QUOTE (phlapjack77 @ Nov 30 2010, 08:22 PM)

I think the magic split for mystic adepts is pretty table-dependent.
If you use SR4, force is limited by Spellcasting magic.
If you use the FAQ, force is limited by Spellcasting magic.
If you use SR4A, force is limited by total magic.
This
discussion was pertinent to the magic-split question.
Clarification: The FAQ is for SR4, and the old ruling was never updated/removed when the SR4A edition hit. Just go by the newest book.
To answer the OPs questions:
Decide what you want to do, which role on the team you're filling. Then pick a tradition from streetmagic with similiar drain stats. (If you're a facey mysadept, be an elf with a charisma tradition, etc, that kind of thing.)
Commit to spending all positive/negative qualities.(bad luck/sensitive system if you're feeling lazy)
Restricted gear: power focus, then buy and bind one for about 29 BP total cost.
Grab a mentor spirit.
Grab the spells to help with your chosen role. Whether they're manipulate emotions for the bonus social dice, or analyze device for a tech-adept.
Season with adept power. A 3/3 split with a decent(and specialized) spellcasting and a power power focus is all around solid.
Stop thinking as Mysadepts as gimped mages, or adeptPlus. They're kind of in their own seperate class. Like any other archetype, they're very, very good if you specialize. Making them solid out the door means paying a little more attention to the verious synergies available when creating a character.
QUOTE (Patriot Arrow @ Nov 30 2010, 06:09 PM)

I was thinking a kind of combat mage, probably. using magician spells for offense.
If you're going Combat Mage, bioware is ace. It has all the goodies: Trauma Damper, Platelet Factories, and Pain Editors. In the cyberware department, you've got cybereyes(which is the big one, but Attention Co-Processors deserve an honorable mention), and a nice half-off essence discount on it if you've got mostly bioware.
Trauma+Platelet makes you significantly more spell-spam capable, and provides some measure of protection if you have to indulge in overcasting.
Pain editors are another solid choice, though you're going to need Restricted Gear to start with one. As long as you're not overcasting, you can keep casting until you drop unconscious - and the +1 will for -1 intuition may very well mean another dice on your drain.(if you're not an int tradition).
You've a couple options for getting your passes.
Drugs work, but will lead to burnout, which is bad.
The Increase Reflexes spell and a sustaining foci(or the heightened concentration adept power, but people here like to complain about it every time its brought up, so i'm not going to open that can of worms -again-). The downside is, it doesn't increase your Reaction stat.
The increase reflexes adept power. Usually a bad choice, due to the cost. If you go this route, it may be a good idea to take level 2, and save half a power point for the next time you get another power point. This lets you jump immediately to the max level without having to bother to raise your magic twice.(which is an expensive chore)
Then there's the Synaptic Booster. It has one very important advantage: Your passes -never- go away in a background count. They can't be counterspelled away, or set off astral wards. They don't cost drain, or take up sustaining foci. A cyberware scanner won't pick them up. While its expensive essence wise, booster passes are hard to nullify.