OK, we all know the gear basics a team member needs: hackers can't do without their souped up commlink, sammies need their guns and 'ware, mages their power foci...
But how about we build kits, of varying costs, that may be bought easily and are efficient.
I'd say to escalate the costs, for 10.000
The kits should be as generic and useful as possible, and should/could include:
-Commlink with appliances and programs.
-B&E gear, non skill specific
-Vehicle and drones
-Lifestyle and safehouses
-Etc. (Agents, Pilot program)
Optimization should go for price, ammount of gear and rating of gear, how usable it is (variety of situations and not so many skills to work properly). No item should have an availability higher than 12 or rating higher than 6.
Remember this not to be role-specific. Weapons are left out because the primary one is left to individual characters to determine and customize (A sammy's Assault Rifle, a sniper's Sniper Rifle, etc).
Role-specific items are left out, no binding materials, for example.
Important things to cover are: commlink security and matrix effectiveness (I think most archetypes seem to forget that they too can use the matrix effectively and to their benefit, even if not as effective as full blown hackers. This could/should cover it), licenses and SINs, being able to spot in an effective way, yet subtle too, items should be, ideally, repleaceable within a margin.
As to what books can be used, mainly BBB, I think Arsenal, Augmentation and Unwired may have nifty toys, but avoid the more "arcane" things, try to keep it simple, so more people can use this lists with a minimum fuzz. For extra fun factor pack it and sell it likea real Fixer or Company Man.
Let's see what happens.
EDIT: I found this on another topic, the list comes from, Paws2sky and its comprehensive.
How about costs?
This list is for the truly professional runners, not the part time one:
" * Fake SIN: This is your main identity for when you're working. Ideally, you'll have all the necessary licenses and permits for your gear. Get the best rating possible.
* Fake SIN: If you can afford it, a second Fake SIN should be used for lifestyle and non-work related purposes.
* Concealable Pistol: choose a Taser, Hold-Out, or Light Pistol with concealable holster. Preferred non-lethal rounds include Capsulize Pepper Punch or Stick-N-Shock. Even if you can't use a Pistol, consider carrying one for show.
* Backup Weapon: Knives, survival knives, and extending clubs are good choices. Ideally, it should be something legal that you'll get minimal hassle for.
* Working Commlink: This commlink is used only for work and is typically kept in hidden mode. Load it up with your essential work-related programs. If you can afford it, get an agent or some IC.
* Decoy Link: Because you're goign to need something to broadcast with in public, secure areas, you should cosider a Decoy Link. A Disposable Commlink or a Metalink with Vector Xim OS are the most cost effective options. General switch it out as often as you can afford to. This should be associated with your "working" identity.
* Private Link: If you have a dedicated SIN for paying bills and such, or you're are incredibly paranoid, you need a third comllink. Any low-end or middle-of-the-road model should suffice. Use this for your public profile, the SIN you use to pay your rent and stuff. Never take it with you on a job.
* Programs: Beyond the common use programs, which you should consider investing in eventually, there are a few hacker programs worth dropping some green on. Chief among them are Stealth, ECCM, and Decrypt, all of which can be useful. Data Bomb, Armor, and Biofeedback Filters are also good choices. Leave the other combat programs to the hackers unless you know what you're doing.
* Personal Electronics: Assuming you don't have implants to cover the following, consider this setup:
o Contacts (3) with Image Link, Smartlink, Vision Magnification
o Glasses or Goggles (3) with Low-Light (or Thermographic, if you have natural Low-Light), Flare Compensation, and Vision Enhancement (3)
o Earbuds (2) with Audio Enhancement (3) and Spatial Recognizer
* Body Armor: Buy armor that is optimized for your Body score and that you can get away with wearing to as many places as possible. Armor Vests, Auctioneer Business Clothes, and fancier outfits like the Steampunk line are ideal.
* Tools of the Trade: If you have specialized skills, such as mechanical skills, you should consider investing in the tools to use your skills. Sounds silly, but I've seen more than a few folks needing to bum tools to do their work.
* Personal Vehicle: Even if you don't drive much, invest in some kind of personal vehicle if you can afford it. Nothing is more embarrassing than being late to a meet because the crosstown shuttle got caught in a traffic snarl.
* Certified Credsticks: Get a bundle of these if you can. They're still used just about everywhere and are virtually untraceable, making them ideal for bribes. Some higher-end establishments might give you a raised eyebrow, but legal cred is legal cred.
* Medical Supplies: Medkit (6), Biomonitor, and assorted slap patches. You never know when you might need them.
And if that's not enough, the ultra-paranoid should consider an "Oh Shit Kit" for when everything goes to Hell and you need to skip town, now. Your emergency kit should include, at a minimum:
* Fake SIN: Clean and never used.
* Commlink and Accessories: Clean and never used. Load it up with legal programs. Skip the hacker stuff unless you have the licenses to back them up.
* Legal Weapons: Taser and knife or extending baton are good choices. You may have to check them at the door of some establishments, but no one should give you too much heat for them.
* Nuyen: Ideally, you'll have a mix of online account (associated with your clean SIN) and certified credsticks.
* Disguise Kit: Latex Facemask or Nanopaste Disguise, take your pick.
* Plane Ticket and Passport: Either an "open" flight reservation, arrangements for a charter service, or an agent ready to book the first available flight out of town. Get a passport (legit, if possible) to help smooth your exit.
* Medical Supplies: Medkit (6), Biomonitor, and assorted slap patches. When you're on the run, you definitely need to have medical supplies on hand, especially if you might have taken a bullet."