QUOTE (Jizmack @ Nov 25 2010, 10:03 PM)

exotic damages, like 2D.
2D from what source? Is it a specific weapon, a fall, a narcotic, an unarmed attack (low strength, lots of Killing Hands, maybe?), or what?
Because it really seems to me that rather than convert over a given damage code, the logical (and easy, which is just as important!) way to go is to worry about the
source of the damage, and see how
it is handled under the new rule system. I'm not harping on it to be difficult, but -- in fact -- for quite the opposite reason. Rather than handling it on a damage code per damage code basis, it seems like figuring out
the problem, to make the same situation more easily converted next time, would be the way to go.