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#1
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Target ![]() Group: Members Posts: 36 Joined: 15-August 10 Member No.: 18,936 ![]() |
Are there any Options to avoid the Stun damage problem?
the Only Option to stay awake, as far as i know, when the stun-monitor ist full is the bioware, are there any other Options? Perhaps some Berseker-mode that will do the Trick, or a spell? |
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
K-10.
*Shifty eyes* Actually, a better solution is two fold: 1) GET SHOT LESS, YOU IJIT. Cover. Use it. 2) Take physical damage more often. |
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#3
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Target ![]() Group: Members Posts: 36 Joined: 15-August 10 Member No.: 18,936 ![]() |
Better solutions yes... but getting not shot isn't always a Option..
And getting more Phys. Damage means using less Armor (what will be suboptimal from the view of my charakter ingame). |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
Dream Pact
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Seriously, 'the Stun damage problem?' (IMG:style_emoticons/default/smile.gif) Meaning 'taking damage'? Hehe.
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#6
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Target ![]() Group: Members Posts: 36 Joined: 15-August 10 Member No.: 18,936 ![]() |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
Stim patches?
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
Oh yeah. Man, it's been so long since anyone in my group has bought or used one I forgot.
I don't know what the "problem" is. Fill up the physical track and you DIE (well, go into overflow and bleed to death). Compared with that, falling unconscious doesn't sound that bad. I mean, a good GM is going to find a way to keep you in the game if you get captured or whatnot, with rare (and often player driven reasons) exceptions. |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
More importantly, if you take stun damage, have a buddy with first aid patch you up real quick while you're in cover. (IMG:style_emoticons/default/nyahnyah.gif)
Get more cover, get more dodge dice, and/or get more soak dice. That's pretty much it. |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Pain Editor. If you're a mage, when you start running low on Stun boxes, start overcasting by 1-2 so that drain is Physical and won't KO you.
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
Or you can just cast and sustain Awaken. It won't mitigate wound penalties, but it will keep you conscious until the effect is ended. Combine with a rating 6 stimulant patch and you might be able to limp out of trouble.
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