Ranarion
Nov 12 2010, 07:52 PM
Are there any Options to avoid the Stun damage problem?
the Only Option to stay awake, as far as i know, when the stun-monitor ist full is the bioware, are there any other Options?
Perhaps some Berseker-mode that will do the Trick, or a spell?
Draco18s
Nov 12 2010, 08:49 PM
K-10.
*Shifty eyes*
Actually, a better solution is two fold:
1) GET SHOT LESS, YOU IJIT. Cover. Use it.
2) Take physical damage more often.
Ranarion
Nov 12 2010, 08:54 PM
Better solutions yes... but getting not shot isn't always a Option..
And getting more Phys. Damage means using less Armor (what will be suboptimal from the view of my charakter ingame).
Makki
Nov 12 2010, 09:26 PM
Dream Pact
Yerameyahu
Nov 12 2010, 09:30 PM
Seriously, 'the Stun damage problem?'

Meaning 'taking damage'? Hehe.
Ranarion
Nov 12 2010, 09:58 PM
QUOTE (Makki @ Nov 12 2010, 10:26 PM)

Dream Pact
Thats... amazing
tagz
Nov 12 2010, 10:10 PM
Stim patches?
Draco18s
Nov 12 2010, 10:53 PM
QUOTE (tagz @ Nov 12 2010, 05:10 PM)

Stim patches?
Stim patches don't keep you from falling unconscious, they just negate the DP penalties.
tagz
Nov 12 2010, 11:50 PM
Oh yeah. Man, it's been so long since anyone in my group has bought or used one I forgot.
I don't know what the "problem" is. Fill up the physical track and you DIE (well, go into overflow and bleed to death). Compared with that, falling unconscious doesn't sound that bad. I mean, a good GM is going to find a way to keep you in the game if you get captured or whatnot, with rare (and often player driven reasons) exceptions.
Faraday
Nov 12 2010, 11:57 PM
More importantly, if you take stun damage, have a buddy with first aid patch you up real quick while you're in cover.

Get more cover, get more dodge dice, and/or get more soak dice. That's pretty much it.
UmaroVI
Nov 13 2010, 01:07 PM
Pain Editor. If you're a mage, when you start running low on Stun boxes, start overcasting by 1-2 so that drain is Physical and won't KO you.
Whipstitch
Nov 13 2010, 01:48 PM
Or you can just cast and sustain Awaken. It won't mitigate wound penalties, but it will keep you conscious until the effect is ended. Combine with a rating 6 stimulant patch and you might be able to limp out of trouble.
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