The rules state That an augmented rating may be no more than 1.5 times the natural maximum. (page 62). They also state (page 63) that for skills the maximum modified rating is 1.5 times the unmodified rating. The wording specifically describes the magical / cyber / adept bonuses to skills as giving extra dice.
A couple of questions as to what that means in specific cases:
With regard to skills, a specialization gives 2 extra dice. Does this count against the limit of .5 the base skill for bonuses? (If so, this seems to mean that you can not get full value for specialization unless you have a skill of at least 4.) This would be consistent as the only cyber bonus to skills is +1.
Is the adept skill bonus also listed this way?
If a spirit is aiding a mage in casting a spell, the "aid sorcery" power adds dice to the spellcasting or ritual spellcasting skill. Is this subject to the limit of 0.5 times the natural skill?
A Power focus adds dice to all uses of a mages magic attribute. Are these dice limited as an augmented rating for an attribute? If so, presumably the limit for magic + power focus use is 1.5 time 6 + initiation (assuming no reduction in magic from cyber?)
Yours,
Joel M. Halpern