QUOTE (Draco18s @ Nov 30 2012, 02:12 PM)
Here's a template drake infiltrator. It's got some basics already, just knock off the "drake" part and add the amnesia, and then play around with the remaining points.
Interesting. I'd add on Astral Chameleon also, to help with avoiding detection.
That aside, playing an augmented character who's augmentations are mostly bio or non-visible cyber would be interesting. Maybe a face/infiltrator who has like six+ decent-rated SINs in his headlink would also be interesting - which one is the real him, or are non?
I had a game where all the players were full amnesiacs - the game was a shipwreck in a manastorm, so due to shipwreck and manastorm all characters had lost their memory. They had to repair the ship and stay alive (other shipwrecks in the area had oilspils/toxic leaks, leading to a number of toxic critters and toxic spirits), all while conserving fuel and ammo and while trying to remember who they were and what they were doing. There was a troll mage, a dwarf street samurai, a human rigger, an elf TM, and a human cyborg who was semi-Judas. The backstory was that the rest of them were a bounty-hunter team who were contracted to retrieve a rogue cyborg. The cyborg infiltrated the team to throw them off her trail but ended up getting ousted while they were following a lead. Shortly after they shipwrecked and lost memory.
It was set up in such a way where people would slowly remember things, especially when trying to figure things out. Each of them checked their 'links, which had some info (favorite books, journals, ect) but not full SIN information. I also had it set up in such a way that the players could keep the characters (each came to really like who/what they were playing) and decide what to do once off the island. The cyborg was going to join the group as a bounty hunter and send back that the cyborg was destroyed at sea, an unavoidable consequence of attempting to recapture her.
For even more fun, the cyborg was a female named Samantha, but was in an androgynous case with the name "Sam" on its armor. Oh, and Sam had Hallucinations. It was really fun watching everyone's reactions when Sam, who wasn't feeling very sleepy, got a warning overlaid through AR on her vision that said "Battery Low."
All the players had when we started that campaign was a stack of character sheets to choose from that had gender, metatype, and basic equipment listed (two pistols, body armor, sword, assault rifle, ect.). It wasn't until play started that people even had a rough knowledge of what things were or what their names were. Everyone had uniform armor with names, so that helped (although Sam was deceptive and at least one person had a nickname), and the dwarf started naming all the weapon types (gun trivia knowledge skill).
'Twas fun, and I really would have liked to finish that campaign.