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  1. The Barrens in Rio? (19 replies)
  2. Tell us all about the character you always wanted to play but never got the chance. (45 replies)
  3. Reflex Sights (6 replies)
  4. Sprite / Spirit skills (18 replies)
  5. Must haves for a face? (29 replies)
  6. Audiosystems for Shadowrun (11 replies)
  7. The Sixth World (14 replies)
  8. Item Attunement/Analyze Device (22 replies)
  9. Last of the paper money? (36 replies)
  10. Wetwork (36 replies)
  11. Happy Thanksgiving? (13 replies)
  12. Running mage is running. (14 replies)
  13. SR3 Damage => SR4 Damage (13 replies)
  14. Spells: Combat sense vs. Increased Attribute (Reaction) (9 replies)
  15. New Adept Power: Bag of Holding (24 replies)
  16. Groups as Contacts - How to handle Connection (2 replies)
  17. "special chamber design" = Gas-Vent System? (21 replies)
  18. When should Etiquette come into play? (51 replies)
  19. Increasing decreased attributes (15 replies)
  20. Silent Kill with a Knife (52 replies)
  21. Autonomous drone response? (7 replies)
  22. Costs of Medical treatment (12 replies)
  23. Infusion and Magic (9 replies)
  24. Harlequin's Back and a new Missions released on PDF (3 replies)
  25. Rigger Help (10 replies)
  26. Qualities for PC Gangs (14 replies)
  27. Familar and Realistic Form (8 replies)
  28. Compatibility of Superthyroid Gland and Wired Reflexes/Synaptic Booster/MbW (36 replies)
  29. Drone Thread (41 replies)
  30. Fixer in Seattle (3 replies)
  31. Credit where it's due (15 replies)
  32. Character Concepts You Never Get to Play (138 replies)
  33. OpenRPG (1 reply)
  34. Fake SINs and Names (17 replies)
  35. Bola Launcher Capacity (5 replies)
  36. How much does one unit of Orichalcum weigh? (3 replies)
  37. Ultrasound & Jamming (14 replies)
  38. Shooting in melee (28 replies)
  39. Influence Skill Group - why no Intimidation? (133 replies)
  40. Imago (23 replies)
  41. Ork Sam (28 replies)
  42. SAMAS armor the SR version (35 replies)
  43. Does Personalized Grip naturally infer metahuman customization? (25 replies)
  44. The Life of a Ganger (38 replies)
  45. Cheap ways to annoy the Horrors (154 replies)
  46. Matrix Combat -multiple attackers (31 replies)
  47. The Flow (6 replies)
  48. Possession as a metamagic (29 replies)
  49. Let's make the Commando Team! (0 replies)
  50. How to implement Horros in SR (50 replies)
  51. New AI Lifestyle - Orbital (22 replies)
  52. Shadowrun 2085 (29 replies)
  53. Drones and recoil (31 replies)
  54. Rebalancing the Metatypes (57 replies)
  55. Minimum Force to Effect Vehicles? (3 replies)
  56. One-Nighters (4 replies)
  57. Epic Campaign arcs (0 replies)
  58. 101 things you don’t want to find in an aztechnology warehouse, but will. (146 replies)
  59. Full Dodge/Parry with Specialization (13 replies)
  60. Selling scavenged cyber (83 replies)
  61. Orichalcum (21 replies)
  62. Regarding payment (114 replies)
  63. The Google Arcology? (11 replies)
  64. Aiming through Cameras? (54 replies)
  65. Dual-Wield Gun Adept (47 replies)
  66. What to you do when... (111 replies)
  67. Second-generation exoskeleton robotic suit (81 replies)
  68. OMC pricing (2 replies)
  69. Cost for pirated software (1 reply)
  70. Two weapon style (16 replies)
  71. Mad scientist (17 replies)
  72. Interrupt Actions (0 replies)
  73. Hey GMS...maps? (4 replies)
  74. Small Concealed Shaped Explosives (38 replies)
  75. Longarms - Most well rounded firearm skill? (238 replies)
  76. Datajack vs Implanted Comms (74 replies)
  77. Optional Rule Adept Initiation (4 replies)
  78. First character (55 replies)
  79. A magician with Incompetent (Spellcasting) (55 replies)
  80. Emotional Conflict Mechanics (26 replies)
  81. Summoned Weapons (42 replies)
  82. Advanced Combat Biking Techniques (7 replies)
  83. One for the road... (6 replies)
  84. Good source for adventures ideas? (8 replies)
  85. There always has to be one (68 replies)
  86. Can PC Sapient critters take Chimeric/Warform quality (4 replies)
  87. Quick Opinion about Char build (36 replies)
  88. How many licks does it take... (7 replies)
  89. Optimization Advice for a Combat Hacker (240 replies)
  90. Adventures that can be converted to SR4 (29 replies)
  91. Any precedent for biofeedback? (53 replies)
  92. Hardened Armor (58 replies)
  93. Invisibility and the astral plane (13 replies)
  94. SURGE-III - Trying to build a good character (25 replies)
  95. Stun Damage Problem (11 replies)
  96. Drone Construction Rules (7 replies)
  97. Returning to the Shadows (6 replies)
  98. This Old Drone Now (4 replies)
  99. Mechanic Ruling (5 replies)
  100. Dermal Sheath Obsolete (80 replies)
  101. Runner's kit (10 replies)
  102. New Spell Concept: Vorpal Sword (66 replies)
  103. medical tricorder powered by microwaves? (1 reply)
  104. what is high profile? (11 replies)
  105. AIs in Clustered nodes (21 replies)
  106. Incredible Change-Bot (7 replies)
  107. Basic matrix questions (52 replies)
  108. Ganger Drug Manufacturer (13 replies)
  109. Supression fire (17 replies)
  110. Background Counts (45 replies)
  111. Vehicle Weapons and Weapon Modifications (1 reply)
  112. Putting the arc in archology (4 replies)
  113. Timeline? (3 replies)
  114. Music to Run by (44 replies)
  115. Armor stacking (23 replies)
  116. Organized Crime/ Mafia arms of the Tir (12 replies)
  117. Pornomancers - How do they work? (53 replies)
  118. Missing Thread! (0 replies)
  119. Improving contacts (the person kind) (30 replies)
  120. What's a wound set? (40 replies)
  121. Please critique my hacker. (30 replies)
  122. Rules question about long bursts (24 replies)
  123. Lagos (14 replies)
  124. Ghoul question (23 replies)
  125. Also doing a zombie apocalypse (17 replies)
  126. Crime Focused Proceedural Game in Development (4 replies)
  127. Shifty Eyes (85 replies)
  128. Free Spirit PCs and metamagics (10 replies)
  129. Freak group help (29 replies)
  130. Why shouldn't you cut a deal with a dragon? (96 replies)
  131. Standard Node Security? (5 replies)
  132. Deactivation of sustained or quickened spells (16 replies)
  133. Something I just noticed.. (5 replies)
  134. Getting caught (30 replies)
  135. Cyber-Zombies (27 replies)
  136. Minidrones and Wireless Scan (29 replies)
  137. Automatic Fire rules (57 replies)
  138. SR3: How to steal a cyberdeck? Part 2 (28 replies)
  139. More Lethal Options (89 replies)
  140. Earthdawn (86 replies)
  141. Fake Security Company (9 replies)
  142. Counterspelling counterspelling? (6 replies)
  143. Free spirits and services (21 replies)
  144. Are the consequences of this run too harsh? And can you help fill in some blanks for me. (29 replies)
  145. Essence loss (23 replies)
  146. Enhanced Senses (5 replies)
  147. This is relevant to your interests (75 replies)
  148. the Stealth spell and sonar/ultrasound (17 replies)
  149. How does sustaining spells work (20 replies)
  150. Make the Mythbusters! (16 replies)
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