Shadowrun Combat Redux, Need help on mechanics... |
Shadowrun Combat Redux, Need help on mechanics... |
Apr 25 2004, 05:15 AM
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#1
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
Someone a while back suggested "action figure targeting" for SR. My interpretation of this is as so: an action figure or similar model (artists models are good, IMO) of the target is procured, and placed into the correct pose. A "target ring" is then placed over wherever the attacker is targeting (essentially eliminating the called shot). The target ring looks a lot like a bullseye, with several concentric circles and six "pie slices" cut into it. The better a character shoots, the closer to the bullseye he makes it. A perfect shot goes where it's pointed, while others go wider thanks to a scatter diagram and bigger rings.
Image is here: http://www.squick.org/~diesel/hitloc.JPG (rings / model not exact, but that's the best I can do with google + Word, you can figure it out :D ) Here's the problem, I'm not sure which mechanic to use for determining hits. My first idea involved a variable TN for shooting tests, with the standard TN hitting the second ring, and +1 / +2 nailing the first / bullseye. [Example] TN - 2 ----- Miss! TN - 1 ----- Outer-most ring TN ----- Second ring TN + 1 ----- First ring TN + 2 ----- Bullseye! I then realized, with damage increasing hit locations (head +2 or 3, torso +0, limbs -1 or 2 etc.) , staging would get pretty bad in some shots, so maybe a dice mechanic would be better. [Example] Zero successes ----- Miss! One succ ----- Outermost two succ ----- First three succ ----- Second four succ ----- Bullseye! This system isn't close to being finished, but I'd like some opinions before I set myself in too deep. So yeah, shoot. And thanks for advice. |
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Apr 25 2004, 08:48 AM
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#2
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
I settled on the more successes = better shot. That way they're worth something, and those high dice throwers have something to work for. I'm thinking five successes = bullseye, and the head is bullseye + one ring. Keep the instant kills down, that's for sure.
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