QUOTE (Makki @ Jan 9 2013, 12:58 AM)

I know there is a Smartgun version for cybereyes in War! that adds +1 to indirect combat spells. But where do you get the Eye Laser System bonus from? This is most likely your interpretation, right?
Incorrect.
If you examine the smartlink text, you will find that it has no rules benefit by itself. (fluffwise, it adds a crosshair and a laser rangefinder and some other stuff), but you NEED both halves of the system to get any sort of mechanical benefit.
If you check the smartgun system, you will find that: "When used with a smartlink, it provides a +2 dice pool bonus
on the ranged attack test."
From page 204: Indirect Combat spells are treated like ranged combat attacks; the caster makes a Spellcasting + Magic
Success Test versus the target’s Reaction.
From the FAQ: Yes, you can make a Called Shot with an Indirect Combat spell. However, since Taking Aim is a Simple Action and casting a spell is a Complex Action, you cannot do both in the same Action Phase; instead you would have to Take Aim before and then cast the spell. Use the character’s Spellcasting Skill when determining how many sequential Take Aim actions may be taken.
Ergo, Indirect combat spells are 100% Ranged Attacks. They get all the perks and benefits of ranged attacks.
Smartgun and Smartlinking your vision (and not your gun, or your scope, or your armthings,) puts both halves of the system in your eyes that control the Mystic Targeting Link, and applies the usual benefit to spells that are Ranged Attacks.
If you MUST take it a step further, you may employ a Node Script to synch your Smartlink/Smartgun system to your actual vision focus,(this shouldn't be necessary, because we know the smartlink gives you a crosshair anyway) and in the case your GM is a real stickler, you can pilot upgrade your smartgun and instruct it to spend actions maintaining the synch for eternity, or use Clustering to make them literally the same node.
On a side note, The aztech spell gauntlet is, however, good, and..... more importantly stacks with itself. They forgot the nonstacking clause that laser sights have. So any good indirect mage should be using two of them ANYway.
And they all stack.
Indirect Combat Spells are SO BAD that I have no qualms breaking things to get a +4 to all indirect combat spell tests. If I want to make a cowboy spellslinger that shoots fireballs with his fingerguns instead of revolvers, by golly I'm gonna find a way to make it happen.
TLDR; Smartlinks give +2 on ranged attacks, indirect spells are ranged attacks, so all you have to do is find a way to add a Smartgun into the mix to take advantage of standard core rules.