Since we've had a lot of vibrant rule discussion as of late, I'd like to ask about something that has been bothering me again and again, and now shows it ugly head again: Movement.
I'm springing a Greater Wolverine on a group. Since it's not really a threat to an aware group, it sets up an ambush, and then charges the closest character with the intent to maul him. Since charging confers a +2 modifier and removes the running penalty on actions, this seems like a reasonable course of action for our groups furry, psychotic new friend.
Now:
- Charging only applies if you run and attack in the same phase. The wolverine is able to do this, but only because it has 2 IPs, yes?
- It can move a respectable distance, so I thought perhaps it was possible to run (the 2m required for a charge bonus) and attack in one pass, but there are no such action in the rules. Am I stuck with running (slow) for one pass, and attacking in the second? This means that it is impossible to melee attack any characters while they're still surprised, which I suppose is reasonable enough.
- There is a "receive charge" option, which a character who has delayed an action can "intervene" and "receive a charge in this way" for a +1 to his own attack. It is horribly vague in its wording, though. Does the character who delays opt to attack the charger, and gets a +1 for doing it as an intercept? Does the prey roll attack before the wolverine, then?
- Also, there seems to be no negative modifier for shooting at a running target, only for the attacker if he or she runs while firing. Any thought on why this is?