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ShadoFall
Wonder if someone could help me with some rules for resolving point blank range damage i've been looking but just cant seem to find anything anywhere thnks
Arethusa
There are no rules for it in canon.
Austere Emancipator
I have never heard of anything about a "Point Blank Range", let alone why anything would do some sort of special damage in it: most things in Shadowrun do the same damage at all ranges. Exceptions are explosive devices such as grenades, and certain special weapons such as laser weapons.

What, exactly are you looking for? Rules concerning ranged combat with firearms in general? Rules for some sort of special weaponry?
Nikoli
Only time short range becomes really bad would be like using a rifle against an adjacent target (common sense there)

or target is within safe distance for greanade launcher/mortar fire.
ShadoFall
sorry guess i was a little vauge i know the short range rules go from 0 To what ever the short range is for a particular weapon. i've got a mage in the game i run that before long were gona hand over as a NPC i'll leave out the details. lets just say hes powerfull and turning really bad. hes recently developed a taste for using imporved invisibilty to slide up behind people and put the barrel no more then like a inch from the back of peoples head and blow thier brains out..

so im mainly looking for some options that might be a bit better for this type of scenario when dealing with damage and target numbers.
Eyeless Blond
Well if you want to just lower the TN to 2 and increase the power of the attack by 2 (or to make it even more effective increase the damage level by 1) to reflect muzzle gasses entering the wound
BitBasher
really there are absolutely no book rules for that, its all up to the GM. remember, NPC's can do that to him too. It's going to be obvious on cameras and such what happened.
Austere Emancipator
Target Stationary: -1 TN, and Take Aim as much as possible. There's no way around the fact that you'll have to do the normal Ranged Combat test sequence.

Also, if the target does not notice the mage at all (remember that Invisibility doesn't fool smell, taste, touch or sound) he does not get a Surprise Test either and cannot use any Combat Pool to Dodge -- the target is really screwed.

As a justification for why it doesn't always end up in the mage blowing their brains out, remember that the guy can still move at an inopportune time. If the mage packs a decent weapon, there shouldn't be a problem.
Arethusa
There are no canon rules that deal with that. As a GM, just remove his target's brains and proclaim him dead. If you're interested in house rules, various people have various takes and various projects (including, for example, my own canon revision).
Austere Emancipator
It should be plenty lethal if the mage has decent skill.

Heavy Pistol + Laser Sight + Skill 4. 4 base TN from Short Range. -1 TN from Target Stationary, -1 TN from Laser Sight, -2 TN from Take Aim, minimum TN of 2. Add 4 dice from Combat Pool to the attack test, and you're averaging 6 successes. Since the target can't Dodge and doesn't have access to Combat Pool, he's facing 9M with 6 successes with only his Body dice.

+2 Power from the gases isn't called for. You don't want to shoot the weapon from that close anyway, it's more accurate from several inches away. And the damage from the gases is rather insignificant compared to the bullet.

The TN will be 2 in most cases without any special ruling.

[Edit]Arethusa, what a shameless plug. nyahnyah.gif[/Edit]
Arethusa
You ain't seen nothin' yet. Just you wait 'till I gets me a website.
Austere Emancipator
That's what the Signature is for... wink.gif
ShadoFall
i'm not to worried about NPC doing the same to him. hes become a very powerfull character and instead of just retiring him and or killing him off me and the player sat down and created a nice little scenario where hes gona become the new big bad in our campaign.. so we arranged his abduction. hes been seriously mind fraged. and is bordering on psycopathic/blood magic... boy wont his team mates be surprised..
Raygun
QUOTE (Austere Emancipator)
+2 Power from the gases isn't called for. You don't want to shoot the weapon from that close anyway, it's more accurate from several inches away. And the damage from the gases is rather insignificant compared to the bullet.

In addition to is what we're dealing with. The muzzle of a rifle or a high-powered pistol touching the skin of a target is going to inject a lot of expanding gases directly into the wound right behind the bullet when the shot is fired. Not only will the wound be affected by heat, but gas expansion can expand tissue (even very elastic tissue like skin) to the point of tearing, which will cause more bleeding. I don't think it would be unreasonable to apply a +1 power rating in some of those cases.

If you've ever seen pictures of people shot in the head with a rifle at close range (suicide) the wound is more often than not much more drastic than one that is sustained by a handgun or by a rifle from much greater distance.

QUOTE
The TN will be 2 in most cases without any special ruling.

That's how I handle it. I also treat it as a melee attack if the character is aware of it.
Arethusa
Whoah, hey, wait, what did I say? I didn't say that.
Raygun
Eyeless Blond did. Aus didn't specify that in his reply to you.
Arethusa
Erm, I think you got me confused with Austere. He's the one you're quoting there.

Out of curiosity, would you still give that +1 if the weapon muzzle was not in contact with the target but was still very close? If so, how close would it have to be for that effect?
Austere Emancipator
Yup, that was me. I've seen gunshot wounds from very close range (Go Rotten.Com), and I'm aware of the fact that the muzzle gases can do serious damage to the skin and other tissue on the surface. I'm not saying that isn't a serious issue in and of itself -- what I'm saying is that if you've got a bullet tumbling through you, it won't be that significant.

With a rifle I wouldn't mind the +1 Power, actually. At that point you might be dealing with some serious damage from the muzzle blast alone. With a pistol, I'd just stick with the base damage and think of the other ways to increase damage dealt. Even with the rifle, though, I'd like to have an adequate explanation of exactly why someone is pressing a barrel on the target -- a surefire way to be noticed, Invisibility or no.
mfb
i really, really like the idea of countering gunshots at close range with melee. it just brings all sorts of juicy ideas to mind, and it goes a long way towards explaining why you don't want to bring a gun to a knife fight. what do you think of giving larger weapons negative reach modifiers? like, a rifle might have -2 reach, so that using it in melee means that the target can counterattack at TN 2? SMGs would have -1 reach, and pistols 0 reach.
Siege
The only game system I know of that incorporated a "PBR" was CP2020 which dealt maximum damage at PBR.

Other than that, the idea of TN penalties for large weapons in close quarters has merit -- although to be fair, closing on a swordsman with a knife will ruin his day just as surely because the sword (axe, staff) still require some degree of distance (range) to operate effectively.

And while the M1 garand could do double damage as a blunt weapon, the M-16 and M-4 are not nearly as sturdy, especially with the amount of bells and whistles typically tacked on to modern, never mind futuristic weapons.

Sorry, rambling tonight.

-Siege
Raygun
Oops. I didn't realize I put the wrong name in the quote. I thought you were asking... Oh, nevermind.

QUOTE
Out of curiosity, would you still give that +1 if the weapon muzzle was not in contact with the target but was still very close? If so, how close would it have to be for that effect?

Depends on the weapon. The more muzzle flash it creates, the farther away you'll get that effect. For example, a .22 probably isn't going to have a whole lot of effect that way even if you are touching skin. With a Desert Eagle (point five-oh) you could probably be a couple of inches away and still acheive that effect. With a high-powered rifle, perhaps six inches or so. Not very far. Keep in mind that even heavy clothing like denim or leather would negate that effect by quite a large degree.

QUOTE (Austere Emancipator)
I'm not saying that isn't a serious issue in and of itself -- what I'm saying is that if you've got a bullet tumbling through you, it won't be that significant.

Got it.

QUOTE
Even with the rifle, though, I'd like to have an adequate explanation of exactly why someone is pressing a barrel on the target -- a surefire way to be noticed, Invisibility or no.

To maximize damage, obviously. No one said it was wise. I don't think we're debating that. The whole point of firearms is to have the capability to affect your target at greater than arm's length. But if you've got the opportunity and are aware of the risks and how to deal with them, it certainly can be done successfully and has been done successfully. The HDMS comes to mind.
Arethusa
This is somewhat related, but would firing a weapon with a low muzzle blast (low as in pistol, as opposed to a rifle or the biggest of the Desert Eagles) directly in contact with the target create a suppression effect, and if so, how significant?
Dax
I really don't think you need extra rules for it. In one of our games, someone managed to knock over a troll, place the SMG's against the poor slag's chest and squeezed the triggers until he got nothing but *clicks* coming out of the guns.

The damage was something like 38DDS. He insisted on calculating it out afterwords. grinbig.gif
Austere Emancipator
I tried to look for those pictures. They are all located on the Vatican.Rotten.Com server, which is laggy as hell and usually down. I find it extremely funny that a New York Emergency Room RN site links to Rotten.Com for pictures of various traumas...

I'm still quite sure that no professional, or anyone who knows how firearms work, would ever shoot someone with the barrel pressed against them, unless they have no choice. In the head, the muzzle blast might be powerful enough to do extensive damage on its own -- but the bullet will kill the guy anyway, and a gun pressed against the targets head is closer to him than it is to you. In the torso the muzzle blast wouldn't do more than surface damage, extensive surface damage but still just surface, and the same security issues remain.

Although, if you're damn good and wired to react at light speed, what the heck. Might as well go for the less stabile bullet and possible extra damage, no matter how slight, because there's no real risk.

QUOTE (Arethusa)
This is somewhat related, but would firing a weapon with a low muzzle blast directly in contact with the target create a suppression effect, and if so, how significant?

My guess would be yes, but rather insignificant. Some of the pressure would go into friction/deformation in the target, but most would still escape. There wouldn't be much of a sonic crack, but that's rather insignificant, too, because there wouldn't be much at 6' either, and the muzzle blast would make most of the noise.

But that's a completely uneducated guess. I haven't done extensive empirical research on the subject.
Raygun
QUOTE (Arethusa)
This is somewhat related, but would firing a weapon with a low muzzle blast (low as in pistol, as opposed to a rifle or the biggest of the Desert Eagles) directly in contact with the target create a suppression effect, and if so, how significant?

It would definitely muffle the blast, but probably not by any great amount. In other words, the gunshot would still be recognizable, but the distance at which it could be heard would be reduced somewhat (we're talking hundreds of meters, here). Unless the muzzle was completely inside of an orafice or something... spin.gif
Raygun
QUOTE (Austere Emancipator)
I'm still quite sure that no professional, or anyone who knows how firearms work, would ever shoot someone with the barrel pressed against them, unless they have no choice.

I'm no professional killer or anything, but if a .22 or some other low-power firearm was all I had, I'd want to be as close as possible. If, considering the circumstances, I determined that physical contact was an acceptable risk, I'd take it. I agree that there are very few circumstances in which contact would be an acceptable risk. But I'm sure you can think up a few in which it would be.

QUOTE
In the head, the muzzle blast might be powerful enough to do extensive damage on its own -- but the bullet will kill the guy anyway, and a gun pressed against the targets head is closer to him than it is to you. In the torso the muzzle blast wouldn't do more than surface damage, extensive surface damage but still just surface, and the same security issues remain.

It depends on the blast and the tissue involved. Devil's advocate here... Think of the muzzle of a short-barrreled .308 right up against skin, with a liver or kidney being on the other side of it. Goes a bit beyond surface damage. Gases are going to follow the bullet very deeply into that cavity, and being under pressure, will continue to expand inside of that wound cavity as if it were, say, twelve more inches of barrel. Not pretty.
FlakJacket
QUOTE (Raygun)
In other words, the gunshot would still be recognizable, but the distance at which it could be heard would be reduced somewhat (we're talking hundreds of meters, here). Unless the muzzle was completely inside of an orafice or something...  spin.gif

*Continues screwing the silenced .22 into the targets ear*

"Hang on, I'm sure I can get this a little tighter... Just a few more turns... Would you stop moving about so much and keep your head still a bit?" biggrin.gif
Austere Emancipator
QUOTE (Raygun)
But I'm sure you can think up a few in which it would be.

I sure can, but not if I were invisible. wink.gif

QUOTE
Not pretty.

Certainly not. However, as the proud owner of that liver, I'd still probably be more interested in that .308 doing somersaults through my torso. smile.gif Anyway, if I had a short-barreled .308 I wouldn't be aiming at the guy's liver, I'd be aiming at his heart.
Sunday_Gamer
Actually it's mostly reflected in the target number. Firing at point blank is much easier, therefore more successes, therefore more damage.

Least the way I'm looking at it.

Sunday.
Arethusa
You may be already doing massive trauma just from the bullet alone, but if you're that close, you're already bypassing armor and aiming for something squishy and important. Everything else aside, I'd give you the +1 power because the guy just absolutely deserves it.
broho_pcp
IMO: Unless the person he snuck up behind was asleep or for some reason completely immobile (standing at attention or something) I would probably give a +2 for called shot (to explain random movements by target or twitches) which could of course still be countered by aiming for 3 actions.

edit to add this: but I would give +1 power to the shot.
mfb
being closer makes it easier to hit something vital because it (should) lower the TN, but you've still got to aim for a vital spot. if i'm right in your face and you shoot me in the chest--right on my trauma plate--it's going to have the same effect as if you were at medium range.
ShadoFall
well im no firearm specialist but i do happen to know that a .22 is a poor weapon even at close range. keep a long story short a friend tried to comite suicide coupe years ago. using a .22 to his head.. well when he held the gun the angle was off just enough that the bullet actualy ricoched off of his skull.. now consider a 22 aginst a cyberskull...... (GM: okie the bullet makes a ping noise as it strikes his skull... make a damage resisitance test.. Player: why? GM: the bullet just ricoched and it hit u in the *rolls dice* the left eye. )
TechnoDruid
Saying a .22 is a poor weapon at close range really needs to be examined a bit. I know for a fact that a .22 is one of the only rounds that will pierce certain body armors at point blank range (under 10 feet). Also, a shot in the mouth will do the trick pretty well, too (my cousin killed herself with a .22 in '96. Shot herself in the mouth, seperated her brainstem from the rest of her brain. She was dead before she hit the ground). Also, if shot point blank with a .22 in soft tissue, the round can hit bone along its path that will cause it to bounce around a bit (hitting other bone structures, continue process until inertia is depleted). If anyone is curious how I know this bit of useless knowledge, I work in the law enforcement field, so... biggrin.gif
ShadoFall
its all application. its like the fire cracker in the hand. you hold it in your palm and its gona sting and burn.. but no real damage. u close it in your fist and well thats another story
Austere Emancipator
QUOTE (TechnoDruid)
I know for a fact that a .22 is one of the only rounds that will pierce certain body armors at point blank range (under 10 feet).

I don't buy that. The National Institute of Justice clearly disagrees with this, and I'm with the NIJ over this particular rumor. Even the pitiful type I has to protect against .22LR Lead Round Nose rounds at point blank range at different angles. Anything from type II-A and up has to protect against all kinds of .22LRs. Type III-A, increasingly the most common level of protection for armor vests, should be an order of magnitude more than you'd need against any .22LR threat.

I know there is some basis to the rumors that .22s can deflect off bones to cause further damage in soft tissue. Whether this is truly worse than getting hit with a .357 Magnum and the bone shattering plus a nice 3" exit wound is open to debate, however. A .22 doesn't penetrate more than 36cm of flesh (about the absolute maximum), so it can't bounce around for long. If it hits anything by a dense bone at a large angle, it won't deflect further.

Obviously you can still kill yourself with one. At a straight angle I'm absolutely certain you can get through a human skull with one and put a nice hole in your brain. Obviously you can also kill other people with it, because different .22LR weapons have seen so much use in history.

Note: A .22LR should be considered a "Hold-Out Pistol" round. That's 4L in canon SR. Whether you agree with that damage assessment or not, there's absolutely no point arguing that it should do less than that, 4L is at least pitiful enough if not too pitiful.
TechnoDruid
Actually, some of the "earlier" police style armors and security armors had problems with the .22. The police obviously staged this style out in leu of better stuff, but some armed security firms still go low end on the equipment they issue. And you're correct on the penetration, but hitting someone in the bone of the upper arm at an angle, and it glancing from that to a major artery can happen, or even from rib to artery or heart, etc. I'm not stating that it's probability is high, but it CAN happen.
Austere Emancipator
QUOTE (TechnoDruid)
hitting someone in the bone of the upper arm at an angle, and it glancing from that to a major artery can happen

It certainly can. The probability of it hitting a major artery after glancing off a bone is not significantly higher than it hitting a major artery without glancing off anything, though. The tendency of the round to deflect at times does slightly offset its complete lack of punching power through anything rigid.

[Edit]Straight thinking not am I. Rest of I the brain acquire must.[/Edit]
TechnoDruid
Thanks, Austere, for illuminating the point that, apparently, I am too tired to do. <laughs>
Firewall
Just my take here but if you are invisible, shooting at point-blank, I would say instant kill. There may be other factors here but as long as they are shooting exposed flesh and the bones are not reinforced, why not just hand them the kill?

Alternatively, there is this amazing new bit of gear that is more efficient at close range. Show him a 'knife'... (or a monowhip used as a garotte, or sword applied with force to the neck, or even piano wire)

You could always have it as a called shot sans penalty - TN 2 for the shooter and see if the guard somehow managed to make enough save on his body roll (as a GM, I would disallow combat pool for the victim of such a surprise attack) but I would just allow the kill.
Austere Emancipator
QUOTE (Firewall)
a monowhip used as a garotte

Over to you, Kagetenshi. smile.gif Sword, piano wire or Monowire Loop o'Decapitation, most GMs would still probably make the attacker roll something. I don't think many of those methods will be easier (rolling-wise) for the attacker than an Ares Predator.

A free called shot is one option. Adding that to the numbers I mentioned earlier, Skill-4 mage with a laser sighted Hold-Out Pistol would be doing 4M + 6 successes on average, which still averages Deadly against a Body 5 guy without armor.
mfb
'course, my question is, why not just invis the sam? he's infinitely better at shooting things--that's his job.
blakkie
The only damage change i could see from point blank firearms are from flechette rounds. A shotgun firing shot close up will act more as a slug than shot. The pattern is incredibly tight as it has not had time to spread.
Arethusa
It won't act as a slug. When it hits tissue, you'll see that shot pattern open up, and that won't happen with a normal slug (frangible, on the other hand, would just be a mess). +1 power is really you should need. Shooting at that range shouldn't really be instant kill, even with a very big gun; it should just be instant incapacitation and very high probability of kill. This is combat, after all, and even outside of combat, as a couple people here have un/fortunately mentioned, very strange things can happen.
Raygun
QUOTE (TechnoDruid)
Actually, some of the "earlier" police style armors and security armors had problems with the .22.

If said armor had problems stopping .22 LR bullets, it had problems stopping everything else as well. What you're saying pretty much goes against everything I've ever read about body armor. If you've got references, please post them. If not, read this.

About the best possible place to put a .22 bullet is in the eye socket.

Useful wound ballistics site. Might want to look at the shotgun examples.


blakkie
QUOTE (Arethusa @ Apr 23 2004, 05:10 PM)
It won't act as a slug.  When it hits tissue, you'll see that shot pattern open up, and that won't happen with a normal slug (frangible, on the other hand, would just be a mess).

It might open some, and it is hard to relate it to a rifle slug because of the -enormous- caliber in comparison, but it does leave a single hole...until it gets to the other side of whatever was penetrated and the hole enlarges due to the area around the shot being ripped out and away by the dispursed energy. Even though bone like a skull it leaves a thumbsized hole and a thumbsized hole in the brain for a bit behind the skull (lot of "pulping" though of course), and then a conish shape on the far side coming out.

EDIT: Come to think of it though, this was with a very tight choked gun (actually a 36" barrel too). Maybe that had some bearing on it too. Anyway i should point out i was talking about slug-like, but not entirely. More like a hollowpoint or some other very easily deformed slug. *shrug*
Austere Emancipator
12G #4 buckshot entering ballistic gelatin at 412m/s in a 6cm group. What happens within the target is very different to what happens with a single, non-fragmenting projectile. Compare these two, for example.
blakkie
Notice in that first pic you link that it specifically says "no choke". It also doesn't mention how close the muzzle was to the target. Also note that the shot doesn't actually disperse nearly as much as the glazer does, relative to the initial penetration site.

What i'm really getting at with the sluglike comment is that it wouldn't have the highly dispersed area that is assumed in how well SR armor protects against fechette ammo, so armor shouldn't be treated the same at point-blank. The same goes for hitting multiple targets, TNs, lack of ability to call-shot, etc.
Austere Emancipator
QUOTE (blakkie)
Notice in that first pic you link that it specifically says "no choke". It also doesn't mention how close the muzzle was to the target.

That's why it's useful to look at the group size, which is 6cm diameter in this case. True, it is not what you'd expect from a shotgun within just a few feet of the barrel. For that, it would be nice to see a few tables of spread with different chokes, barrel lengths, shot sizes, distances.

QUOTE
Also note that the shot doesn't actually disperse nearly as much as the glazer does, relative to the initial penetration site.

I suppose that's because of the centrifuge-like forces that occur when a bullet fired from a rifled barrel hits flesh. However, a cloud of shot will not travel in a single clump all through a human body. Although it won't disperse as much as the glazer, it will disperse. The tissue damage is very different and much more extensive than with a single, non-fragmenting projectile.

Flechette ammo in SR doesn't seem to assume anything else than that SR players are morons. The only reason why Impact armor protects so well against flechette is because it's maaaaaagic. Shot rounds will be stopped far more effectively by body armor than slugs are. With a very tight pattern, the difference is already extreme, and it only gets bigger as the pattern widens. Shot pellets quite simply suck at penetrating armor, no matter how close to each other they are. This is sort of represented in the rules by the lower Power at longer ranges, although as written the system is quite fucked up.

Shotguns shouldn't hit multiple targets regardless of range. The kind of spreads the canon choke rules give are insane. I completely agree that at short ranges you should be capable of calling a shot with shot rounds, though.
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