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  1. How conservative do you play? (28 replies)
  2. Area of Effect Elemental Manipulation Spell? (20 replies)
  3. The Jenner Strain continued (1 reply)
  4. A Dragon for President? (36 replies)
  5. Russia in Shadowrun (10 replies)
  6. Aztechnology Already Exists? (6 replies)
  7. A new Martial Art (13 replies)
  8. Trolls, how do you balance their abilities out? (78 replies)
  9. Trace Tracker Teams (21 replies)
  10. Avoiding free spirit binding (13 replies)
  11. charged: new spell limit and/or physad geasa (11 replies)
  12. The Risks of Driving (32 replies)
  13. new adept powers (20 replies)
  14. Adept Power: Freefall (8 replies)
  15. Hacking Credsticks (6 replies)
  16. DocWagon (29 replies)
  17. Identifying adept powers via ascending? (2 replies)
  18. Drama Dice (6 replies)
  19. Retinal Duplication (24 replies)
  20. Firearms and after market add ons. (42 replies)
  21. New Totem (19 replies)
  22. Custom Melee Weapons (12 replies)
  23. Armor Layering (19 replies)
  24. Balze of Glory (78 replies)
  25. Adepts and karmic returns (4 replies)
  26. Armor Question (6 replies)
  27. Big, Heavy, Large, Insane Amounts of Armor (65 replies)
  28. PC's Top 5 evil moves (209 replies)
  29. Transducers... Why? (10 replies)
  30. Body Control (4 replies)
  31. 'Ware and character improvement (3 replies)
  32. Centering... The whole shabang (7 replies)
  33. Feedback on house rule (75 replies)
  34. New Karma Pool Rule (9 replies)
  35. Innate Spells (4 replies)
  36. Otaku and Hidden Life (23 replies)
  37. Drakes racial modifiers. (4 replies)
  38. How young is too young (17 replies)
  39. Spells and MIT&T (26 replies)
  40. rangfinder (1 reply)
  41. Natural Initiative Dice (25 replies)
  42. Shadowrunn Novels & Out of Print Sourcebooks (4 replies)
  43. New edge idea (5 replies)
  44. Yet more feedback requested (16 replies)
  45. PhysMage Drakes (45 replies)
  46. Smartlinks, Image Mods, and Ranged Weapons (77 replies)
  47. Gear Types (7 replies)
  48. bio or cyberware (9 replies)
  49. What's up, Doc? (30 replies)
  50. New England (18 replies)
  51. Shadowrun: St. Louis (4 replies)
  52. Centering Stealth (12 replies)
  53. I need help (4 replies)
  54. Any ideas for Seattle/Denver runs? (15 replies)
  55. Lacuna, Inc. in SR (9 replies)
  56. Ok, so the Rigger Mage wants Fix his car. (16 replies)
  57. electrified armor (9 replies)
  58. The Astral Chameleon Edge (10 replies)
  59. Exposing my ignorance (5 replies)
  60. Physad Power: Psychokinesis (15 replies)
  61. Max Party Size (21 replies)
  62. Who Knows History Info On: Ghost, Dodger Sally? (36 replies)
  63. Casing the place (15 replies)
  64. HAHA! I am Invincible! (13 replies)
  65. Movie-Inspired Characters... (18 replies)
  66. Can simsense record astral sight? (22 replies)
  67. Shockwagon {Health care for the sinless} (25 replies)
  68. Spirit-Foo (27 replies)
  69. Adept Netbook (10 replies)
  70. Boosting services (14 replies)
  71. How to Rape your Soul (47 replies)
  72. Moving from Earthdawn to Shadowrun (15 replies)
  73. Damien Knight Question (15 replies)
  74. Horrors (23 replies)
  75. Magic Drain Test (19 replies)
  76. Fiddling with canon history (9 replies)
  77. Miji Equipment (20 replies)
  78. Spirit Powers (37 replies)
  79. Extending book life (20 replies)
  80. Hestaby/Mt. Shasta (9 replies)
  81. Need help for a mage/shamman (21 replies)
  82. Fetch me a brain, Igor (39 replies)
  83. Drone Initiative (9 replies)
  84. .5 Essence of Options hidden in CyberEyes (40 replies)
  85. Rigger Mage (28 replies)
  86. Campaign vs. Isolated Runs (13 replies)
  87. Combat pool, cyberware, and armour (17 replies)
  88. Arcology and Deus, dah dah dah! (12 replies)
  89. Masking Wards (5 replies)
  90. GM Style (57 replies)
  91. Adepts, keep your Spell Defenses up! (21 replies)
  92. Lifestyle and houses (3 replies)
  93. Torturing someone with Alter Memories (17 replies)
  94. Moved: [Dragons6thW] Map making and deciding how a GM can screw w/citys (-- replies)
  95. Dog drones (15 replies)
  96. Need help on a character. (11 replies)
  97. Sustained area spells and movement (8 replies)
  98. Running Wild (1 reply)
  99. Shadowrun (the official world) (3 replies)
  100. Anybody have experience with Magicians Way Adept? (26 replies)
  101. acronyms... (22 replies)
  102. Xbox 2 and the shadowrun myth and rumor (16 replies)
  103. Starry, Starry, Night (45 replies)
  104. Cannons baby! (40 replies)
  105. Kidnapping Dependents (39 replies)
  106. Thermal Blindness (6 replies)
  107. Firearm Design Question (13 replies)
  108. Sensors (12 replies)
  109. Evolution of an Age (42 replies)
  110. programming drone and robot pilots (25 replies)
  111. An interresting Rigger 2 article. (21 replies)
  112. Spell X: Out of Stock (13 replies)
  113. How much damage can a astral intruder really do? (76 replies)
  114. help please (13 replies)
  115. Nevada (6 replies)
  116. Bioware vs Maximum Attributes (4 replies)
  117. 5th Element, Stargate, and Shadowrun (22 replies)
  118. Preprograming drone commands (4 replies)
  119. Otaku (32 replies)
  120. Acronym Conundrum (3 replies)
  121. Becoming a shaman (51 replies)
  122. Spells for Dummies (88 replies)
  123. Programming (7 replies)
  124. "That low-down dirty fragger!" (26 replies)
  125. New Spell (14 replies)
  126. Breaking out of melee combat (25 replies)
  127. Magical Abilities/Skills Vs. Exclusive Actions (29 replies)
  128. New Spells (2 replies)
  129. Dart Pistol/Rifle (29 replies)
  130. Shock Gloves vs Immunity (4 replies)
  131. A question (31 replies)
  132. Quick question regarding watchers and services (3 replies)
  133. Personal Armor (27 replies)
  134. Organized Street Sams (37 replies)
  135. Interesting video of HMG/Autocannon in action (62 replies)
  136. Defenses vs Confusion (18 replies)
  137. Average pay for a run (39 replies)
  138. BattleTac (6 replies)
  139. Defense vs Astral Weenies (82 replies)
  140. Magic VS actual physics? (27 replies)
  141. Aztlan Characters (6 replies)
  142. Zombies (18 replies)
  143. Battletac? (5 replies)
  144. Sustaining focus for magic fingers (21 replies)
  145. Breaking the boundaries of spells (4 replies)
  146. What are some good books for a store to carry? (21 replies)
  147. Ghouls (1 reply)
  148. Covert Ops Specialist archetype (3 replies)
  149. Cyber Arm with Stuff (17 replies)
  150. Shadowrun engine legality (10 replies)
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