Image is here: http://www.squick.org/~diesel/hitloc.JPG (rings / model not exact, but that's the best I can do with google + Word, you can figure it out

Here's the problem, I'm not sure which mechanic to use for determining hits. My first idea involved a variable TN for shooting tests, with the standard TN hitting the second ring, and +1 / +2 nailing the first / bullseye.
[Example]
TN - 2 ----- Miss!
TN - 1 ----- Outer-most ring
TN ----- Second ring
TN + 1 ----- First ring
TN + 2 ----- Bullseye!
I then realized, with damage increasing hit locations (head +2 or 3, torso +0, limbs -1 or 2 etc.) , staging would get pretty bad in some shots, so maybe a dice mechanic would be better.
[Example]
Zero successes ----- Miss!
One succ ----- Outermost
two succ ----- First
three succ ----- Second
four succ ----- Bullseye!
This system isn't close to being finished, but I'd like some opinions before I set myself in too deep.
So yeah, shoot.
And thanks for advice.