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  1. Dunk's death investigation (28 replies)
  2. What Makes A Good GM (32 replies)
  3. Dikote Question (80 replies)
  4. Shadows of Europe (51 replies)
  5. Pimped Beginning characters (236 replies)
  6. Revised/Reprinted SR3 books (19 replies)
  7. Scabbing Factors (20 replies)
  8. Stepped costs (7 replies)
  9. Matrix Overwatch, Validated Accounts & You (45 replies)
  10. BRING BACK DUNKELZAHN! (32 replies)
  11. How does your GM do mind probing? (9 replies)
  12. Food and Drink in Shadowrun (87 replies)
  13. Permits and Cyberware Grades (20 replies)
  14. Affiliations (24 replies)
  15. Moved: I want to play... (-- replies)
  16. Moved: I want to play... (-- replies)
  17. New Character, New to Shadowrun (60 replies)
  18. help me creep my players out (24 replies)
  19. Blood Spirits, Force, and Essence Drain (16 replies)
  20. Machetes and Kukris (3 replies)
  21. I got two guns...One fer each of ya. (5 replies)
  22. Terrorist Campaign? (102 replies)
  23. Rule for Drunk Characters (5 replies)
  24. Impound Security (47 replies)
  25. Where to download guns and the sort? (2 replies)
  26. Yet another matrix question (5 replies)
  27. Groupies/Minions (11 replies)
  28. Logging off or logging on? (15 replies)
  29. How do I put Fairies into SR? (68 replies)
  30. New Physad Power Manasynthesis (32 replies)
  31. Is Dunkelzahn Behind Aztlan (15 replies)
  32. Conflicting spells and stange situations (39 replies)
  33. Two idle musings (26 replies)
  34. HellBoy (The Movie) (24 replies)
  35. Fencing things in the Shadows (23 replies)
  36. Staging up power in ranged/melee attacks (10 replies)
  37. Older SR Books on RPGNow.com? (8 replies)
  38. Drugs and Steppenwolfs (11 replies)
  39. Real Money in Shadowrun (19 replies)
  40. Shadowrun Art Archive (17 replies)
  41. Ork Underground (16 replies)
  42. Snake-eyes + Skillwires (10 replies)
  43. Cosmetic Eye Modification (5 replies)
  44. Tactical Analysis: new Matrix prog (14 replies)
  45. Wal-Mart shoots for Extrateritoriality? (27 replies)
  46. Improved Sense (Motion Detection) (10 replies)
  47. How conservative do you play? (28 replies)
  48. Area of Effect Elemental Manipulation Spell? (20 replies)
  49. The Jenner Strain continued (1 reply)
  50. A Dragon for President? (36 replies)
  51. Russia in Shadowrun (10 replies)
  52. Aztechnology Already Exists? (6 replies)
  53. A new Martial Art (13 replies)
  54. Trolls, how do you balance their abilities out? (78 replies)
  55. Trace Tracker Teams (21 replies)
  56. Avoiding free spirit binding (13 replies)
  57. charged: new spell limit and/or physad geasa (11 replies)
  58. The Risks of Driving (32 replies)
  59. new adept powers (20 replies)
  60. Adept Power: Freefall (8 replies)
  61. Hacking Credsticks (6 replies)
  62. DocWagon (29 replies)
  63. Identifying adept powers via ascending? (2 replies)
  64. Drama Dice (6 replies)
  65. Retinal Duplication (24 replies)
  66. Firearms and after market add ons. (42 replies)
  67. New Totem (19 replies)
  68. Custom Melee Weapons (12 replies)
  69. Armor Layering (19 replies)
  70. Balze of Glory (78 replies)
  71. Adepts and karmic returns (4 replies)
  72. Armor Question (6 replies)
  73. Big, Heavy, Large, Insane Amounts of Armor (65 replies)
  74. PC's Top 5 evil moves (209 replies)
  75. Transducers... Why? (10 replies)
  76. Body Control (4 replies)
  77. 'Ware and character improvement (3 replies)
  78. Centering... The whole shabang (7 replies)
  79. Feedback on house rule (75 replies)
  80. New Karma Pool Rule (9 replies)
  81. Innate Spells (4 replies)
  82. Otaku and Hidden Life (23 replies)
  83. Drakes racial modifiers. (4 replies)
  84. How young is too young (17 replies)
  85. Spells and MIT&T (26 replies)
  86. rangfinder (1 reply)
  87. Natural Initiative Dice (25 replies)
  88. Shadowrunn Novels & Out of Print Sourcebooks (4 replies)
  89. New edge idea (5 replies)
  90. Yet more feedback requested (16 replies)
  91. PhysMage Drakes (45 replies)
  92. Smartlinks, Image Mods, and Ranged Weapons (77 replies)
  93. Gear Types (7 replies)
  94. bio or cyberware (9 replies)
  95. What's up, Doc? (30 replies)
  96. New England (18 replies)
  97. Shadowrun: St. Louis (4 replies)
  98. Centering Stealth (12 replies)
  99. I need help (4 replies)
  100. Any ideas for Seattle/Denver runs? (15 replies)
  101. Lacuna, Inc. in SR (9 replies)
  102. Ok, so the Rigger Mage wants Fix his car. (16 replies)
  103. electrified armor (9 replies)
  104. The Astral Chameleon Edge (10 replies)
  105. Exposing my ignorance (5 replies)
  106. Physad Power: Psychokinesis (15 replies)
  107. Max Party Size (21 replies)
  108. Who Knows History Info On: Ghost, Dodger Sally? (36 replies)
  109. Casing the place (15 replies)
  110. HAHA! I am Invincible! (13 replies)
  111. Movie-Inspired Characters... (18 replies)
  112. Can simsense record astral sight? (22 replies)
  113. Shockwagon {Health care for the sinless} (25 replies)
  114. Spirit-Foo (27 replies)
  115. Adept Netbook (10 replies)
  116. Boosting services (14 replies)
  117. How to Rape your Soul (47 replies)
  118. Moving from Earthdawn to Shadowrun (15 replies)
  119. Damien Knight Question (15 replies)
  120. Horrors (23 replies)
  121. Magic Drain Test (19 replies)
  122. Fiddling with canon history (9 replies)
  123. Miji Equipment (20 replies)
  124. Spirit Powers (37 replies)
  125. Extending book life (20 replies)
  126. Hestaby/Mt. Shasta (9 replies)
  127. Need help for a mage/shamman (21 replies)
  128. Fetch me a brain, Igor (39 replies)
  129. Drone Initiative (9 replies)
  130. .5 Essence of Options hidden in CyberEyes (40 replies)
  131. Rigger Mage (28 replies)
  132. Campaign vs. Isolated Runs (13 replies)
  133. Combat pool, cyberware, and armour (17 replies)
  134. Arcology and Deus, dah dah dah! (12 replies)
  135. Masking Wards (5 replies)
  136. GM Style (57 replies)
  137. Adepts, keep your Spell Defenses up! (21 replies)
  138. Lifestyle and houses (3 replies)
  139. Torturing someone with Alter Memories (17 replies)
  140. Moved: [Dragons6thW] Map making and deciding how a GM can screw w/citys (-- replies)
  141. Dog drones (15 replies)
  142. Need help on a character. (11 replies)
  143. Sustained area spells and movement (8 replies)
  144. Running Wild (1 reply)
  145. Shadowrun (the official world) (3 replies)
  146. Anybody have experience with Magicians Way Adept? (26 replies)
  147. acronyms... (22 replies)
  148. Xbox 2 and the shadowrun myth and rumor (16 replies)
  149. Starry, Starry, Night (45 replies)
  150. Cannons baby! (40 replies)
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