas (20 replies)
  128. The way things look from Astral space (4 replies)
  129. Matrix 2.0 Topology (7 replies)
  130. Dirtly little cyber tricks... (36 replies)
  131. FanPro D Newsletter January 2006 (31 replies)
  132. another recoil question (3 replies)
  133. Seattle Border Crossing (14 replies)
  134. Help With Character Concept - Border Patrol (3 replies)
  135. Magic Traditions for a newbie player (3 replies)
  136. Complementary Skills? (12 replies)
  137. Federal law outlaws annoying (36 replies)
  138. A new way to handle Edge.. (15 replies)
  139. Who Owns Who? (6 replies)
  140. Drug Costs (15 replies)
  141. Improved Ability (4 replies)
  142. Improved Ability (1 reply)
  143. Typical Run Payment (19 replies)
  144. How powerful is magic in Shadowrun? (135 replies)
  145. needs help with hacking rules.. (12 replies)
  146. AR Perception (22 replies)
  147. Quick questions about specializations. (10 replies)
  148. Armor spell (22 replies)
  149. Spell Defense (17 replies)
  150. Amazon has Second Printing (5 replies)
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