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  1. Some questions on Matrix usage in SR4... (3 replies)
  2. Enhanced Articulation (15 replies)
  3. Day Jobs (23 replies)
  4. How much Nuyen can a runner make without running (268 replies)
  5. Quick question about Weapon Mounts (2 replies)
  6. Questions about Parabotany (6 replies)
  7. Smartlink done by software (30 replies)
  8. Stat Boosting Bio and Cyberware (9 replies)
  9. Cognition & Somatic Control (7 replies)
  10. What's worth fighting for? (16 replies)
  11. Shadowrun Fiction to Explain the Wireless Matrix (9 replies)
  12. A Silly idea Mystic Adept+Rigger (5 replies)
  13. "Supernova" SR4 Conversion (7 replies)
  14. Your houserule canon (103 replies)
  15. Shadowrun 5ed (47 replies)
  16. Gnome Rigger, New Player to Shadowrun (22 replies)
  17. High-power rounds (War!) and recoil (82 replies)
  18. Does water have a barrier rating (37 replies)
  19. Suggest a scam (13 replies)
  20. Custom List (159 replies)
  21. Personal gliding rig? (8 replies)
  22. How much do you up the price for speed runs? (179 replies)
  23. Hey, IT people (30 replies)
  24. How much firepower? (46 replies)
  25. Statblock Discussion (15 replies)
  26. Mook Tracking Sheet (10 replies)
  27. Creepypasta Campaign (40 replies)
  28. Initiative Boosting (4 replies)
  29. Critter Powers as Metamagic (11 replies)
  30. A hacker walks into a bar... (26 replies)
  31. Runs About Music? (6 replies)
  32. Player's Strange Background (9 replies)
  33. Character History Help (9 replies)
  34. Judah Brown, ex cop with a dangerous hobby (0 replies)
  35. Quick PC gen question (30 replies)
  36. Endowment and Long-Term Binding (2 replies)
  37. Repo Man (12 replies)
  38. Improving Distance Strike (4 replies)
  39. Drake Equipment (18 replies)
  40. Weirdest thing you've seen on a character sheet (314 replies)
  41. Threat/Professional Ratings (3 replies)
  42. Vehicle Range? (17 replies)
  43. Chicago in 2072 (2 replies)
  44. Is cyber hitting the shelves early? (0 replies)
  45. Seventy Sayings of Seriously Effective Shadowrunners (53 replies)
  46. Character Critique: Fomori Mystic Adept (0 replies)
  47. Iron Will power armour? (6 replies)
  48. Commcodes and Commlinks (22 replies)
  49. Help with a new adept ability (59 replies)
  50. Non-magic Mage (8 replies)
  51. Queen Euphoria, Missing Blood, or Double Exposure? (10 replies)
  52. Help with Armor/Damage/Damage Resistance rules, please. (10 replies)
  53. Help Add 100 BP to a Character (25 replies)
  54. Jumping into a wearable drone (115 replies)
  55. How much does a casting cost? (29 replies)
  56. Improving Loyalty of Contacts (13 replies)
  57. Maximum recoil compensation (24 replies)
  58. Gnome Magician, Assistance please (17 replies)
  59. Gang warfare (28 replies)
  60. Matrix questions (81 replies)
  61. How would you bring down the corps? (101 replies)
  62. Need a small town near Seattle (13 replies)
  63. Shadowrun 2050 (19 replies)
  64. SIN Numbers (23 replies)
  65. Shadowrun Quick-Reference Page (i.e. online GM Screen) (57 replies)
  66. Some help with Astral for an inexperienced GM? (57 replies)
  67. Noticing Magic Question (45 replies)
  68. Free Spirit - Mephistopheles (Ala Dr. Faustus) (19 replies)
  69. Current info about Denver (2 replies)
  70. Cyberlimb Upgrades Question (5 replies)
  71. More 3d printing stuff (1 reply)
  72. Stick and Shock (55 replies)
  73. And then all hell broke loose... (20 replies)
  74. Futuristic Watch (16 replies)
  75. Any word on the new Shadowrun novels? (21 replies)
  76. Recoil and Burst-Fire (3 replies)
  77. Probing the Target? (15 replies)
  78. Bigger version of the Big Dog drone (0 replies)
  79. What could go wrong? (6 replies)
  80. Black Knight rising (35 replies)
  81. Need your opinion, please. (15 replies)
  82. Tweak my Decker (3rd Edition (0 replies)
  83. Cthulhu Mythos/Elder Gods based Magical Tradition? (32 replies)
  84. Street guns (31 replies)
  85. It finally happened... (63 replies)
  86. Dunkelzahn Institute of Magical Research (2 replies)
  87. Matthew DiVito (1 reply)
  88. The Ares Strategic Anti-Vehicle Missile (27 replies)
  89. Good uses for Hacker gum (7 replies)
  90. I've never seen this before. (21 replies)
  91. Conjuring Question (3 replies)
  92. LA campaign (3 replies)
  93. Where fools rush in (21 replies)
  94. Hopelessly Gimped? (combat-wise) (41 replies)
  95. Writing fan supplements (33 replies)
  96. Body paint=makeup? (7 replies)
  97. Do SR characters PAY for things? (182 replies)
  98. 'Hey guys... I'm, like, Mr Johnson' *Facepalm* (50 replies)
  99. SR Returns in game assets shown off. (10 replies)
  100. I have a Run idea, I want to run by Dumpshock. (22 replies)
  101. Bankrolled by the target. (7 replies)
  102. Character Critique (10 replies)
  103. How the other side lives (6 replies)
  104. Face-Gunbunny seeks primary weapon (145 replies)
  105. Another cybereye AR vid (3 replies)
  106. Meanwhile... In Shadowrun... (12 replies)
  107. Run, Run, Run. (0 replies)
  108. Sir? Sir, you can't have that (27 replies)
  109. Fast and Loose in L.A. (3 replies)
  110. The Force Tradition (78 replies)
  111. Character Concept (2 replies)
  112. A few thoughts on Erased and Similar Qualities (27 replies)
  113. Neighborhood Watch. (17 replies)
  114. Shadowrun Experiment (34 replies)
  115. Quick critter question(s) (12 replies)
  116. Drones without riggers (39 replies)
  117. Grappling? Slapping the cuffs on a perp? (7 replies)
  118. Shadowrun Returns (Jordan talks at PAX) (25 replies)
  119. Lingistics Power and the Written Word (11 replies)
  120. If you were to min/max/make a powerful mage character in 3ed (7 replies)
  121. California Free State in the 2070s? (5 replies)
  122. Digital Intelligence Questions (40 replies)
  123. Help with character concept (12 replies)
  124. Suggestions on my character. (27 replies)
  125. Qualities and Flaws (6 replies)
  126. London's description (4 replies)
  127. Send Lawyers, Guns, And Money (12 replies)
  128. Shadowrun 2050 is out! (271 replies)
  129. No Magic, No Gear, No Direction (102 replies)
  130. Need an edge towards another PC (49 replies)
  131. Spell Weapons (19 replies)
  132. Operation Golden Navigator? (2 replies)
  133. A man out of time (32 replies)
  134. The Shadowrun Campaign I'm GMing (14 replies)
  135. Air support (122 replies)
  136. Archive of Matrix Walkthrough Thread? (5 replies)
  137. Two questions (17 replies)
  138. Rules question regarding vision enhancements for Smartgun systems (39 replies)
  139. Mil Spec Tech 2 be out (8 replies)
  140. Home sweet home. (27 replies)
  141. Send forth Agent Smith. (6 replies)
  142. Alternate Shifters (13 replies)
  143. Conning a lifestyle (16 replies)
  144. World History, specialized in Seattle: 2070 & 2071 (5 replies)
  145. What's the correct order-of-operations for Essence costs? (24 replies)
  146. Looking for SR3 sofware tools (6 replies)
  147. Creature Traditions. (3 replies)
  148. GenCon report, where is it? (48 replies)
  149. Military vehicles vs anti-vehicle weapons (25 replies)
  150. Nartaki with Cyberarms & different AGI (27 replies)
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